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add Alternate Mod
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osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
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45
osu.Game.Rulesets.Osu/Mods/OsuModAlternate.cs
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@ -0,0 +1,45 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModAlternate : ModAlternate<OsuHitObject, OsuAction>
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{
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private const double flash_duration = 1000;
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private OsuAction? lastActionPressed;
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private DrawableRuleset<OsuHitObject> ruleset;
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public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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ruleset = drawableRuleset;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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protected override void Reset()
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{
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lastActionPressed = null;
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}
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protected override bool OnPressed(OsuAction key)
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{
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if (lastActionPressed == key)
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{
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ruleset.Cursor.FlashColour(Colour4.Red, flash_duration, Easing.OutQuint);
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return true;
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}
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lastActionPressed = key;
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return false;
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}
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protected override void OnReleased(OsuAction key)
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{
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}
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}
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}
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@ -159,6 +159,7 @@ namespace osu.Game.Rulesets.Osu
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new MultiMod(new OsuModDoubleTime(), new OsuModNightcore()),
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new OsuModHidden(),
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new MultiMod(new OsuModFlashlight(), new OsuModBlinds()),
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new OsuModAlternate(),
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};
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case ModType.Conversion:
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77
osu.Game/Rulesets/Mods/ModAlternate.cs
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77
osu.Game/Rulesets/Mods/ModAlternate.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModAlternate : Mod
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{
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public override string Name => @"Alternate";
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public override string Acronym => @"AL";
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public override string Description => @"Never hit the same key twice!";
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay) };
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public override ModType Type => ModType.DifficultyIncrease;
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public override IconUsage? Icon => FontAwesome.Solid.Keyboard;
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}
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public abstract class ModAlternate<THitObject, TAction> : ModAlternate, IApplicableToDrawableRuleset<THitObject>, IApplicableToPlayer
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where THitObject : HitObject
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where TAction : struct
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{
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public bool CanIntercept => !isBreakTime.Value;
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private IBindable<bool> isBreakTime;
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public virtual void ApplyToDrawableRuleset(DrawableRuleset<THitObject> drawableRuleset)
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{
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drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
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}
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public void ApplyToPlayer(Player player)
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{
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isBreakTime = player.IsBreakTime.GetBoundCopy();
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isBreakTime.ValueChanged += e =>
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{
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if (e.NewValue)
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Reset();
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};
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}
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protected abstract void Reset();
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protected abstract bool OnPressed(TAction key);
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protected abstract void OnReleased(TAction key);
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private class InputInterceptor : Component, IKeyBindingHandler<TAction>
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{
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private readonly ModAlternate<THitObject, TAction> mod;
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public InputInterceptor(ModAlternate<THitObject, TAction> mod)
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{
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this.mod = mod;
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}
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public bool OnPressed(KeyBindingPressEvent<TAction> e)
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{
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return mod.CanIntercept && mod.OnPressed(e.Action);
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}
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public void OnReleased(KeyBindingReleaseEvent<TAction> e)
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{
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if (mod.CanIntercept)
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mod.OnReleased(e.Action);
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}
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}
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}
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}
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