1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 20:17:27 +08:00
Commit Graph

392 Commits

Author SHA1 Message Date
Dean Herbert
ba2db75890 Merge branch 'master' into nodal-hit-sounds 2017-04-24 14:14:33 +09:00
ColdVolcano
4b69477531 Trim whitespace 2017-04-23 00:41:15 -05:00
ColdVolcano
1d254f4a56 Take MusicController back to life 2017-04-23 00:13:58 -05:00
Dan Balasescu
6fb8676215 Merge branch 'master' into nodal-hit-sounds 2017-04-22 22:11:19 +09:00
smoogipooo
2af9bf1423 Prefix everything inside Rulesets.Objects.Legacy with "Convert" to avoid naming clashes with Ruleset projects. 2017-04-22 21:33:11 +09:00
Dean Herbert
3345ba180f
Update with framework rename. 2017-04-21 19:26:32 +09:00
Dean Herbert
3f832731c9
Add DoubleTime, HalfTime and Nightcore support. 2017-04-21 17:33:37 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
smoogipooo
27ddf4b475 Refactor beatmap converters. 2017-04-18 14:31:06 +09:00
smoogipooo
efc050a95a Make IBeatmapConverter an abstract class instead of an interface. 2017-04-18 09:38:52 +09:00
smoogipooo
456aee63ca Mode IBeatmapConverter and IBeatmapProcessor to osu.Game.Modes.Beatmaps namespace. 2017-04-18 09:36:08 +09:00
smoogipooo
c61e3265bb A few xmldoc additions/fixes. 2017-04-18 09:20:38 +09:00
smoogipooo
786446354e Fix post-rebase errors. 2017-04-18 09:00:53 +09:00
smoogipooo
04973ae65e Fix conversion types for Catch and Mania. 2017-04-18 08:58:21 +09:00
smoogipooo
09208adf81 Re-implement legacy hit object conversion. 2017-04-18 08:58:21 +09:00
smoogipooo
2767fbd81a Implement Beatmap conversion testing. 2017-04-18 08:57:09 +09:00
Dean Herbert
af13f97435
Fix regressions and test cases. 2017-04-17 19:44:03 +09:00
Dean Herbert
a4e2f34ee7
Make a RulesetDatabase. 2017-04-17 17:43:48 +09:00
Dean Herbert
83b083ce64
Move SQLite connections out of database classes; make abstract Database. 2017-04-17 14:37:52 +09:00
smoogipooo
ddce3c157f Clean up a few remaining stragglers. 2017-04-15 06:15:55 +09:00
smoogipooo
0333e1a050 Remove unused usings. 2017-04-15 05:57:18 +09:00
smoogipooo
0a1376c2db Remove PlayMode game-wide. 2017-04-15 05:22:41 +09:00
smoogipooo
a89af273be Make BeatmapInfo expose Ruleset instead of PlayMode. 2017-04-15 05:01:36 +09:00
smoogipooo
59bfc7abad Move statics to RulesetCollection to avoid conflicts later on. 2017-04-15 04:53:37 +09:00
Huo Yaoyuan
411988f038 Remove all trailing whitespaces in this repo. 2017-04-06 16:21:18 +08:00
Huo Yaoyuan
9b1e010dcc Fix filename mismatch. 2017-04-06 16:05:41 +08:00
Dean Herbert
1942ef9e8f
Fix merge fail. 2017-04-06 16:06:02 +09:00
Dean Herbert
4783d17d94 Merge branch 'master' into better-hitsounds 2017-04-06 16:00:56 +09:00
Dean Herbert
c50960af63
Add better defaults for ControlPoint. 2017-04-06 13:15:12 +09:00
smoogipooo
982dbb5bba Cleanup + bow down to resharper. 2017-04-06 12:27:35 +09:00
smoogipooo
c65ab5b6f1 General cleanup. 2017-04-06 11:56:19 +09:00
smoogipooo
eb82a4c090 Back to using SampleInfo + fix taiko beatmap conversion. 2017-04-06 11:41:16 +09:00
smoogipooo
e903241c7b Implement sample + addition sample reading from hit objects. 2017-04-06 09:43:47 +09:00
smoogipooo
1ef465716d Proper legacy timing point parsing. 2017-04-05 21:59:40 +09:00
smoogipooo
d607207b69 Ability to contain multiple sample banks. Get default bank name from control point. 2017-04-05 21:59:07 +09:00
smoogipooo
2d8239a3f7 Re-implement the SampleBank/Sample structure. No parsing support yet. 2017-04-05 21:34:28 +09:00
Dean Herbert
6a922da87e
Move legacy_velocity_multiplier application to LegacyTimingInfo. 2017-04-05 12:05:48 +09:00
smoogipooo
1d4a371ded A few general fixes. 2017-04-04 14:38:50 +09:00
smoogipooo
5e67bcb581 Remove a few unused classes. 2017-04-04 13:14:45 +09:00
smoogipooo
4b424263ce Fully parse control points. 2017-04-04 13:13:27 +09:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
2e80ecfda8 Don't need explicit null value. 2017-04-03 20:33:10 +09:00
smoogipooo
19b5555ef2 Slightly clean up archive readers + decoders. Read beatmap version into BeatmapInfo. 2017-04-03 20:26:46 +09:00
smoogipooo
74bd427997 Remove SliderVelocityAt, compute it manually inside hit objects. 2017-04-03 14:12:15 +09:00
smoogipooo
ffe4d0ae4a Remove BeatDistanceAt (does not express distance) and BeatVelocityAt. 2017-04-03 11:48:42 +09:00
smoogipooo
f1b0a12ee3 Rename BPMMultiplierAt -> SpeedMultiplierAt. 2017-04-03 11:48:15 +09:00
Dean Herbert
bfa2e68bfb Container->Wrapper. 2017-04-02 16:17:13 +09:00
Dean Herbert
6f1fff4ee7 Update async load usage to new style. 2017-04-02 15:56:12 +09:00
Dean Herbert
a6c8be3637
Increase load delay on panel backgrounds; add back missing fade. 2017-03-29 19:52:16 +09:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
Dean Herbert
4042b94e01
Use DelayedLoadContainer in more places. 2017-03-28 15:28:58 +09:00
Dean Herbert
681ed38941
Use const whenever possible. 2017-03-23 13:52:38 +09:00
Dean Herbert
54e1b24fe9
Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
Drew DeVault
267238dc27 Simplify derived classes of WorkingBeatmap 2017-03-22 06:15:32 -04:00
Drew DeVault
cc2b4c5c5b Refactor WorkingBeatmap
Gets ArchiveReader out of WorkingBeatmap and delegates extracting stuff
from it to subclasses. Should enable us to make an OnlineWorkingBeatmap
or so.
2017-03-22 05:57:08 -04:00
smoogipooo
a272675705 Parse time signature from legacy beatmap control points. 2017-03-21 21:18:08 +09:00
Dean Herbert
6c12da54f1 Merge pull request #499 from smoogipooo/legacy_beatmap_flag
Add legacy beatmap flag.
2017-03-19 12:39:41 +09:00
Dean Herbert
7337cb5f62 Merge branch 'master' into taiko_hitobject_base 2017-03-19 11:37:39 +09:00
smoogipooo
b68b017a49 What even was this lol. 2017-03-18 18:38:51 +09:00
smoogipooo
26b0bb02d8 Remove IIsLegacy, expose LegacyBeatmap without a public constructor. 2017-03-18 18:32:54 +09:00
Dan Balasescu
cd30958086 Merge branch 'master' into song-select-loading-reoptimisation 2017-03-18 01:25:22 +09:00
Dean Herbert
907236e475
Move filtering to BeatmapCarousel (but actual logic is now in FilterCriteria. 2017-03-17 19:54:51 +09:00
Dean Herbert
ba73968303
Load whole panel background in async. 2017-03-17 18:28:21 +09:00
smoogipooo
74a1837a05 Fix nullref. 2017-03-17 14:56:50 +09:00
Dean Herbert
2abcdbf4df
Fix potentially incorrect states being applied to panels on first display. 2017-03-17 14:56:12 +09:00
smoogipooo
67c9bb37fd Add license headers. 2017-03-17 14:51:09 +09:00
smoogipooo
862c4c408f Add legacy beatmap flag. 2017-03-17 14:24:46 +09:00
smoogipooo
8479880d44 Move SliderVelocityAt into TimingInfo, fix xmldoc. 2017-03-17 13:33:39 +09:00
smoogipooo
a06c195e1f Add reading of KiaiMode/OmitFirstBarLine from legacy control points. 2017-03-17 13:23:39 +09:00
Dean Herbert
cd98af29c4
Only calculate difficulties on import for now. 2017-03-17 11:53:13 +09:00
smoogipooo
0c47638820 Better hit object defaults setting. 2017-03-17 00:36:09 +09:00
smoogipooo
e0a8c3b1e5 Rename BaseDifficulty -> Difficulty / BeatmapDifficulty. 2017-03-16 23:18:02 +09:00
smoogipooo
5137338c7c Replace List<ControlPoint> with TimingInfo in Beatmap. 2017-03-16 17:11:24 +09:00
smoogipooo
069a7a24ce Fix defaults not being set (keep in mind this will be changed in a later pullrequest). 2017-03-14 19:04:40 +09:00
smoogipooo
d6ccc66b23 Attempt to fix nullref warning. 2017-03-14 17:46:35 +09:00
smoogipooo
2b3b3b7255 Fix license headers (sorry I have to do this as post-processing for now cos VS 2017...). 2017-03-14 17:07:38 +09:00
smoogipooo
7141bc86d3 Rework beatmap post-processing into HitRenderer. 2017-03-14 17:01:21 +09:00
smoogipooo
e42c790df2 Refactorings. 2017-03-14 15:45:27 +09:00
smoogipooo
072eea82ea Fix up combo colours + a few nullrefs. 2017-03-14 14:50:12 +09:00
smoogipooo
854212a7aa Merge branch 'master' into beatmap_parsing
Conflicts:
	osu.Desktop.VisualTests/app.config
	osu.Game.Modes.Catch/CatchRuleset.cs
	osu.Game.Modes.Mania/ManiaRuleset.cs
	osu.Game.Modes.Mania/app.config
	osu.Game.Modes.Osu/OsuRuleset.cs
	osu.Game.Modes.Osu/app.config
	osu.Game.Modes.Taiko/TaikoRuleset.cs
	osu.Game/Modes/Ruleset.cs
	osu.Game/app.config
	osu.Game/osu.Game.csproj
2017-03-14 13:39:19 +09:00
smoogipooo
99c23d8715 I don't like this renaming. 2017-03-14 12:54:09 +09:00
Dan Balasescu
879a78156d Merge branch 'master' into mod_application 2017-03-14 12:38:55 +09:00
Dean Herbert
ba10c3a8db
Revert "Merge pull request #441 from tacchinotacchi/archive-reader"
This reverts commit 6f20473e65, reversing
changes made to c76a495d3d.
2017-03-14 11:46:34 +09:00
Dean Herbert
b2981fb729 Merge branch 'master' into mod_application 2017-03-13 22:15:26 +09:00
Alex Amadori
c84a9d56f5 Fix namespace, comply with naming rules 2017-03-13 11:36:21 +01:00
Alex Amadori
caa6e9c82b General improvements 2017-03-13 11:29:24 +01:00
smoogipooo
f50e0bbf3c Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
Alex Amadori
971d8eb7c5 Merge remote-tracking branch 'upstream/master' into archive-reader 2017-03-13 10:56:31 +01:00
smoogipooo
c0e29652a6 Initial attempt at making mods apply better. 2017-03-12 22:13:43 +09:00
smoogipooo
3480dca0ad Remove PlayMode enum requirement. Clean things up a lot. 2017-03-12 14:32:50 +09:00
smoogipooo
b0ea282a06 Fix map would always be converted to itself when actually converting to a different game mode. 2017-03-12 02:26:10 +09:00
smoogipooo
1c7a9e3a07 General fixups. 2017-03-12 01:26:07 +09:00
smoogipooo
77a4a896c9 Cleanups. 2017-03-12 01:08:34 +09:00
smoogipooo
592e05a2c8 Better beatmap conversion model. 2017-03-12 00:34:21 +09:00
Alex Amadori
faecaa297a Fix warnings 2017-03-09 21:07:21 +01:00
Alex Amadori
9f40a888ec Update BeatmapArchiveReader's test 2017-03-08 21:55:38 +01:00
Alex Amadori
2c7a9d2f77 Remove unnecessary using 2017-03-07 08:47:50 +01:00
Alex Amadori
309019aab3 Merge remote tracking branch 'upstream/master' into archive-reader 2017-03-07 08:41:44 +01:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
#	osu.Desktop/OsuGameDesktop.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
#	osu.Game/Database/BeatmapDatabase.cs
#	osu.Game/Graphics/Cursor/OsuCursorContainer.cs
#	osu.Game/IPC/BeatmapImporter.cs
#	osu.Game/Modes/Mod.cs
#	osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
#	osu.Game/Modes/UI/Playfield.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings. 2017-03-07 13:05:57 +09:00