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Scroll speed is not saved and doesn't affect gameplay. It is purely a feature for a better visualization. It is currently bind to scroll speed increase/decrease. Default F3/F4 crashes with editor shortcuts so it has to be changed. |
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.. | ||
Blueprints | ||
Checks | ||
BananaShowerCompositionTool.cs | ||
CatchBeatmapVerifier.cs | ||
CatchBlueprintContainer.cs | ||
CatchDistanceSnapGrid.cs | ||
CatchEditorPlayfield.cs | ||
CatchEditorPlayfieldAdjustmentContainer.cs | ||
CatchHitObjectComposer.cs | ||
CatchHitObjectUtils.cs | ||
CatchSelectionHandler.cs | ||
DrawableCatchEditorRuleset.cs | ||
FruitCompositionTool.cs | ||
JuiceStreamCompositionTool.cs | ||
PositionRange.cs |