Dean Herbert
8069674824
Merge remote-tracking branch 'upstream/master' into bindable-control-points
2019-10-28 11:52:04 +09:00
Dean Herbert
e987db37ec
Add grouping of ControlPoints
2019-10-25 19:52:02 +09:00
smoogipoo
ae011e8ee8
Fix distance snap grid test scenes
2019-10-25 17:25:46 +09:00
smoogipoo
607b4d874a
Refactor flow of snapping through HitObjectComposer
2019-10-25 16:40:30 +09:00
smoogipoo
d83b9ef0e4
Rename grid snapping methods
2019-10-24 18:18:04 +09:00
Dean Herbert
fa9690d16c
Merge pull request #6582 from smoogipoo/grid-centre
...
Show centre point of distance snap grid
2019-10-23 18:28:05 +09:00
Dean Herbert
02efd0e943
Merge pull request #6556 from smoogipoo/fix-slider-stack-change
...
Fix sliders not moving with stacking changes
2019-10-23 17:48:06 +09:00
smoogipoo
97383b4a37
Show centre point of distance snap grid
2019-10-23 16:58:56 +09:00
smoogipoo
38c2c328ff
Rename HitObject -> DrawableObject in selection blueprints
2019-10-21 17:04:56 +09:00
smoogipoo
5f8d46f666
Fix sliders not moving with stacking change
2019-10-21 16:24:06 +09:00
smoogipoo
96649e0a6a
Fix selection blueprints not respecting stacking
2019-10-21 15:03:49 +09:00
Dean Herbert
f92331531c
Rename grid to DistanceSnap to be more in line with its purpose
2019-10-17 15:32:02 +09:00
smoogipoo
45835f97a1
Split out grids into separate files
2019-10-11 18:41:17 +09:00
smoogipoo
4d32a8aa6b
More tests
2019-10-11 18:41:17 +09:00
smoogipoo
6301f837e0
Initial implementation of osu! beat snapping grid
2019-10-11 18:41:17 +09:00
Dean Herbert
5d6648d9c9
Update 2.2 references
2019-10-10 17:45:38 +09:00
Dean Herbert
179cde917b
Merge branch 'master' into rework-selection-updates
2019-10-06 15:00:56 +08:00
smoogipoo
2d0c522398
Remove unused method
2019-10-03 18:43:46 +09:00
Dean Herbert
6268bbcfc8
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-10-03 15:12:21 +08:00
smoogipoo
90ad1c5166
Add more tests for slider selection blueprint
2019-10-01 19:33:27 +09:00
smoogipoo
ba5c9547e1
Add more tests for hitcircle selection blueprint
2019-10-01 19:33:15 +09:00
smoogipoo
a310c4b65f
Make selection blueprints a bit more testable
2019-10-01 19:32:47 +09:00
smoogipoo
e4e6634432
Add slider combo change test
2019-09-26 17:39:26 +09:00
smoogipoo
ea76dd6a9e
Add test scene for hitcircles and combo changes
2019-09-26 17:18:16 +09:00
iiSaLMaN
c57868795e
Remove redundant using directive
2019-09-26 04:38:57 +03:00
iiSaLMaN
d773f0cce1
Override autoplay bool instead of adding it
2019-09-26 04:38:20 +03:00
iiSaLMaN
186ea98217
Wait for track to start running instead
2019-09-26 02:23:18 +03:00
Dan Balasescu
13f922211f
Merge branch 'master' into decrease-disc-rotation-on-rewind
2019-09-24 12:58:27 +09:00
iiSaLMaN
18fd7aa805
Remove redundant using directive
2019-09-24 05:10:06 +03:00
iiSaLMaN
ba679684be
Trim whitespaces
2019-09-24 04:59:57 +03:00
iiSaLMaN
143d7ab640
Add test scene for spinner rotation
2019-09-24 04:53:26 +03:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2
2019-09-20 15:28:08 +09:00
dependabot-preview[bot]
f10b390ca0
Bump Microsoft.NET.Test.Sdk from 16.2.0 to 16.3.0
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Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.2.0 to 16.3.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.2.0...v16.3 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2019-09-19 16:32:39 +00:00
Dean Herbert
adc2dfa6c6
Fix HitCircleLongCombo test stacking off-screen
2019-09-18 03:00:17 +09:00
Bartłomiej Dach
a407e267a2
Fix PF/SD legacy mod conversion
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Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.
Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach
11eda44d34
Migrate decoding to line-buffered reader
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Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
smoogipoo
e408efff49
Add scaling to the test
2019-09-11 13:40:53 +09:00
smoogipoo
562280ced0
Add cursor trail test scene
2019-09-11 13:30:11 +09:00
iiSaLMaN
c4aee11fe0
Revert renaming changes
2019-09-09 15:35:18 +03:00
smoogipoo
be2d4d0d02
Merge branch 'remove-test-default-skin' into skinned-cursortrail-2
2019-09-09 17:09:17 +09:00
smoogipoo
81bb8d9bc4
Make SkinnabbleTestScene use stored classic skin
2019-09-09 17:05:27 +09:00
smoogipoo
5b692915be
Add required type
2019-09-09 17:03:14 +09:00
smoogipoo
74440dcfdc
Make the cursors click every so often
2019-09-09 13:01:40 +09:00
smoogipoo
af09ed1b7f
Make cursor test scene more automated
2019-09-09 12:48:38 +09:00
iiSaLMaN
3d8b27abfa
RotationAbsolute -> BidirectionalRotation
2019-09-08 16:13:36 +03:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
Dean Herbert
bebc3309ce
Refactor skin configuration to be infinitely extensible
2019-09-03 17:57:34 +09:00
Dean Herbert
05ed9d3802
Merge remote-tracking branch 'upstream/master' into non-timeoffset-judgements
2019-09-03 13:07:58 +09:00
smoogipoo
8302658186
Fix other potential nullref cases that rider missed
2019-09-02 18:31:33 +09:00
smoogipoo
0c73c5acf3
Expose full hitobject rather than hit windows
2019-09-02 17:14:40 +09:00