andy840119
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a1a9238bd1
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Use empty string instead of null because issue template not accept null.
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2022-10-30 16:31:07 +08:00 |
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andy840119
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505ec800da
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File name should be nullable.
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2022-10-30 16:29:54 +08:00 |
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andy840119
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db48a57fa7
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Remove nullable disable annotation in some checks class.
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2022-10-30 16:28:49 +08:00 |
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andy840119
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24c27e62f6
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Remove nullable disable annotation in the issue and issue template-related class.
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2022-10-30 16:25:15 +08:00 |
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Dean Herbert
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ac99c1ad69
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Migrate the majority of existing file lookups to use new extension methods
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2022-08-10 16:01:16 +09:00 |
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Bartłomiej Dach
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26c5b59f6d
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Replace usages of string.To{Lower,Upper}()
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2022-06-24 11:57:45 +02:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Dean Herbert
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51251e3204
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Fix CI reported warnings
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2022-01-12 22:39:00 +09:00 |
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Dean Herbert
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eb70a1eeb7
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Replace compatibility properties with direct references
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2022-01-12 18:13:14 +09:00 |
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Dean Herbert
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3811bd8520
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Fix some null inspections
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2022-01-12 17:00:16 +09:00 |
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Dean Herbert
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59e763467f
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Move StoragePath implementation to an extension method
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2021-11-19 16:08:38 +09:00 |
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Naxesss
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b888185799
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Properly dispose of Stream in bg quality check
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2021-11-10 05:06:11 +01:00 |
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Dean Herbert
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e43d91ad5d
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Fix another case of incorrect null checking in editor verification processing
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2021-11-04 15:18:10 +09:00 |
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Dean Herbert
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1e73b09e57
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Fix another couple of cases of incorrect string null/empty checking
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2021-11-04 14:22:28 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Bartłomiej Dach
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c7db286b94
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Merge branch 'master' into file-sanity-checks
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2021-10-14 00:17:29 +02:00 |
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Dean Herbert
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82f7f99f37
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Refactor to use scoped using (and also correctly dispose TagLib portion)
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2021-10-12 10:46:26 +09:00 |
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Naxesss
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f2f97602f2
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Dispose of video resource later
We need the Stream to stay open here because `StreamFileAbstraction` uses it later in the block.
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2021-10-12 00:40:39 +02:00 |
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Naxesss
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47b4d03145
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Dispose of Stream s when used
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2021-10-12 00:13:38 +02:00 |
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Naxesss
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ce69dd3588
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Use Prescan flag for audio length check
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2021-10-11 23:57:23 +02:00 |
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Naxesss
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8f093b9a11
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Use TagLib instead of ManagedBass
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2021-10-11 13:56:26 +02:00 |
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Naxesss
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f0cd18a721
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Only check each video file once
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2021-10-11 13:55:50 +02:00 |
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Naxesss
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6aa054b5fa
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Change to non-BASS error template
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2021-10-11 13:53:23 +02:00 |
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Naxess
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6da2a3d51f
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Add zero-length objects check and tests
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2021-07-13 10:50:11 +02:00 |
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Naxess
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dc4285582b
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Fix misplaced "f" in issue message
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2021-07-13 06:07:04 +02:00 |
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Naxess
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c8f58cbf6c
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Add audio in video check and tests
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2021-07-13 04:17:41 +02:00 |
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Naxess
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a4a1919842
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Add too short audio files check and tests
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2021-07-13 03:46:45 +02:00 |
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Naxess
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0a8fd01b99
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Add zero byte check and tests
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2021-07-13 03:45:21 +02:00 |
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Naxess
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9f9e96ce9e
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Add check for spanDuration <= 0 prior to division
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2021-06-27 15:40:09 +02:00 |
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Naxess
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a4a5325b73
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Improve acceptable difference for repeat edges
Likelihood that `spanDuration` is greater than E+7 is quite low in any realistic case, so this should work fine.
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2021-06-27 15:39:31 +02:00 |
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Naxess
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4cfa0ae5ec
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Improve precision for repeat edges
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2021-06-27 03:26:35 +02:00 |
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Naxess
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2cd7eda3c4
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Add "or equal to" to volume threshold xmldocs
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2021-06-27 02:30:12 +02:00 |
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Naxess
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0c0fd291d9
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Order hitobjects by endtime
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2021-06-27 01:25:03 +02:00 |
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Naxess
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4796b1b208
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Use local variables for hasHitsound & couldHaveHitsound
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2021-06-27 00:04:30 +02:00 |
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Naxess
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5bc08ebadb
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Rename hasHitsounds -> mapHasHitsounds
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2021-06-26 23:49:25 +02:00 |
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Naxess
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d29e6f4695
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Add negligible template to PossibleTemplates
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2021-06-26 23:49:06 +02:00 |
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Naxess
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1913084342
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Use HitSampleInfo.AllAdditions instead of new list
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2021-06-26 23:48:28 +02:00 |
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Naxess
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f78cc9397e
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Factor out edge type logic
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2021-06-26 20:45:31 +02:00 |
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Naxess
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51147405c5
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Make || and && priority explicit
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2021-06-26 20:44:39 +02:00 |
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Naxess
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4b436b774d
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Add few hitsounds check
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2021-06-26 19:20:46 +02:00 |
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Naxess
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d8117fa730
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Add muted objects check
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2021-06-26 19:20:34 +02:00 |
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Dean Herbert
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fcb226bd20
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Add local variable for regular access to HitObjects
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2021-05-14 16:23:45 +09:00 |
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Naxess
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19800f5f7f
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Move IBeatmap arg into context
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2021-05-13 11:24:22 +02:00 |
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Naxess
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b7bc42e0d3
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Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
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2021-05-12 02:34:16 +02:00 |
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Naxess
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c13b93e6f1
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Replace IWorkingBeatmap arg with BeatmapVerifierContext in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes.
See next commit for example.
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2021-05-12 02:29:18 +02:00 |
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Naxess
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75adec57eb
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Remove negligible default hidden TODO
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2021-05-12 01:31:16 +02:00 |
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Dean Herbert
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f3c7694eeb
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Rename methods to match generally how these find-methods are named elsewhere
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2021-04-28 16:57:52 +09:00 |
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Dean Herbert
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48d6c9ac4b
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Move snap/divisor helper methods to inside ControlPointInfo
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2021-04-28 16:47:30 +09:00 |
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Naxess
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200352b750
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Rename unsnap check templates
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2021-04-27 13:56:05 +02:00 |
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Naxess
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7a6e9e5070
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Change category of unsnap check to timing
Makes more sense, as this is typically the result of timing changes.
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2021-04-27 02:32:57 +02:00 |
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