smoogipooo
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42da0f1a72
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Merge remote-tracking branch 'origin/master' into generic_judgements_2
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseHitObjects.cs
osu.Game.Modes.Catch/UI/CatchHitRenderer.cs
osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs
osu.Game.Modes.Mania/osu.Game.Modes.Mania.csproj
osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
osu.Game.Modes.Osu/Objects/Drawables/DrawableSpinner.cs
osu.Game.Modes.Osu/UI/OsuHitRenderer.cs
osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
osu.Game/Modes/UI/HitRenderer.cs
osu.Game/osu.Game.csproj
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2017-03-15 21:36:43 +09:00 |
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smoogipooo
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3a8d1d3619
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Add license headers.
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2017-03-15 21:32:47 +09:00 |
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smoogipooo
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0f4df0566b
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HasSpecial -> HasHold.
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2017-03-15 19:43:38 +09:00 |
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smoogipooo
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76c0a4d836
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HitObjectType -> LegacyHitObjectType, move to Legacy namespace.
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2017-03-15 19:39:40 +09:00 |
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smoogipooo
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e0e0a2726d
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Move OsuJudgementInfo to its own class, remove PositionalJudgementInfo.
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2017-03-15 19:23:42 +09:00 |
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smoogipooo
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36e8618370
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Make DrawableHitObjects have generic JudgementInfos.
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2017-03-15 18:55:38 +09:00 |
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smoogipooo
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1c87d998a6
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Rename HitObjectType -> TObject.
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2017-03-15 16:29:14 +09:00 |
|
smoogipooo
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bf66b84ff8
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Move a few classes/enums into separate files.
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2017-03-15 16:07:40 +09:00 |
|
smoogipooo
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ae7547bbda
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Fix up distance -> positional length comments.
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2017-03-15 12:59:19 +09:00 |
|
smoogipooo
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41f912836a
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Refactorings.
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2017-03-15 12:57:17 +09:00 |
|
smoogipooo
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6a31219781
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Add further abstraction to Sliders/IHasCurve.
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2017-03-15 12:52:25 +09:00 |
|
smoogipooo
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9fdeff3f9e
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Make interfaces inherit other interfaces for now.
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2017-03-15 12:30:31 +09:00 |
|
smoogipooo
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808f9fccca
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Add comment to IHasSpecial.
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2017-03-15 12:29:54 +09:00 |
|
smoogipooo
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72e1612f32
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Null-safety in the case where there are no HitObjects.
|
2017-03-14 19:44:14 +09:00 |
|
smoogipooo
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c2d80936cf
|
More closely replicate osu!'s parsing code.
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2017-03-14 19:25:04 +09:00 |
|
smoogipooo
|
c315c8690b
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Fix incorrect hit object type.
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2017-03-14 19:24:47 +09:00 |
|
smoogipooo
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069a7a24ce
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Fix defaults not being set (keep in mind this will be changed in a later pullrequest).
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2017-03-14 19:04:40 +09:00 |
|
smoogipooo
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785b970125
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Add special interface for LegacyHold.
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2017-03-14 18:49:22 +09:00 |
|
smoogipooo
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a1833fd6b0
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Whoops, naming.
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2017-03-14 18:49:01 +09:00 |
|
smoogipooo
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4c7f0fcb73
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Fix unit tests.
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2017-03-14 18:46:34 +09:00 |
|
smoogipooo
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1f43370886
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Fix failing unit test, move legacy hitobjects to Objects/Legacy/.
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2017-03-14 18:06:32 +09:00 |
|
smoogipooo
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7141bc86d3
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Rework beatmap post-processing into HitRenderer.
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2017-03-14 17:01:21 +09:00 |
|
smoogipooo
|
90ad2e9731
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Remove unused interface.
|
2017-03-14 15:50:36 +09:00 |
|
smoogipooo
|
e42c790df2
|
Refactorings.
|
2017-03-14 15:45:27 +09:00 |
|
smoogipooo
|
e8d5cff790
|
Fix license headers.
|
2017-03-14 14:53:17 +09:00 |
|
smoogipooo
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072eea82ea
|
Fix up combo colours + a few nullrefs.
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2017-03-14 14:50:12 +09:00 |
|
smoogipooo
|
bbd81dbc47
|
Add license headers.
|
2017-03-14 13:02:42 +09:00 |
|
smoogipooo
|
f50e0bbf3c
|
Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use.
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2017-03-13 19:15:25 +09:00 |
|
smoogipooo
|
35ddca78f5
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Remove old, unused hit object converters (will be re-implemented through IBeatmapConverter).
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2017-03-13 14:50:55 +09:00 |
|
Dean Herbert
|
d7497330b2
|
Reduce warning/suggestion count to zero.
|
2017-03-09 15:52:40 +09:00 |
|
Dean Herbert
|
3eece390cb
|
Abstract constructors -> protected.
|
2017-03-09 14:01:08 +09:00 |
|
Dean Herbert
|
4430255ec4
|
Merge remote-tracking branch 'upstream/master' into replay
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
|
2017-03-07 13:50:08 +09:00 |
|
Dean Herbert
|
0cad5d7d41
|
Fix most warnings.
|
2017-03-07 13:05:57 +09:00 |
|
Dean Herbert
|
faf07ab51a
|
Use generics everywhere.
|
2017-03-06 13:59:11 +09:00 |
|
Dean Herbert
|
4163569e57
|
Fix some license headers.
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2017-03-02 18:45:20 +09:00 |
|
Thomas Müller
|
a5dfa7ab06
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Remove unnecessary using statements
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2017-02-23 21:38:10 +01:00 |
|
Dean Herbert
|
32ce8cf723
|
Audio class renames in line with framework changes.
|
2017-02-18 17:35:04 +09:00 |
|
Dean Herbert
|
8bf3902cbd
|
Add the concept of nested DrawableHitObjects.
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
|
2017-02-16 17:02:36 +09:00 |
|
Dean Herbert
|
2640c2ac43
|
Add tick sample.
|
2017-02-16 13:39:01 +09:00 |
|
Dean Herbert
|
7fbc5990d1
|
Add combo numbers.
|
2017-02-15 23:23:55 +09:00 |
|
Dean Herbert
|
580584a015
|
Don't use osu! mode parser for other game modes for now (convert still works).
|
2017-02-15 12:36:47 +09:00 |
|
Dean Herbert
|
8e9a5e9faa
|
Add the ability to make DrawableHitObjects non-interactive (for use in other contexts).
|
2017-02-15 01:23:20 +09:00 |
|
Dean Herbert
|
fc192906ea
|
Handle proxied approach layer better and add slider's approach circle (previously missing).
|
2017-02-15 01:23:19 +09:00 |
|
Damnae
|
38b25a7df3
|
Add hit object stacking.
|
2017-02-09 07:28:40 +01:00 |
|
Dean Herbert
|
50bd80cb0c
|
Update and standardise license headers.
|
2017-02-07 14:27:41 +09:00 |
|
Dean Herbert
|
a2501cc81d
|
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
|
2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
|
162e183b36
|
Fix some nullrefs when running visualtests with no maps loaded.
|
2017-01-27 00:16:02 +09:00 |
|
Drew DeVault
|
fa007e632d
|
Refactor colors to palette based design
|
2017-01-12 16:38:27 -05:00 |
|
Drew DeVault
|
70ecf48ca7
|
Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
|
2017-01-09 17:20:31 -05:00 |
|
Dean Herbert
|
cf8283582b
|
Don't update LifetimeStart on HitObject state change.
|
2016-12-15 22:58:23 +09:00 |
|