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Use PlacementState to check juice stream placement
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@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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if (EditorBeatmap.PlacementObject.Value is JuiceStream)
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{
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// Juice stream path is not subject to snapping.
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if (((JuiceStream)EditorBeatmap.PlacementObject.Value).Distance != 0)
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if (BlueprintContainer.currentPlacement.PlacementActive is PlacementBlueprint.PlacementState.Active)
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return null;
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler;
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private PlacementBlueprint currentPlacement;
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public PlacementBlueprint currentPlacement { get; private set; }
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/// <remarks>
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/// Positional input must be received outside the container's bounds,
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