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Commit Graph

344 Commits

Author SHA1 Message Date
Dean Herbert
58ae9e888d
Basic partial replay support. 2017-03-01 22:04:20 +09:00
Andrey Zavadskiy
a6504e8f22 Triggering fix 2017-03-01 13:36:53 +03:00
Andrey Zavadskiy
cc92459ee1 KeyCounter visibility 2017-03-01 13:22:01 +03:00
DrabWeb
570c95cb98 Merge https://github.com/ppy/osu into mod-overlay 2017-02-28 02:22:59 -04:00
Dean Herbert
7c602a2af3
Update framework. 2017-02-27 15:55:57 +09:00
Thomas Müller
1585ae842a Update framework 2017-02-26 11:22:58 +09:00
Thomas Müller
a5dfa7ab06 Remove unnecessary using statements 2017-02-23 21:38:10 +01:00
DrabWeb
64b0f85b89 Documented Mod class 2017-02-23 07:59:27 -04:00
DrabWeb
a67bfacb19 Made requested changes 2017-02-23 07:57:58 -04:00
DrabWeb
99f1f88c75 Merge https://github.com/ppy/osu into mod-overlay 2017-02-22 12:35:55 -04:00
DrabWeb
4821f323b8 Cleanup 2017-02-22 12:12:41 -04:00
DrabWeb
337a1004d3 Made mod disabling better 2017-02-22 11:34:22 -04:00
Thomas Müller
417f146386 Add difficulty calculation
Adds base classes for difficulty calculations, hooks them up with
carousel container, and adds a port of the osu difficulty calculator.
2017-02-19 17:41:51 +01:00
DrabWeb
d1af050355 Fixed typo, made mod select take focus when visible 2017-02-18 07:50:22 -04:00
DrabWeb
d82b67ee9b Made Mod abstract, added KeyMod as a base for mania key count modes 2017-02-18 07:44:46 -04:00
DrabWeb
006fb5502d ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select 2017-02-18 07:28:22 -04:00
Dean Herbert
32ce8cf723
Audio class renames in line with framework changes. 2017-02-18 17:35:04 +09:00
DrabWeb
9fc3726925 ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly 2017-02-16 18:32:27 -04:00
DrabWeb
0a58fc62db Added mod selection overlay 2017-02-16 16:05:03 -04:00
Dean Herbert
ca6946c7a2
Update Health display design. 2017-02-16 22:44:21 +09:00
Dean Herbert
8bf3902cbd
Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
Dean Herbert
2640c2ac43
Add tick sample. 2017-02-16 13:39:01 +09:00
Dean Herbert
7fbc5990d1
Add combo numbers. 2017-02-15 23:23:55 +09:00
Dean Herbert
580584a015
Don't use osu! mode parser for other game modes for now (convert still works). 2017-02-15 12:36:47 +09:00
Dean Herbert
8e9a5e9faa Add the ability to make DrawableHitObjects non-interactive (for use in other contexts). 2017-02-15 01:23:20 +09:00
Dean Herbert
fc192906ea Handle proxied approach layer better and add slider's approach circle (previously missing). 2017-02-15 01:23:19 +09:00
Damnae
77ee161be8 Add follow points. 2017-02-10 06:19:59 +01:00
Damnae
38b25a7df3 Add hit object stacking. 2017-02-09 07:28:40 +01:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing. 2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers. 2017-02-07 14:27:41 +09:00
Dean Herbert
16a01abc4d Merge remote-tracking branch 'upstream/master' into options-refactor
# Conflicts:
#	osu.Game/Beatmaps/Drawables/BeatmapPanel.cs
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/KeyCounter.cs
2017-02-03 13:16:07 +09:00
Dean Herbert
7ce5fc08ee Merge branch 'master' into skip-button
# Conflicts:
#	osu.Game/Graphics/UserInterface/BackButton.cs
#	osu.Game/Screens/Play/Player.cs
#	osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
Dean Herbert
6b66ecc131 Global shadows and more sane font size setting. 2017-01-31 18:53:52 +09:00
Dean Herbert
2ed5cf7c91 Hook up icons better. 2017-01-30 13:35:40 +09:00
Dean Herbert
e93f60396f Add the ability for individual game modes to report statistics for display at song select. 2017-01-30 13:12:30 +09:00
Dean Herbert
3e7503e860 Make skip button work. 2017-01-27 21:57:22 +09:00
Dean Herbert
8987a09741 Merge pull request #293 from peppy/general-fixes
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 16:12:46 +09:00
Dean Herbert
629605c6b4 Make HasFailed's set private. 2017-01-27 00:41:34 +09:00
Dean Herbert
4efedd942d Use null propagation. 2017-01-27 00:41:34 +09:00
Dean Herbert
139cac5e57 Add fail dialog and flow. 2017-01-27 00:41:34 +09:00
Dean Herbert
c01863dfa2 Add min/max constraints to HealthDisplay. 2017-01-27 00:39:00 +09:00
Dean Herbert
cd149f04fc Use bindable for HealthDisplay. 2017-01-27 00:38:21 +09:00
Dean Herbert
a2501cc81d Fix TestCaseHitObjects not working at all due to state being set before load is complete. 2017-01-27 00:16:02 +09:00
Dean Herbert
162e183b36 Fix some nullrefs when running visualtests with no maps loaded. 2017-01-27 00:16:02 +09:00
Dean Herbert
3a27178bb1 Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
2017-01-23 21:40:00 +09:00
TocoToucan
badc8def9a hitObjectsNumber -> hitObjectCount 2017-01-18 18:51:38 +03:00
Dean Herbert
cd8c9393f3 HP -> Health 2017-01-18 11:08:16 +08:00
TocoToucan
259c0964fd Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations 2017-01-16 23:14:35 +03:00
Dean Herbert
a3770adbc5 Merge branch 'master' into hpdisplay 2017-01-16 11:23:54 +08:00
Drew DeVault
fa007e632d Refactor colors to palette based design 2017-01-12 16:38:27 -05:00
Dean Herbert
1392cdfb9a Hook up naively. 2017-01-10 18:35:27 +08:00
Dean Herbert
7eab50b989 Add basic HP display support. 2017-01-10 16:08:01 +08:00
Drew DeVault
70ecf48ca7 Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.

Closes #126
2017-01-09 17:20:31 -05:00
Dean Herbert
cf8283582b Don't update LifetimeStart on HitObject state change. 2016-12-15 22:58:23 +09:00
Dean Herbert
d8e40d4fb1 Add naive lifetime calculation for drawable HitObjects. 2016-12-15 22:58:22 +09:00
Dean Herbert
c420c55291 Merge branch 'master' into hit-samples
# Conflicts:
#	osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
2016-12-13 17:57:24 +09:00
Thomas Müller
882d5edf7d Fix dropped input outside of playfield. 2016-12-11 10:09:58 +01:00
Dean Herbert
f8395c4d3f Fix slider ball not tracking when mouse hasn't been moved since slider appeared. 2016-12-08 21:07:20 +09:00
Dean Herbert
c53743ca7d Fix unit test regression. 2016-12-08 20:00:24 +09:00
Dean Herbert
391767e01d Add very basic hitsound support. 2016-12-08 19:54:22 +09:00
Dean Herbert
63da7e5ea4 Merge pull request #225 from peppy/hitobject-improvements
Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00
Dean Herbert
87ad44b901 Fix HitObject test case not displaying properly. 2016-12-07 18:46:47 +09:00
Dean Herbert
ae72f91975 Reshuffle hit explosions to be on their own layer.
Style misses better.
2016-12-06 21:14:38 +09:00
Dean Herbert
f356640cb7 Add missing licence headers. 2016-12-06 19:07:15 +09:00
Dean Herbert
421dd19aaf Move initial state updates to DrawableHitObject. 2016-12-06 18:35:08 +09:00
Thomas Müller
773d64cd5e Update judgement after children have been updated. 2016-12-03 14:40:15 +01:00
Dean Herbert
1e037b3eaa Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth 2016-11-30 12:21:12 +09:00
Thomas Müller
b12b82fdd3 Fix depth values. 2016-11-29 20:50:12 +01:00
Dean Herbert
74e3a87f78 Add *very* basic ranking screen. 2016-11-29 23:59:56 +09:00
Dean Herbert
ca0bea7534 Rename MaximumCombo to HighestCombo. 2016-11-29 22:05:21 +09:00
Dean Herbert
d71b284642 Make ScoreProcessor abstract and avoid making AddJudgement virtual. 2016-11-29 22:02:37 +09:00
Dean Herbert
eb70ae788c Store max combo in ScoreProcessor. 2016-11-29 21:57:53 +09:00
Dean Herbert
18d331f869 Add combo info to JudgementInfo. 2016-11-29 21:46:30 +09:00
Dean Herbert
f8c1f4dd58 Add basic slider judgement handling. 2016-11-29 21:40:24 +09:00
Dean Herbert
2947121e48 Hook up ScoreProcessor to Scoreoverlay etc. 2016-11-29 21:28:43 +09:00
Dean Herbert
9d2a69f1e2 Add concept of ScoreProcessor. 2016-11-29 20:30:16 +09:00
Dean Herbert
9871960112 Basic score flow. 2016-11-29 17:34:16 +09:00
Dean Herbert
187a8bbfa7 Don't store beatmap reference in hitobjects. 2016-11-28 18:45:50 +09:00
Dean Herbert
bf63be0602 Add better slider duration calculation using bpm and difficulty information. 2016-11-28 15:31:54 +09:00
Dean Herbert
396ca9fe91 Remove HitJudgementResolver; reimplement in DrawableHitObject. 2016-11-26 16:51:51 +09:00
Dean Herbert
f9f72f25a2 Add basic flow for hitobject judgement. 2016-11-25 16:26:50 +09:00
Dean Herbert
3dff72ac6c Bypass masking checks for input on playfields. 2016-11-24 18:59:09 +09:00
Dean Herbert
3ac89216bd Standardise some naming and make hitcircles feel better. 2016-11-19 19:07:57 +09:00
Dean Herbert
acb85d0140 Fix regressions in combo counters and tidy up naming of SpriteTexts. 2016-11-19 16:19:54 +09:00
Dean Herbert
1242ae3f2a Add the concept of a HitJudgementResolver. 2016-11-19 16:19:26 +09:00
Dean Herbert
4db2a1e693 Split ApproachCircle out into its own class. 2016-11-18 17:47:47 +09:00
Dean Herbert
08bf7c6d39 Make abstract ruleset no play mode. 2016-11-15 01:06:53 +09:00
Dean Herbert
e01057df3d Add thread safety somewhere it will never be required. 2016-11-14 23:13:47 +09:00
Dean Herbert
d3f810f72f Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading). 2016-11-14 22:03:39 +09:00
Dean Herbert
0011d7f720 Simplify linq. 2016-11-14 20:24:44 +09:00
Dean Herbert
5dd4e31011 Move DrawableHitObject. 2016-11-14 19:49:29 +09:00
Dean Herbert
07fee61989 Use reflection to load Rulesets. 2016-11-14 19:20:27 +09:00
Dean Herbert
4590be552f Move play modes to their own projects. 2016-11-14 18:54:24 +09:00
Dean Herbert
06f4f93918 Move play modes to Modes namespace. 2016-11-14 18:03:20 +09:00