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Remove pointless level of schedule/cancel logic
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64925b3fea
commit
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@ -54,8 +54,6 @@ namespace osu.Game.Online.Leaderboards
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[Resolved(CanBeNull = true)]
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private IAPIProvider api { get; set; }
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private ScheduledDelegate pendingUpdateScores;
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private readonly IBindable<APIState> apiState = new Bindable<APIState>();
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private ICollection<TScoreInfo> scores;
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@ -248,7 +246,6 @@ namespace osu.Game.Online.Leaderboards
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protected virtual void Reset()
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{
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cancelPendingWork();
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Scores = null;
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}
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@ -286,30 +283,27 @@ namespace osu.Game.Online.Leaderboards
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cancelPendingWork();
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pendingUpdateScores = Schedule(() =>
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PlaceholderState = PlaceholderState.Retrieving;
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loading.Show();
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getScoresRequest = FetchScores(scores => getScoresRequestCallback = Schedule(() =>
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{
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PlaceholderState = PlaceholderState.Retrieving;
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loading.Show();
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Scores = scores.ToArray();
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PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
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}));
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getScoresRequest = FetchScores(scores => getScoresRequestCallback = Schedule(() =>
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{
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Scores = scores.ToArray();
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PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
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}));
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if (getScoresRequest == null)
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return;
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if (getScoresRequest == null)
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getScoresRequest.Failure += e => getScoresRequestCallback = Schedule(() =>
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{
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if (e is OperationCanceledException)
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return;
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getScoresRequest.Failure += e => getScoresRequestCallback = Schedule(() =>
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{
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if (e is OperationCanceledException)
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return;
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PlaceholderState = PlaceholderState.NetworkFailure;
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});
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api?.Queue(getScoresRequest);
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PlaceholderState = PlaceholderState.NetworkFailure;
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});
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api?.Queue(getScoresRequest);
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}
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private void cancelPendingWork()
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@ -319,9 +313,6 @@ namespace osu.Game.Online.Leaderboards
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getScoresRequestCallback?.Cancel();
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getScoresRequestCallback = null;
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pendingUpdateScores?.Cancel();
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pendingUpdateScores = null;
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}
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/// <summary>
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