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mirror of https://github.com/ppy/osu.git synced 2024-09-21 22:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Edit
ekrctb 37c9aac49f Make ScrollingPath use time instead of distance.
This is consistent as other components now use time instead of distance.
2022-05-08 22:36:33 +09:00
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Blueprints Make ScrollingPath use time instead of distance. 2022-05-08 22:36:33 +09:00
Checks Changed finding the spinner gaps via a dictionary instead of getting the thresholds via an array 2021-11-10 19:58:36 +01:00
BananaShowerCompositionTool.cs Add icon for composition tools 2021-06-23 09:34:11 +09:00
CatchBeatmapVerifier.cs Code cleanup and added tests for the spinner check 2021-11-10 00:16:29 +01:00
CatchBlueprintContainer.cs Add basic juice stream selection blueprint 2021-06-22 17:20:13 +09:00
CatchDistanceSnapGrid.cs Fix compilation failure overlooked in merge 2021-10-26 20:20:43 +09:00
CatchEditorPlayfield.cs Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
CatchHitObjectComposer.cs Add xmldoc and rename methods in IPositionSnapProvider for legibility 2022-05-05 15:58:21 +09:00
CatchHitObjectUtils.cs Add function of computing position range occupied by hit objects 2021-07-21 16:06:34 +09:00
CatchSelectionHandler.cs Remove unnecessary precondition check and disallow vertical catch flips for now 2022-01-06 14:39:29 +09:00
DrawableCatchEditorRuleset.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
FruitCompositionTool.cs Add icon for composition tools 2021-06-23 09:34:11 +09:00
JuiceStreamCompositionTool.cs Add empty juice stream placement blueprint (no implementation) 2021-07-22 15:47:23 +09:00
PositionRange.cs Guard against empty range in PositionRange 2021-07-22 13:29:32 +09:00