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Improve triangles distribution
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@ -187,13 +187,27 @@ namespace osu.Game.Graphics.Backgrounds
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{
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TriangleParticle particle = CreateTriangle();
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particle.Position = new Vector2(nextRandom(), randomY ? nextRandom() : 1);
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particle.Position = getRandomPosition(randomY, particle.Scale);
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particle.ColourShade = nextRandom();
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particle.Colour = CreateTriangleShade(particle.ColourShade);
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return particle;
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}
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private Vector2 getRandomPosition(bool randomY, float scale)
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{
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float y = 1;
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if (randomY)
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{
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// since triangles are drawn from the top - allow them to be positioned a bit above the screen
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float maxOffset = triangle_size * scale * 0.866f / DrawHeight;
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y = Interpolation.ValueAt(nextRandom(), -maxOffset, 1f, 0f, 1f);
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}
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return new Vector2(nextRandom(), y);
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}
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/// <summary>
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/// Creates a triangle particle with a random scale.
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/// </summary>
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