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Commit Graph

1558 Commits

Author SHA1 Message Date
Salman Ahmed
56eeb117ce Add "Argon" performance points counter 2023-10-26 09:10:10 +03:00
Salman Ahmed
0aa0562dc0 Add "Argon" combo counter 2023-10-26 09:09:55 +03:00
Salman Ahmed
1f36acca1a Add "Argon" accuracy counter 2023-10-26 09:09:52 +03:00
Salman Ahmed
9ca672d689 Add "Argon" total score counter 2023-10-26 08:58:25 +03:00
Dean Herbert
5341a335a6
Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
Bartłomiej Dach
5f51b8a7c9
Merge pull request #25097 from peppy/results-screen-progress-fast
Show results immediately if user hits "back" key after finishing gameplay
2023-10-13 11:54:34 +02:00
Dean Herbert
fa47309eef
Fix exit key during storyboard outro not progressing to results 2023-10-12 19:31:54 +09:00
Bartłomiej Dach
34bab38e80
Fix judgement counter test failure due to exploiting mania ruleset
Large ticks are not a thing in mania anymore, so the judgement counter
tests began to fail as `LargeTickHit` is no longer a valid hit result
in that ruleset.
2023-10-12 11:34:59 +02:00
Dean Herbert
73b8146729
Update tests in line with new behaviour 2023-10-12 15:42:54 +09:00
Bartłomiej Dach
ea400a9db7
Fix cross-test interference
`TestLastPlayedUpdated` was implicitly relying on running first.
`TestGuestScoreIsStoredAsGuest` showing up changed test ordering,
causing the former test to fail if it didn't get to run first.
2023-10-10 09:30:51 +02:00
Bartłomiej Dach
08b1a3cbe2
Add failing test case for guest user being looked up in API 2023-10-10 09:18:57 +02:00
Dean Herbert
7c7771afca
Merge pull request #24986 from peppy/health-animates-in-intro
Add initial animation for health bars
2023-10-07 10:31:34 +09:00
Bartłomiej Dach
a099cc0f36
Merge pull request #25030 from peppy/adjustable-health-bar
Adjust argon health bar to fit with existing layout
2023-10-06 21:51:18 +02:00
Dean Herbert
1a60e6d76e
Merge branch 'master' into health-animates-in-intro 2023-10-07 00:32:19 +09:00
Dean Herbert
71be3c8f8b
Add ability to adjust health bar settings in test scene 2023-10-06 19:34:27 +09:00
Dean Herbert
db5178e453
Change ArgonHealthDisplay to be relative sized for now 2023-10-06 18:56:39 +09:00
Dean Herbert
354193c53a
Merge branch 'master' into clock-fix-attempt-2 2023-10-06 16:43:27 +09:00
Bartłomiej Dach
c195fbe76f
Merge branch 'master' into crop-gameplay-textures 2023-10-05 09:35:58 +02:00
Dean Herbert
5a0faaa0b1
Fix TestReplayExport intermittent failure
The previous fix was not working as it was checking the path for the
prefix `_`, not the filename.

See https://github.com/ppy/osu/runs/17415814653#r0s2 which clearly shows
this.
2023-10-05 14:30:06 +09:00
Bartłomiej Dach
bd71403309
Merge branch 'master' into health-animates-in-intro 2023-10-04 13:53:42 +02:00
Dean Herbert
5a17a86d1d Merge branch 'master' into clock-fix-attempt-2 2023-10-04 16:57:49 +09:00
Bartłomiej Dach
844a3b6c1b
Merge pull request #24980 from frenzibyte/gameplay-hud-redesign/health-display
Implement redesigned health bar display for "Argon" skin
2023-10-03 11:26:21 +02:00
Dean Herbert
e1445fcc65 Adjust health display test scene's background colour to better visualise background fill 2023-10-03 17:17:42 +09:00
Dean Herbert
622cbc3af7 Adjust test scene to actually make HP bars fit 2023-10-02 16:07:45 +09:00
Salman Ahmed
9e2b8254d9 Add argon-specific health display test scene 2023-10-01 13:26:47 +03:00
Salman Ahmed
776536e816 Add "Argon" health display implementation 2023-10-01 00:56:16 +03:00
Salman Ahmed
869f8e5e1b Adjust test scene to apply miss judgements as well 2023-10-01 00:21:24 +03:00
Salman Ahmed
314ecec65b Refactor player max dimensions test scene to actually upscale textures 2023-09-30 01:34:49 +03:00
Dean Herbert
a7237e48aa Merge branch 'master' into fix-storyboard-skin-textures-lookup 2023-09-27 17:17:51 +09:00
Dean Herbert
40a548d372 Adjust new test scene to not be super broken 2023-09-26 17:30:49 +09:00
Dean Herbert
990c54519b
Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Dean Herbert
b1561b650f Rename test scene, add xmldoc and increase scale factor to something absurdly high 2023-09-26 16:39:36 +09:00
Dean Herbert
2ca1c684bb
Merge branch 'master' into fix-storyboard-skin-textures-lookup 2023-09-26 14:05:27 +09:00
Dean Herbert
c40bd74138 Update usages of GameplayClockContainer not using an adjustable source 2023-09-22 16:22:36 +09:00
Dean Herbert
8367bb6bee Don't apply decoupling to SpectatorPlayerClocks
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
Dean Herbert
3f27be1f33 Replace most usages of DecoupleableInterpolatingFramedClock
Except `FramedBeatmapClock`, which is the high-effort one.
2023-09-22 12:49:25 +09:00
Bartłomiej Dach
e45d456324
Fix TestFriendScore intermittently failing due to randomness
If `createRandomScore()` happened to randomly pick the highest total
score when called with `friend` as the sole argument, that particular
score would not be pink.

`GetScoreByUsername()` would arbitrarily pick the first score for the
user, so in this particular case where a friend had the number 1 score,
the test would wrongly fail.

Fix by checking whether any of the 3 added friend scores have received
the pink colour. Because there is more than 1 friend score in the test,
doing so ensures that at least one of those should eventually become
pink (because, obviously, you can't have two scores at number 1).
2023-09-21 21:12:44 +02:00
Bartłomiej Dach
9301a1907a
Rewrite TestFriendScore assertions to constraint model
Allows to clearly see what the failure is:

	TearDown : System.TimeoutException : "friend score is pink" timed out: Expected: some item equal to "#FF549A"
	  But was:  < "#FFFFFF", "#7FCC33", "#444444" >

The #7FCC33 colour is used for the first score on the leaderboard.
2023-09-21 21:05:41 +02:00
Bartłomiej Dach
69ed99dfd5
Merge branch 'master' into mania-edit-disable-sv 2023-09-21 09:13:27 +02:00
Bartłomiej Dach
d7129da8ea
Fix TestSceneDrawableStoryboardSprite not displaying anything 2023-09-20 12:05:23 +02:00
Dean Herbert
c5397bdbb3
Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Dean Herbert
1927b524db
Merge branch 'master' into leaderboard-friend-highlight 2023-09-20 14:14:08 +09:00
Dean Herbert
1316403180 Fix inspection in new test scene 2023-09-20 13:02:40 +09:00
Dean Herbert
2f020f8682 Add test coverage of storyboard preferring skin when specified 2023-09-19 20:20:20 +09:00
Salman Ahmed
8e992de763 Fix crash when loading player instance without exiting previous instance 2023-09-19 05:09:01 +03:00
Salman Ahmed
a373d71b3e Add basic test scene upscaling all skin elements 2023-09-19 03:40:31 +03:00
Salman Ahmed
57dc76b345 Revert "Update GetTexture signature rather than creating new overload"
This reverts commit 96f12cfbaa.
2023-09-19 03:21:19 +03:00
Bartłomiej Dach
45751dd1f2
Minimum viable changes for ruleset-specific scoring test scenes 2023-09-15 12:58:29 +02:00
Bartłomiej Dach
7c65a9de75
Fix Score V1 simulation in scoring test scene incorrectly applying multiplier
`TestSceneScoring` included a local simulation of stable's Score V1
algorithm. One of the parts of said algorithm is a mysterious
"score multiplier", influenced by - among others - the beatmap's drain
rate, overall difficulty, circle size, object count, drain length,
and active mods. (An implementation of this already exists in lazer
source, in `OsuLegacyScoreSimulator`, but more on this later.)

However, `TestSceneScoring` had this multiplier in _two_ places, with
_two_ distinct values, one of which being 1 (i.e. basically off).
Unfortunately, the place that had 1 as the multiplier was the wrong one.

Stable calculates the score increase for every hit in two stages;
first, it takes the raw numerical value of the judgement, but then
applies a combo-based bonus on top of it:

    scoreIncrease += (int)(Math.Max(0, ComboCounter.HitCombo - 1) * (scoreIncrease / 25 * ScoreMultiplier));

On the face of it, it may appear that the `ScoreMultiplier` factor
can be factored out and applied at the end only when returning total
score. However, once the above formula is rewritten as:

    scoreIncrease = scoreIncrease + (int)(Math.Max(0, ComboCounter.HitCombo - 1) * (scoreIncrease / 25 * ScoreMultiplier));
                  = scoreIncrease * (1 + (Math.Max(0, ComboCounter.HitCombo - 1) / 25 * ScoreMultiplier))

it becomes clear that that assumption is actually _incorrect_,
and the `ScoreMultiplier` _must_ be applied to every score increase
individually.

The above was cross-checked experimentally against stable source
on an example test map with 100 objects, and a replay hitting them
perfectly.
2023-09-12 21:33:26 +02:00
Bartłomiej Dach
3981e2e957
Only show visible graph values in tooltip 2023-09-12 13:29:02 +02:00
Bartłomiej Dach
15708ee465
Add toggle for showing relative/absolute score values 2023-09-12 13:27:40 +02:00
Bartłomiej Dach
607ceeccb9
Persist visibility state of graphs 2023-09-12 12:19:50 +02:00
Bartłomiej Dach
3cf8082aa7
Add capability to toggle visibility of graph 2023-09-12 12:07:12 +02:00
Bartłomiej Dach
95d15a703e
Improve legibility of scoring test scene
- Add black background to avoid clashes with background images.
- Use sorta-tetradic colours for the four plots.
2023-09-12 11:36:41 +02:00
Dean Herbert
87ec33bb66 Tidy up test 2023-09-07 14:50:22 +09:00
cdwcgt
68752f95e5
color friend score to pink 2023-09-06 22:58:03 +09:00
Dean Herbert
96f12cfbaa Update GetTexture signature rather than creating new overload 2023-09-05 18:01:19 +09:00
Dean Herbert
0f5eff1230 Merge branch 'master' into mania-edit-disable-sv 2023-09-01 19:08:48 +09:00
Bartłomiej Dach
479c463751
Explain why segment end positions are not recovered in test 2023-08-21 08:29:51 +02:00
Bartłomiej Dach
2b09594823
Use nunit constraints in test for better debug experience 2023-08-19 14:33:26 +02:00
OliBomby
fbf4d3ac81 Add test 2023-08-18 12:36:34 +02:00
Dan Balasescu
a2fd7707a1 Allow toggling SVs in the editor 2023-08-18 18:55:24 +09:00
Bartłomiej Dach
aca8310cd1
Fix non-compiling test
To be fair, currently the test is a bit pointless (as it has no reason
to be a `SkinnableTestScene`, it gains precisely nothing from it - all
that is shown there is some generic components on song select). But that
is no worse then `master`, so look away for now.
2023-07-28 23:36:57 +02:00
Dean Herbert
e702e0a23e Avoid intercepting temporary files in new test 2023-07-27 17:44:36 +09:00
Bartłomiej Dach
7bc3edb05a
Fix code quality inspection 2023-07-26 20:52:03 +02:00
Dean Herbert
2dace742a3 Add test coverage of score arriving on disk when exporting from results screen after play 2023-07-26 15:21:43 +09:00
Bartłomiej Dach
653f01f4ce
Merge pull request #24359 from peppy/fix-unknown-mod-test-failure
Fix `TestSceneUnknownMod` failing due to null reference
2023-07-25 22:40:03 +02:00
Dean Herbert
c1d93607e0 Fix TestSceneUnknownMod failing due to null reference 2023-07-25 19:06:13 +09:00
Dean Herbert
b29a2081ac Merge branch 'master' into menu-star-fountains 2023-07-21 14:21:16 +09:00
Bartłomiej Dach
210e114f7d
Merge branch 'master' into editor-prefer-closest 2023-07-20 19:16:09 +02:00
Dan Balasescu
733ce4c382 Fix incorrect dependency caching
These are tested framework-side to throw exceptions, but the
test is ignored for the source generated version because it quietly
allows this scenario.

The source gen project should eventually have an analyser for these
unsupported cases, or we could consider relaxing this particular case.
2023-07-20 22:30:49 +09:00
Dean Herbert
9d46d00294 Update skin editor cyclic test to match expectations better 2023-07-19 16:56:16 +09:00
Dean Herbert
2e3d1fe950 Fix regression in time jumping behaviour 2023-07-19 13:38:04 +09:00
Zyf
82364b4f9f Use OsuScoreProcessor in the scoring test scene 2023-07-11 02:46:32 +02:00
Bartłomiej Dach
055e4a78f0
Merge branch 'master' into taiko-hitsounding-final-attempt 2023-07-08 18:10:04 +02:00
Bartłomiej Dach
832c1c0009
Merge branch 'master' into fix-gameplay-samepl-trigger-source-rewind 2023-07-08 13:33:04 +02:00
Dean Herbert
2e98ab0a48 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 19:08:42 +09:00
Dean Herbert
7a3a14e50d Add sample trigger tests covering rewinding of gameplay 2023-07-06 19:08:42 +09:00
Dean Herbert
af3f9086e5 Expose rewinding state of IGameplayClocks
The implementation of this requires a bit of a special case
for 0, so makes sense to implement in a central place.
2023-07-06 14:16:31 +09:00
Dean Herbert
a98a36872e Bring realm library up-to-date 2023-07-06 13:37:43 +09:00
Dean Herbert
51b0d18c04 Fix weird test assertion output 2023-07-05 18:44:27 +09:00
Bartłomiej Dach
b0f6b22fa7
Add assertions covering correctness of judged flags on entry 2023-07-04 23:48:46 +02:00
Bartłomiej Dach
2b098bdf61
Add test coverage for mixed pooled/non-pooled usages 2023-07-04 23:41:06 +02:00
Bartłomiej Dach
7052f87eb8
Add even more safety against unloaded components 2023-06-27 21:21:14 +02:00
Bartłomiej Dach
9681ee7eeb
Fix broken test step 2023-06-27 20:29:27 +02:00
Bartłomiej Dach
ada9c48bde
Attempt to fix more test failures 2023-06-27 20:17:58 +02:00
Dean Herbert
8bd6f7a46a Rename ClicksPerSecondCalculator to ClicksPerSecondController 2023-06-27 16:38:46 +09:00
Dean Herbert
e21583ff1b Refactor InputCountController to not require being added to foreign body via Attach
I've made the flow match `ClicksPerSecondCalculator` as close as
possible. Hopefully this reads better.
2023-06-27 16:36:00 +09:00
Dean Herbert
e99de0eb5d Add safety to tests to ensure loaded 2023-06-27 16:04:34 +09:00
Bartłomiej Dach
9c87d42f2b
Attempt to remedy HUD overlay test failure by waiting more 2023-06-26 22:41:31 +02:00
Bartłomiej Dach
7200855d46
Rename Judgement{Tally -> CountController} 2023-06-26 19:30:04 +02:00
Bartłomiej Dach
8d91580dc1
Rename {KeyCounter -> InputCount}Controller 2023-06-26 19:27:42 +02:00
tsrk
350d722c8d
Merge branch 'master' into hud/kc-skinnable 2023-06-25 15:42:08 +02:00
Bartłomiej Dach
25842105ce
Merge pull request #23976 from peppy/gameplay-sample-trigger-source-correctness
Adjust `GameplaySampleTriggerSource` to only switch samples when close enough to the next hit object
2023-06-25 08:23:55 +02:00
Bartłomiej Dach
d7ae430ec2
Merge branch 'master' into framework-update 2023-06-24 18:47:52 +02:00
Dean Herbert
3585c3f1d5 Apply required nullability changes 2023-06-24 09:58:36 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Bartłomiej Dach
2f77675fe7
Fix errors in tests due to mismatching NRT annotations 2023-06-20 21:57:32 +02:00
Dean Herbert
92e89c7df7 Update test expectations 2023-06-20 21:02:34 +09:00
Dean Herbert
04dad6c6e8 Use IGameplayClock to ensure our clock source is correct 2023-06-20 20:47:56 +09:00