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Make masking false by default
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@ -15,7 +15,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
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{
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TriangleScale = 1.2f;
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HideAlphaDiscrepancies = false;
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Masking = false;
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}
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protected override void Update()
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@ -81,7 +81,7 @@ namespace osu.Game.Graphics.Backgrounds
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/// If enabled, only the portion of triangles that falls within this <see cref="Drawable"/>'s
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/// shape is drawn to the screen.
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/// </summary>
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public bool Masking { get; set; } = true;
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public bool Masking { get; set; }
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/// <summary>
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/// Whether we should drop-off alpha values of triangles more quickly to improve
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