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Commit Graph

30988 Commits

Author SHA1 Message Date
Dean Herbert
0e764538e0 Retrieve KeyBindingContainer via DI rather than traversal lookup 2022-01-31 17:05:04 +09:00
Dean Herbert
9005bce0fa Add "counter" keyword for key overlay setting 2022-01-31 16:37:51 +09:00
Dean Herbert
a84fd2e20c
Merge branch 'master' into master 2022-01-31 16:30:08 +09:00
Dan Balasescu
cec16d17ab
Merge pull request #16696 from peppy/fix-migration-crash-case-sensitivity
Fix stable import not working when multiple configuration files exist with different file case
2022-01-31 15:52:29 +09:00
Dan Balasescu
8d13e0514b
Merge pull request #16716 from peppy/carousel-less-invalidations
Refactor carousel drawables to reduce invalidations
2022-01-31 15:52:08 +09:00
Dean Herbert
c8c0ae5658
Merge branch 'master' into flush-frames-end-play 2022-01-31 15:12:41 +09:00
Dean Herbert
57f793aff0 Rename dictionary and make private for added safety 2022-01-31 15:12:08 +09:00
Dean Herbert
6bc6675fa1 Adjust fade in times slightly 2022-01-31 14:46:20 +09:00
Dean Herbert
8917ab78f4 Reduce unnecessary container nesting and adjust empty state opacity slightly 2022-01-31 14:46:20 +09:00
Dean Herbert
2ee0db0ebf Move fade in function local 2022-01-31 14:46:20 +09:00
Dean Herbert
c3e3b2019d Reduce overhead of ApplyState by tracking previous values
Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.

The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
Dean Herbert
a06287e76a Remove DrawableCarouselItem.Update updating of height
Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
Dan Balasescu
e9f3e7f5cb
Merge pull request #16703 from peppy/leaderboard-component-fixes
Rewrite `Leaderboard` component to bring up to current code standards
2022-01-31 14:33:04 +09:00
Dean Herbert
9c9fda84f3 Add schedule and cancellation check to score ordering step 2022-01-31 13:50:53 +09:00
Dean Herbert
610eb9f6a4 Remove unnecessary container level 2022-01-31 13:45:49 +09:00
Salman Ahmed
6556a7e3c3 Handle different gameplay rates when seeking on master clock 2022-01-31 01:40:07 +03:00
Dean Herbert
f8939af5e6 Track loading via state as well 2022-01-31 01:12:03 +09:00
Dean Herbert
1cec76df74
Fix weird reading xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-01-30 23:18:40 +09:00
Dean Herbert
82806d7aeb Ensure the background is eventually displayed when IntroTriangles suspends 2022-01-30 21:32:39 +09:00
Dean Herbert
52f1c2bfdb Add failsafe to IntroScreen to stop users with incorrect audio configuration getting stuck
The most common case of this seems to be linux users with incorrect or
unsupported audio driver configurations. It continues to be brought up
in discussions as people are unsure of why their game freezes on
startup, and unable to easily recover.
2022-01-30 18:51:16 +09:00
Dean Herbert
04dbb5d3c6 Disallow setting "NoScores" externally as it is handled internally 2022-01-30 16:18:19 +09:00
Dean Herbert
acc1199add Consolidate flows of Set operations, either result or error 2022-01-30 16:16:00 +09:00
Dean Herbert
c401629dd8 Also refactor placeholder logic to make more sense 2022-01-30 10:50:32 +09:00
Salman Ahmed
3ec193d47e Fix spectator clock container incorrectly starting catch-up clock 2022-01-30 01:46:10 +03:00
Salman Ahmed
4f4f60248f Add failing test case 2022-01-30 01:46:10 +03:00
Dean Herbert
b434e29a7c Move loading hide operation inside early return to ensure not hidden too early
It should only be hidden after the async load completes.
2022-01-30 03:10:15 +09:00
Dean Herbert
dad9cc9315 Ensure Reset/Scores_Set run inline where possible 2022-01-30 03:06:29 +09:00
Dean Herbert
9b573fbc2b Add missing entries to switch statement and guard against out of range 2022-01-30 02:58:53 +09:00
Dean Herbert
d21464ea61 Fix assertions to work in both directions 2022-01-30 02:54:51 +09:00
Dean Herbert
d3cb910cf8 Convert inline math to not so inline to make operation more explicit 2022-01-30 02:37:01 +09:00
Dean Herbert
3d771c0fc7 Remove unnecessary loading hide call from PlaceholderState_Set and add more assertiveness 2022-01-30 02:34:31 +09:00
Nitrous
e408d8ef0e
rename Frames to ReplayFrames 2022-01-29 23:19:51 +08:00
Dean Herbert
6f54f8ad78 Add more safety around CancellationToken usage 2022-01-29 23:58:57 +09:00
Dean Herbert
d0b74a91fb Fix edge cases with score drawable loading 2022-01-29 23:58:57 +09:00
Dean Herbert
0293d95f82 Simplify IsOnlineScope usage 2022-01-29 23:58:57 +09:00
Dean Herbert
daea13f491 Simplify flow of cancellation token 2022-01-29 23:58:57 +09:00
Dean Herbert
3d59bab7c6 Remove fetch callback logic completely 2022-01-29 23:58:57 +09:00
Dean Herbert
13f445ddd5 Move score update code into own method 2022-01-29 23:58:57 +09:00
Dean Herbert
c48e9f2bbd Remove more unnecessary schedule/cancel logic 2022-01-29 23:58:57 +09:00
Dean Herbert
a700ad3849 Remove scoresLoadedOnce weirdness 2022-01-29 23:58:57 +09:00
Dean Herbert
661fec7c8a Make score setter private 2022-01-29 23:58:57 +09:00
Dean Herbert
b85b2c01fb Reorder based on accessibility and add regions 2022-01-29 23:58:57 +09:00
Dean Herbert
c548658662 Remove move unused pieces 2022-01-29 23:58:57 +09:00
Dean Herbert
17aa9f3040 Remove pointless level of schedule/cancel logic 2022-01-29 23:58:57 +09:00
Dean Herbert
64925b3fea Remove unused Content override 2022-01-29 23:58:57 +09:00
Dean Herbert
b9dac6c3b2 Reorder and tidy up bindable flows 2022-01-29 23:58:57 +09:00
Dean Herbert
aee93934d5 Rename methods to make more sense (and always run through AddOnce) 2022-01-29 23:58:57 +09:00
Dean Herbert
c6d303a5b4 Add xmldoc to Leaderboard class 2022-01-29 23:58:57 +09:00
Nitrous
a8eb3f95df
add readonly modifier 2022-01-29 22:54:17 +08:00
Nitrous
b4e516c535
allow test scenes to specify replays manually 2022-01-29 22:31:24 +08:00
Dean Herbert
1a14ccc7ee Run EF migrations before migrating to realm
Turns out that there are more than zero users that are upgrading from
old databases. I think we probably want to support this for now.

Tested against database in https://github.com/ppy/osu/discussions/16700
and one other I had locally, both work correctly.
2022-01-29 23:13:23 +09:00
Dean Herbert
d48fae1100 Revert "Remove all EF migrations"
This reverts commit bb5b9458e8.
2022-01-29 23:13:23 +09:00
Nitrous
98d8b26a9c
move ModAlternate to OsuModAlternate and check if intro has ended 2022-01-29 21:49:40 +08:00
Nitrous
2326c36836
remove unused method and fix description 2022-01-29 21:09:36 +08:00
Nitrous
aa582fb0e1
add Alternate Mod 2022-01-29 20:38:12 +08:00
Dean Herbert
e7823982d8 Fix ruleset value not being transferred when FinaliseSelection is not called 2022-01-29 18:44:48 +09:00
Dean Herbert
b2ebcabdd5 Fix potential crash during stable install migration due to multiple configuration files
Apparently this can be a thing on windows.

Closes https://github.com/ppy/osu/discussions/16689.
2022-01-29 13:30:07 +09:00
Dan Balasescu
3037a3a769 Purge final spectator frames before ending play 2022-01-28 22:26:05 +09:00
Dan Balasescu
397971c631 Change FrameDataBundle.Frames into an IList 2022-01-28 22:06:34 +09:00
Dan Balasescu
8883505eed
Merge pull request #16686 from peppy/fix-ar-on-old-maps
Fix approach rate not being transferred from OD on older beatmaps
2022-01-28 20:17:37 +09:00
Dean Herbert
53ca597e2b Update framework 2022-01-28 19:12:32 +09:00
Dean Herbert
142a67e163 Fix approach rate not being transferred from OD on older beatmaps 2022-01-28 18:53:28 +09:00
Jamie Taylor
4d9b61212b
Add 'cursor tap' audio feedback 2022-01-28 18:13:51 +09:00
Dan Balasescu
f021a274d2
Merge pull request #16681 from peppy/fix-delete-local-scores
Fix delete local scores via "Clear all scores" button crashing the game
2022-01-28 17:01:31 +09:00
Dan Balasescu
bdc9ca40f2
Merge pull request #16676 from peppy/fix-editor-custom-ruleset
Fix editor crashing on custom rulesets due to `ChangeHandler` not being supported
2022-01-28 16:26:56 +09:00
Dan Balasescu
c7f8528d63
Merge pull request #16673 from peppy/fix-polling-component-thread-safety
Fix occasional non-fatal errors from polling API requests incorrectly getting queued twice
2022-01-28 16:26:47 +09:00
Dan Balasescu
b94984bd2d
Merge pull request #16678 from peppy/hold-for-menu-always-fade
Ensure hold for menu button fades out if the cursor is never moved
2022-01-28 15:55:41 +09:00
Dean Herbert
0d3ac4fd9c Fix delete local scores crashing the game 2022-01-28 15:54:53 +09:00
Dean Herbert
778eebc94d Add test coverage of local score import and deletion 2022-01-28 15:50:36 +09:00
Dean Herbert
cb7ae413fe Ensure test game is always active 2022-01-28 15:50:35 +09:00
Dan Balasescu
0bba8a52c6
Merge pull request #16663 from bdach/beatmap-info-defaults
Change some beatmap info/metadata defaults in a backwards compatible manner
2022-01-28 15:41:20 +09:00
Dean Herbert
28c8e07e3f Ensure hold for menu button fades out if the cursor is never moved
Closes https://github.com/ppy/osu/discussions/16669.
2022-01-28 14:48:35 +09:00
Dean Herbert
b7d8c9bf06 Fix a couple of cases of incorrect equality checks in the case both values are null 2022-01-28 14:29:56 +09:00
Dean Herbert
b3856c9005 Fix editor crashing on custom rulesets due to ChangeHandler not being supported
As per https://github.com/ppy/osu/discussions/16668, even without proper
saving support some ruleset developers do want to work on the editor.
This brings things back into a workable state.
2022-01-28 14:03:31 +09:00
Dean Herbert
91be77ad3d Fix null ref in ComposeScreen when ruleset doesn't provide a composer 2022-01-28 14:01:10 +09:00
Dean Herbert
c953a5d503 Ensure PollingComponent.Poll is always called from the update thread
Not strictly required since all `Poll` implementations are now
threadsafe, but extra safety is never a bad thing?
2022-01-28 13:44:11 +09:00
Dean Herbert
c44af4853d Add thread safety to PollingComponent.Poll implementations 2022-01-28 13:43:53 +09:00
Jamie Taylor
f59828e2d9
Add audio feedback to song select 'random' 2022-01-28 13:43:37 +09:00
Bartłomiej Dach
6674567af1
Use -1 as the default preview time globally in metadata 2022-01-27 21:51:51 +01:00
Bartłomiej Dach
1b8136e3e0
Change some BeatmapInfo defaults in a backwards compatible manner 2022-01-27 21:49:37 +01:00
Bartłomiej Dach
04d6ca59a3
Merge branch 'master' into song-select-scroll-position-during-delete 2022-01-27 20:46:19 +01:00
Dean Herbert
942ea896f1 Skip scores missing beatmaps during realm migration 2022-01-28 01:20:32 +09:00
Dean Herbert
81461be49f Skip beatmap imports where ruleset is not present in realm
Closes #16651.

When a ruleset is not available, the `Find` call would return null. When
a null is passed to the constructor, `BeatmapInfo` would create an "osu"
ruleset, which tries to get stored to realm and fails on duplicate
primary key.

Probably need to add better safeties against this (or change that
constructor...) but this will fix the migration process.

Probably not serious enough to pull the build. This only affects
rulesets like karaoke which have custom beatmaps.
2022-01-28 00:14:20 +09:00
Dean Herbert
2d1a8a9d49 Use a more correct CompareTo implementation for ruleset ordering 2022-01-27 21:58:04 +09:00
Dean Herbert
33b7bdcf82 Update pointless CompareTo implementation 2022-01-27 21:49:33 +09:00
Dean Herbert
7af23328a4
Merge branch 'master' into ruleset-ordering-fix 2022-01-27 21:46:03 +09:00
Dean Herbert
d7fd11a16d
Merge pull request #16644 from peppy/ruleset-id-fixes
Update all usages of `RulesetID` and `Ruleset.ID` to use `Ruleset.OnlineID`
2022-01-27 21:44:22 +09:00
Dean Herbert
df9f969030
Merge pull request #16645 from peppy/fix-button-system-crash
Fix `ButtonSystem` null reference crash due to missing null check in delayed animations
2022-01-27 17:09:46 +09:00
Dean Herbert
3ae5973ab7 Fix compilation error due to commit split 2022-01-27 17:08:31 +09:00
Dean Herbert
a5d422e82c Merge branch 'master' into ruleset-id-fixes 2022-01-27 17:07:18 +09:00
Dean Herbert
29a4ec949f
Merge pull request #16637 from bdach/editor-changes-not-resetting
Fix changes to beatmap info made in editor persisting after exit without save
2022-01-27 17:02:42 +09:00
Dean Herbert
449e9bcf5c Ensure beatmap carousel scroll position is maintained during deletion operations 2022-01-27 16:52:02 +09:00
Dean Herbert
0a45aa80cb Remove unnecessary double-schedule in UpdateBeatmapSet 2022-01-27 16:52:02 +09:00
Dan Balasescu
54d18bd7ac
Merge pull request #16642 from peppy/ruleset-private-info-set
Make `Ruleset.RulesetInfo` get only
2022-01-27 16:41:52 +09:00
Dan Balasescu
81ba1558de
Merge pull request #16643 from peppy/ruleset-silly-ctor
Remove pointless constructor in `RulesetInfo`
2022-01-27 16:41:38 +09:00
Dean Herbert
b87d1a61a8 Fix ButtonSystem null reference crash due to missing null check in delayed animations
```csharp
[runtime] 2022-01-27 07:36:34 [error]: System.NullReferenceException: Object reference not set to an instance of an object.
[runtime] 2022-01-27 07:36:34 [error]: at osu.Game.Screens.Menu.ButtonSystem.<>c__DisplayClass56_0.<updateLogoState>b__1() in /Users/dean/Projects/osu/osu.Game/Screens/Menu/ButtonSystem.cs:line 357
[runtime] 2022-01-27 07:36:34 [error]: at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
[runtime] 2022-01-27 07:36:34 [error]: at osu.Framework.Threading.Scheduler.Update()
[runtime] 2022-01-27 07:36:34 [error]: at osu.Framework.Graphics.Drawable.UpdateSubTree()
```
2022-01-27 16:39:38 +09:00
Dean Herbert
5637fd64d6 Perform ordering using IComparable instead 2022-01-27 15:59:20 +09:00
Dan Balasescu
9ff2b9eb95
Merge pull request #16640 from peppy/realm-migration-always-delete
Improve realm migration UX to give users a recovery path on error
2022-01-27 15:43:14 +09:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Dean Herbert
714177cce1 Remove pointless constructor in RulesetInfo 2022-01-27 15:37:27 +09:00