Dean Herbert
f443cfb93e
Move blueprint validity conditions to allow more correct external usage of EndPlacement
...
Until now, these were haphazardly enforce inline in blueprint
implementations. The only thing stopping complete breakage is that
`EndPlacement` wasn't called (too much) from outside the blueprint,
leaving them responsible for their own placement.
By moving this conditional out of the provided paramters to
`EndPlacement`, it allows more flexible usage of that method externally.
Coming in a future PR.
2023-05-12 16:02:22 +09:00
OliBomby
d2d81bb82c
remove redundant zero check in sv calculation
2023-05-02 12:29:11 +02:00
OliBomby
79f3cfec91
fix 0 velocity juicestream
2023-04-30 16:43:26 +02:00
OliBomby
c44f71a737
remove all regular usage of DifficultyControlPoint
2023-04-26 17:55:38 +02:00
Dean Herbert
f9ebdadfe8
Move right-side editor toolbox to base HitObjectComposer
...
Move right-side editor toolbox to base `HitObjectComposer`
2023-04-04 19:00:56 +09:00
ekrctb
d664a66a37
Remove redundant canBeNull: true
2023-01-15 23:11:59 +09:00
ekrctb
a75fc5108a
Remove #nullable disable from Catch.Edit namespace
2023-01-15 17:29:32 +09:00
Dylan Nantz
6028abff39
Code Quality
2023-01-13 10:16:52 -05:00
Dylan Nantz
5dd0aaccef
Merge branch 'master' of https://github.com/ppy/osu into 18469
2023-01-13 09:54:29 -05:00
Dylan Nantz
e38075c4ef
Use PlacementState to check juice stream placement
2023-01-13 09:37:23 -05:00
Dean Herbert
4a7d7c6ed9
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
Dylan Nantz
4ab7ef9af9
Show distance snap for first juice stream object. Fixes #18469
2022-12-05 15:12:50 -05:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
andy840119
4d4d7cf863
Remove nullable disable annotation in the cache ruleset.
2022-11-05 16:49:55 +08:00
Dean Herbert
f8a4af5e0e
Add osu!catch read-distance-spacing implementation
2022-10-26 13:45:06 +09:00
Dean Herbert
7d59bc6e2f
Merge branch 'grid-momentary-shortcuts' into read-current-distance-snap
2022-10-26 13:28:04 +09:00
Dean Herbert
54ae16badc
Move distance snap toggle button implementation to DistancedHitObjectComposer
2022-10-26 13:27:23 +09:00
Dean Herbert
2f0283e4d4
Simplify logic with new multi-grid snap support
2022-10-25 14:22:30 +09:00
Dean Herbert
645a84b1d6
Display current distance snap and add button to update to use it
2022-10-21 22:58:36 +09:00
Dean Herbert
1e09a21279
Remove unused using statement
2022-10-21 19:55:58 +09:00
Dean Herbert
16f5c2a7c6
Apply same fix to osu!catch composer
2022-10-21 17:15:36 +09:00
Dean Herbert
830b92d3ae
Add momentary shortcuts to toggle grid/distance snap
...
Matching osu!stable. I use these quite a lot while mapping and I'm sure
others do as well.
Hold `Shift` = invert grid snap
Hold `Alt` = invert distance snap
2022-10-19 20:06:41 +09:00
Dean Herbert
ccbac08985
Merge pull request #20593 from ekrctb/catch-editor-height
...
Allow arbitrary height catch editor
2022-10-18 12:10:49 +09:00
Dean Herbert
1778120f3e
Add inline comment mentioning binding issues
2022-10-18 12:10:30 +09:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
...
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
ekrctb
9247ff3e0a
Allow changing scrolling speed in catch editor
...
Scroll speed is not saved and doesn't affect gameplay.
It is purely a feature for a better visualization.
It is currently bind to scroll speed increase/decrease.
Default F3/F4 crashes with editor shortcuts so it has to be changed.
2022-10-06 18:06:16 +09:00
ekrctb
e8cd9a5d11
Allow arbitrary height catch editor
...
Useful because can see more notes at once.
2022-10-06 17:26:03 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dan Balasescu
64a371638e
Merge pull request #18236 from peppy/snap-unification
...
Add `enum` to snap method as alternative to multiple nested invocations
2022-05-20 11:35:05 +09:00
Dean Herbert
c0abce918f
Add enum
to snap method as alternative to mutliple nested invocations
2022-05-12 16:19:07 +09:00
Dean Herbert
c7e9bd7751
Merge branch 'master' into catch-editor-per-object-sv
2022-05-09 19:18:01 +09:00
Dan Balasescu
45c6f5edef
Merge pull request #18158 from ekrctb/fix-banana-shower-placement-negative-duration
...
Fix duration is negative while placing banana shower in catch editor
2022-05-09 11:26:06 +09:00
ekrctb
158f134260
Fix duration is negative while placing banana shower in catch editor.
...
Timeline blueprint is glitched when the hit object has negative duration.
Negative duration is unwanted anyways so placement implementation is fixed instead of supporting it in timline blueprint.
2022-05-09 00:01:05 +09:00
ekrctb
483a611c41
Fix BeginPlacement
location.
2022-05-08 23:10:51 +09:00
ekrctb
7daa3d8eb7
Remove now-redundant velocity calculation
...
Velocity is computed from the up-to-date SV now.
2022-05-08 22:36:33 +09:00
ekrctb
37c9aac49f
Make ScrollingPath
use time instead of distance.
...
This is consistent as other components now use time instead of distance.
2022-05-08 22:36:33 +09:00
ekrctb
0e98bb28bd
Fix wrong resampling times are used for juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
9ffa90602b
Automatically set slider velocity from juice stream path
2022-05-08 22:36:33 +09:00
ekrctb
4e0155fa4b
Make JuiceStreamPath
time based instead of distance based.
...
And remove the "slope limit" feature.
TODO: for a juice stream with a large slope, the slider velocity of the hit object should be changed.
2022-05-08 22:36:33 +09:00
ekrctb
125628dd20
Fix hit object not shown in timline while placement is waiting
2022-05-08 15:52:14 +09:00
Dean Herbert
f6fc926f1a
Add xmldoc and rename methods in IPositionSnapProvider
for legibility
2022-05-05 15:58:21 +09:00
Salman Ahmed
b6d2ca7709
Clarify TODO comment
2022-04-28 10:57:14 +03:00
Salman Ahmed
bfc6bfc91b
Let CatchHitObjectComposer
inherit from DistancedHitObjectComposer
and hide control
2022-04-28 06:44:50 +03:00
Salman Ahmed
8ed39009fd
Encapsulate distance spacing control handling to a "distance toolbox composite"
...
Encapsulated in a way which can allow further extensibility for the
right-side area of toolboxes.
2022-04-24 08:33:03 +03:00
Salman Ahmed
19ee05c232
Add "distance spacing" multiplier for osu! ruleset
...
While osu!catch also implements a distance snap grid, it doesn't rely on
`GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the
"distance spacing" multiplier yet.
2022-02-15 02:21:53 +03:00
Dean Herbert
5c0494f3ba
Remove unnecessary precondition check and disallow vertical catch flips for now
2022-01-06 14:39:29 +09:00
Dean Herbert
6779503e57
Refactor logic to avoid TimelineSelectionHandler
having to block base calls
2022-01-05 16:56:54 +09:00