1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-17 22:22:54 +08:00
Commit Graph

184 Commits

Author SHA1 Message Date
Salman Ahmed
e947158969 Remove fade out transition
Unnecessary addition from this PR, makes the background fade to ugly black during transition between screens.
2023-11-09 23:03:30 +03:00
Salman Ahmed
768a31b2f5 Fix background crash on a beatmap with no storyboard 2023-11-09 22:57:20 +03:00
Salman Ahmed
bd8409219f Unload beatmap storyboard background when no longer present 2023-11-09 17:20:11 +03:00
Dean Herbert
e081fa48a2
Fix various other inspections 2023-10-17 17:48:51 +09:00
Bartłomiej Dach
2c1a44da89
Revert nullability enable in BeatmapBackground
Due to varying expectations in handling of `Beatmap`. Some places allow
or expect null and some don't. Needs to be looked at closer separately.
2023-06-24 15:40:06 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Salman Ahmed
678e8ed736 Update UBO usages inline with framework changes 2023-03-16 14:06:35 +03:00
Dean Herbert
d65d09e45f Change field to const 2023-03-14 20:24:39 +09:00
Dean Herbert
969c0e9c9d Merge branch 'master' into veldrid-renderer 2023-03-14 17:35:38 +09:00
Andrei Zavatski
31f58a33ac Use ColourInfo.Interpolate where possible 2023-02-28 18:47:27 +03:00
Dan Balasescu
a44c9d10d7 Fix buffer not being bound 2023-02-25 02:18:42 +09:00
Dan Balasescu
dd9748a25c Adjust DrawNodes to use UBOs 2023-02-25 01:42:55 +09:00
Dean Herbert
7b9239088b Comment space addition 2023-02-03 16:40:16 +09:00
Andrei Zavatski
14524237ac Add comment explaining texelSize value 2023-02-03 10:32:41 +03:00
Andrei Zavatski
175b9fc5c9 Specify texelSize value in the Triangles background 2023-02-02 08:34:38 +03:00
Andrei Zavatski
7cd21e12f3 Implement masking property for TrianglesV2 background 2023-01-26 09:46:41 +03:00
Andrei Zavatski
1485a6e006 Make masking false by default 2023-01-25 12:54:30 +03:00
Andrei Zavatski
d09d6f31d7 Implement Masking property for TrianglesBackground 2023-01-25 12:20:51 +03:00
Andrei Zavatski
04c96355cb Use TriangleBorder shader to draw triangles 2023-01-24 07:38:42 +03:00
Andrei Zavatski
2eaefcad30 Remove unused renderer 2022-11-30 04:56:07 +03:00
Andrei Zavatski
3b13ca1167 Remove texture from TrianglesV2 2022-11-30 04:09:46 +03:00
Andrei Zavatski
3e277a92e9 Fix incorrect texel size calculation 2022-11-29 03:21:59 +03:00
Andrei Zavatski
ba1717c2ca Don't draw 0 thickness triangles 2022-11-29 02:36:27 +03:00
Bartłomiej Dach
fd16e5992b
Merge branch 'master' into triangles-fix 2022-11-26 19:28:55 +01:00
Andrei Zavatski
7ab5136e12 Compute texel size in the DrawNode 2022-11-26 20:05:34 +03:00
Bartłomiej Dach
212d78865a
Add a few more missing partial specs 2022-11-26 16:30:52 +01:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
b0f14d4963 Clamp AimCount to ensure at least one triangle is spawned 2022-11-25 20:14:21 +09:00
Dean Herbert
4cb068ceb9 Change AimCount to not consider height 2022-11-25 20:10:04 +09:00
Andrei Zavatski
ec8532951c Make Thickness property auto 2022-11-21 10:32:19 +03:00
Andrei Zavatski
14a4de36f4 Expose thickness property 2022-11-21 10:20:35 +03:00
Dean Herbert
9a330c3cdb Apply nullability and clean up conditionals 2022-11-21 15:02:45 +09:00
Andrei Zavatski
13cf3fc40c Make SpawnRatio public 2022-11-16 15:17:50 +03:00
Andrei Zavatski
cc4f05f3d3 Replace Scale with SpeedMultiplier 2022-11-16 15:12:57 +03:00
Andrei Zavatski
109aa37dd8 Apply fixes from original Triangles 2022-11-16 15:02:09 +03:00
Andrei Zavatski
d94c624ee4 Merge branch 'master' into triangles-v2 2022-11-16 14:53:32 +03:00
Dean Herbert
52ecd894db Move equilateral triangle ratio to constant 2022-11-15 22:20:08 +09:00
Andrei Zavatski
f27a5f977d Improve triangles distribution 2022-11-15 11:49:53 +03:00
Andrei Zavatski
c7dc6db124 Fix incorrect number of added triangles 2022-11-15 11:32:05 +03:00
Andrei Zavatski
ebff844334 Reset triangles on scale change 2022-11-15 11:06:28 +03:00
Andrei Zavatski
81c9ea98e2 Implement TrianglesV2 component 2022-11-13 15:31:48 +03:00
Thomas Müller-Höhne
fa8e38d9d6 Target rounded fragment shader
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:18:23 +09:00
Dean Herbert
4bbff99f31 Remove unnecessary fade in SeasonalBackground 2022-11-04 17:45:14 +09:00
Dean Herbert
6a35b233e5 Merge branch 'master' into remove-dispose-updates 2022-09-01 23:03:19 +09:00
Dean Herbert
8866250cff Fix seasonal background not being unloaded when changing setting to "Never"
Closes #20065.
2022-09-01 21:42:40 +09:00
Dean Herbert
105aa01e7d Update usages of RemoveInternal 2022-08-29 15:57:40 +09:00
Dan Balasescu
802dc90cb1 Adjust using directives for vertices 2022-08-05 20:37:33 +09:00