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Comment space addition

This commit is contained in:
Dean Herbert 2023-02-03 16:40:16 +09:00
parent 14524237ac
commit 7b9239088b

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@ -294,9 +294,9 @@ namespace osu.Game.Graphics.Backgrounds
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
}
//Due to triangles having various sizes we would need to set a different "texelSize" value for each of them, which is insanely expensive, thus we should use one single value.
//texelSize computed for an average triangle (size 100) will result in big triangles becoming blurry, so we may just use 0 for all of them.
//But we still need to specify at least something, because otherwise other shader usages will override this value.
// Due to triangles having various sizes we would need to set a different "texelSize" value for each of them, which is insanely expensive, thus we should use one single value.
// texelSize computed for an average triangle (size 100) will result in big triangles becoming blurry, so we may just use 0 for all of them.
// But we still need to specify at least something, because otherwise other shader usages will override this value.
float texelSize = 0f;
shader.Bind();