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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00

Revert renaming changes

This commit is contained in:
iiSaLMaN 2019-09-09 15:35:18 +03:00
parent 9defcb0e99
commit c4aee11fe0
3 changed files with 6 additions and 6 deletions

View File

@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Tests
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
{
// force completion only once to not break human interaction
Disc.BidirectionalRotation = Spinner.SpinsRequired * 360;
Disc.RotationAbsolute = Spinner.SpinsRequired * 360;
auto = false;
}

View File

@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
positionBindable.BindTo(HitObject.PositionBindable);
}
public float Progress => MathHelper.Clamp(Disc.BidirectionalRotation / 360 / Spinner.SpinsRequired, 0, 1);
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / Spinner.SpinsRequired, 0, 1);
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.Rotation = Disc.Rotation;
Ticks.Rotation = Disc.Rotation;
spmCounter.SetRotation(Disc.BidirectionalRotation);
spmCounter.SetRotation(Disc.RotationAbsolute);
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);

View File

@ -82,12 +82,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private float lastAngle;
private float currentRotation;
public float BidirectionalRotation;
public float RotationAbsolute;
private int completeTick;
private double lastTime;
private bool updateCompleteTick() => completeTick != (completeTick = (int)(BidirectionalRotation / 360));
private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 360));
private bool rotationTransferred;
@ -113,8 +113,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
lastAngle -= 360;
currentRotation += thisAngle - lastAngle;
BidirectionalRotation += Math.Abs(thisAngle - lastAngle) * Math.Sign(Time.Current - lastTime);
lastTime = Time.Current;
RotationAbsolute += Math.Abs(thisAngle - lastAngle) * Math.Sign(Clock.ElapsedFrameTime);
}
lastAngle = thisAngle;