mirror of
https://github.com/ppy/osu.git
synced 2025-03-15 17:47:18 +08:00
Clamp AimCount
to ensure at least one triangle is spawned
This commit is contained in:
parent
4cb068ceb9
commit
b0f14d4963
@ -172,7 +172,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
// Limited by the maximum size of QuadVertexBuffer for safety.
|
||||
const int max_triangles = ushort.MaxValue / (IRenderer.VERTICES_PER_QUAD + 2);
|
||||
|
||||
AimCount = (int)Math.Min(max_triangles, DrawWidth * 0.02f * SpawnRatio);
|
||||
AimCount = (int)Math.Clamp(DrawWidth * 0.02f * SpawnRatio, 1, max_triangles);
|
||||
|
||||
int currentCount = parts.Count;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user