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mirror of https://github.com/ppy/osu.git synced 2024-11-18 11:12:57 +08:00
Commit Graph

206 Commits

Author SHA1 Message Date
Dean Herbert
9e3228aa65 Fix completion notification not being posted if completion occurs during NotificationOverlay load 2022-09-06 04:07:49 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
a62ba9e0d9 Remove notification blocking behaviour of first run setup 2022-08-31 00:57:18 +09:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dean Herbert
0a2265b0e8 Add test coverage of playlist exit confirmation 2022-07-29 17:11:37 +09:00
Dean Herbert
ad482b8afc Tidy up naming of collection dropdowns 2022-07-28 13:57:21 +09:00
Dean Herbert
10efb4bc6c Fix incorrect disposal in teardown steps 2022-06-21 14:08:30 +09:00
Bartłomiej Dach
21d60231b6
Add limited test coverage of osu:// scheme link IPC flow 2022-06-20 22:22:25 +02:00
Dean Herbert
7daab2d45b Merge branch 'master' into skin-editor-transform-fix 2022-06-20 14:10:01 +09:00
Dean Herbert
e4d0c7a0fb Move beatmap import step to only be required when entering gameplay 2022-06-20 14:08:05 +09:00
Dean Herbert
329f1a0822 Add test coverage of original fail case and improve test reliability and code quality 2022-06-20 14:08:05 +09:00
Dean Herbert
243806e810 Move common step of toggling skin editor to own method 2022-06-20 13:32:44 +09:00
Gabe Livengood
2b0e82be40
add test coverage 2022-06-19 14:35:05 -04:00
Salman Ahmed
47ce087694 Actually click the gameplay scene button than TriggerClick 2022-06-18 18:32:02 +03:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Salman Ahmed
387c54c252 Ensure notification is displayed after first-run setup is hidden 2022-06-15 18:13:24 +03:00
Salman Ahmed
1171d44ad9 Add failing test case 2022-06-15 03:37:04 +03:00
Dean Herbert
df9174ec00 Remove import popup dialog from song select
This has been replaced in spirit by the first run overlay.
2022-06-07 16:45:27 +09:00
Dean Herbert
f65d2db77f Remove "V2" suffix from ChatOverlay components 2022-05-30 17:54:09 +09:00
Dean Herbert
b2607196b8 Merge branch 'master' into new-chat-integrate 2022-05-26 18:38:26 +09:00
Bartłomiej Dach
4cf8df1628
Fix test inteference from TestOverlayClosing 2022-05-23 23:58:12 +02:00
Bartłomiej Dach
14f14b4311
Add failing test case for back button behaviour in song select 2022-05-23 23:37:05 +02:00
Jai Sharma
606f3b2bd1 Use ChatOverlayV2 in screen navigation tests 2022-05-23 21:02:50 +01:00
Jai Sharma
58d39734d0 Integrate ChatOverlayV2 into main game 2022-05-23 21:02:47 +01:00
Dean Herbert
218642c300 Update unsafe file write usages 2022-05-16 18:05:27 +09:00
Bartłomiej Dach
76c63f1d0a
Rename ModSelect{Screen -> Overlay} in place of removed old design 2022-05-10 22:56:50 +02:00
Dean Herbert
a5b454edc7 Remove unnecessary DI caching of SentryLogger 2022-05-10 16:09:16 +09:00
Joseph Madamba
bc839be4d8 Add failing rapid back button exit test 2022-05-08 14:40:29 -07:00
Bartłomiej Dach
bdea6d8654
Add failing test for mod overlay not closing on entering skin editor 2022-05-07 22:47:19 +02:00
Bartłomiej Dach
a3e61fddcb
Rename skin editor scene library test scene to be more general 2022-05-07 22:43:53 +02:00
Bartłomiej Dach
836de49135
Adjust skin editor scene library test for extensibility 2022-05-07 22:43:47 +02:00
Bartłomiej Dach
a2ab79620a
Update song select exit via click test to match new expectations 2022-05-05 22:16:57 +02:00
Bartłomiej Dach
407db7ff9d
Replace old mod select overlay with new design 2022-05-05 22:16:54 +02:00
Dean Herbert
7ac3ba132c Remove unused using statements 2022-04-25 18:55:12 +09:00
Dean Herbert
a0e80cf901 Merge branch 'master' into scene-library-incompatible-mods 2022-04-25 18:54:40 +09:00
Salman Ahmed
60e76d62c1 Add failing test cases 2022-04-23 23:16:06 +03:00
Salman Ahmed
6ab188f8f9 Split skin editor scene library test to own file
Rather than stuffing more random cases to `TestSceneScreenNavigation`.
2022-04-23 23:15:45 +03:00
Salman Ahmed
daadc3fc21 Simplfiy and share notification dimsiss method across test scenes
Might as well inline, but I feel like it will require adding the same
comment across all usages, because just `State.Value = Hidden` in an
until step feels off, dunno.
2022-04-23 23:14:19 +03:00
Susko3
684d88ba75 Add full OsuGame tests
These tests ensure the expected behaviour is not broken in the future.
2022-04-23 19:01:55 +02:00
Dean Herbert
832d37b2c2 Update screen transition events to use new event args 2022-04-22 00:52:44 +09:00
Dean Herbert
043599081b Split out INotificationOverlay to allow for easier testing 2022-04-18 20:14:01 +09:00
Dean Herbert
72a33c0926 Split out step for dialog overlay load wait 2022-04-18 20:06:08 +09:00
Dean Herbert
e315313266 Split out IDialogOverlay to allow for easier testing 2022-04-18 18:36:26 +09:00
Dean Herbert
58d5cf4560 Remove unused using statement 2022-04-14 16:37:59 +09:00
Dean Herbert
f48a9ba90a Add test coverage of nested screen stacks not handling dialog dismissal properly 2022-04-14 16:19:34 +09:00
Salman Ahmed
7495a04990 Ignore EF-to-realm migration tests on ARM architectures 2022-03-30 01:24:37 +03:00
Dan Balasescu
1ffa1e1219
Merge pull request #17400 from nagilson/screen-mod-retention
Fix mods from single player carrying over to multiplayer
2022-03-23 08:36:15 +09:00
Bartłomiej Dach
c8d48f89e8
Remove unnecessary local 2022-03-22 19:13:22 +01:00
Bartłomiej Dach
94c5207f36
Fix test not actually testing desired scenario anymore
The test was checking the test scene's own `SelectedMods` bindable
rather than the multiplayer screen's, and the former was never actually
being mutated by anything. Therefore the case would pass even on
`master` with the fix reverted.
2022-03-22 19:04:32 +01:00
Dean Herbert
804e856160 Move and refactor test in line with functionality changes 2022-03-22 17:38:43 +09:00