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mirror of https://github.com/ppy/osu.git synced 2024-12-14 05:32:54 +08:00

Code Quality

This commit is contained in:
Dylan Nantz 2023-01-13 10:16:52 -05:00
parent 5dd0aaccef
commit 6028abff39
2 changed files with 16 additions and 16 deletions

View File

@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Catch.Edit
if (EditorBeatmap.PlacementObject.Value is JuiceStream)
{
// Juice stream path is not subject to snapping.
if (BlueprintContainer.currentPlacement.PlacementActive is PlacementBlueprint.PlacementState.Active)
if (BlueprintContainer.CurrentPlacement.PlacementActive is PlacementBlueprint.PlacementState.Active)
return null;
}

View File

@ -36,7 +36,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected new EditorSelectionHandler SelectionHandler => (EditorSelectionHandler)base.SelectionHandler;
public PlacementBlueprint currentPlacement { get; private set; }
public PlacementBlueprint CurrentPlacement { get; private set; }
/// <remarks>
/// Positional input must be received outside the container's bounds,
@ -137,13 +137,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updatePlacementNewCombo()
{
if (currentPlacement?.HitObject is IHasComboInformation c)
if (CurrentPlacement?.HitObject is IHasComboInformation c)
c.NewCombo = NewCombo.Value == TernaryState.True;
}
private void updatePlacementSamples()
{
if (currentPlacement == null) return;
if (CurrentPlacement == null) return;
foreach (var kvp in SelectionHandler.SelectionSampleStates)
sampleChanged(kvp.Key, kvp.Value.Value);
@ -151,9 +151,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void sampleChanged(string sampleName, TernaryState state)
{
if (currentPlacement == null) return;
if (CurrentPlacement == null) return;
var samples = currentPlacement.HitObject.Samples;
var samples = CurrentPlacement.HitObject.Samples;
var existingSample = samples.FirstOrDefault(s => s.Name == sampleName);
@ -225,7 +225,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// if no time was found from positional snapping, we should still quantize to the beat.
snapResult.Time ??= Beatmap.SnapTime(EditorClock.CurrentTime, null);
currentPlacement.UpdateTimeAndPosition(snapResult);
CurrentPlacement.UpdateTimeAndPosition(snapResult);
}
#endregion
@ -234,9 +234,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
base.Update();
if (currentPlacement != null)
if (CurrentPlacement != null)
{
switch (currentPlacement.PlacementActive)
switch (CurrentPlacement.PlacementActive)
{
case PlacementBlueprint.PlacementState.Waiting:
if (!Composer.CursorInPlacementArea)
@ -252,7 +252,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (Composer.CursorInPlacementArea)
ensurePlacementCreated();
if (currentPlacement != null)
if (CurrentPlacement != null)
updatePlacementPosition();
}
@ -281,13 +281,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void ensurePlacementCreated()
{
if (currentPlacement != null) return;
if (CurrentPlacement != null) return;
var blueprint = CurrentTool?.CreatePlacementBlueprint();
if (blueprint != null)
{
placementBlueprintContainer.Child = currentPlacement = blueprint;
placementBlueprintContainer.Child = CurrentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition();
@ -300,11 +300,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void removePlacement()
{
if (currentPlacement == null) return;
if (CurrentPlacement == null) return;
currentPlacement.EndPlacement(false);
currentPlacement.Expire();
currentPlacement = null;
CurrentPlacement.EndPlacement(false);
CurrentPlacement.Expire();
CurrentPlacement = null;
}
private HitObjectCompositionTool currentTool;