.. |
Blueprints
|
Merge branch 'master' into catch-editor-per-object-sv
|
2022-05-09 19:18:01 +09:00 |
Checks
|
Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array
|
2021-11-10 19:58:36 +01:00 |
BananaShowerCompositionTool.cs
|
Add icon for composition tools
|
2021-06-23 09:34:11 +09:00 |
CatchBeatmapVerifier.cs
|
Code cleanup and added tests for the spinner check
|
2021-11-10 00:16:29 +01:00 |
CatchBlueprintContainer.cs
|
Add basic juice stream selection blueprint
|
2021-06-22 17:20:13 +09:00 |
CatchDistanceSnapGrid.cs
|
Fix compilation failure overlooked in merge
|
2021-10-26 20:20:43 +09:00 |
CatchEditorPlayfield.cs
|
Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
|
2021-10-01 16:55:50 +09:00 |
CatchHitObjectComposer.cs
|
Add xmldoc and rename methods in IPositionSnapProvider for legibility
|
2022-05-05 15:58:21 +09:00 |
CatchHitObjectUtils.cs
|
Add function of computing position range occupied by hit objects
|
2021-07-21 16:06:34 +09:00 |
CatchSelectionHandler.cs
|
Remove unnecessary precondition check and disallow vertical catch flips for now
|
2022-01-06 14:39:29 +09:00 |
DrawableCatchEditorRuleset.cs
|
Copy BaseDifficulty to Beatmap<T> and move all write operations across
|
2021-10-06 15:10:45 +09:00 |
FruitCompositionTool.cs
|
Add icon for composition tools
|
2021-06-23 09:34:11 +09:00 |
JuiceStreamCompositionTool.cs
|
Add empty juice stream placement blueprint (no implementation)
|
2021-07-22 15:47:23 +09:00 |
PositionRange.cs
|
Guard against empty range in PositionRange
|
2021-07-22 13:29:32 +09:00 |