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Move a few classes/enums into separate files.
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Judgements;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects.Drawables;
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@ -11,6 +11,7 @@ using osu.Game.Modes.Osu.Objects.Drawables.Connections;
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using osu.Game.Modes.UI;
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using System.Linq;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Modes.Judgements;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.UI
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11
osu.Game/Modes/Judgements/JudgementInfo.cs
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11
osu.Game/Modes/Judgements/JudgementInfo.cs
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@ -0,0 +1,11 @@
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using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.Judgements
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{
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public class JudgementInfo
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{
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public ulong? ComboAtHit;
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public HitResult? Result;
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public double TimeOffset;
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}
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}
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9
osu.Game/Modes/Objects/Drawables/ArmedState.cs
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9
osu.Game/Modes/Objects/Drawables/ArmedState.cs
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@ -0,0 +1,9 @@
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namespace osu.Game.Modes.Objects.Drawables
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{
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public enum ArmedState
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{
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Idle,
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Hit,
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Miss
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}
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}
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@ -3,12 +3,12 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Judgements;
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using OpenTK;
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using Container = osu.Framework.Graphics.Containers.Container;
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@ -16,10 +16,6 @@ namespace osu.Game.Modes.Objects.Drawables
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{
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public abstract class DrawableHitObject : Container, IStateful<ArmedState>
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{
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public override bool HandleInput => Interactive;
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public bool Interactive = true;
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public JudgementInfo Judgement;
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protected abstract JudgementInfo CreateJudgementInfo();
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@ -152,30 +148,8 @@ namespace osu.Game.Modes.Objects.Drawables
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}
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}
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public enum ArmedState
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{
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Idle,
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Hit,
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Miss
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}
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public class PositionalJudgementInfo : JudgementInfo
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{
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public Vector2 PositionOffset;
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}
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public class JudgementInfo
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{
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public ulong? ComboAtHit;
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public HitResult? Result;
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public double TimeOffset;
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}
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public enum HitResult
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{
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[Description(@"Miss")]
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Miss,
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[Description(@"Hit")]
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Hit,
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}
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}
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12
osu.Game/Modes/Objects/Drawables/HitResult.cs
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12
osu.Game/Modes/Objects/Drawables/HitResult.cs
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@ -0,0 +1,12 @@
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using System.ComponentModel;
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namespace osu.Game.Modes.Objects.Drawables
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{
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public enum HitResult
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{
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[Description(@"Miss")]
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Miss,
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[Description(@"Hit")]
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Hit,
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}
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}
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@ -5,6 +5,7 @@ using osu.Framework.Configuration;
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using osu.Game.Modes.Objects.Drawables;
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using System;
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using System.Collections.Generic;
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using osu.Game.Modes.Judgements;
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namespace osu.Game.Modes
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{
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@ -12,6 +12,7 @@ using osu.Game.Screens.Play;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Modes.Judgements;
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namespace osu.Game.Modes.UI
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{
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@ -93,7 +93,10 @@
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<Compile Include="Modes\LegacyReplay.cs" />
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<Compile Include="Modes\Mods\IApplicableMod.cs" />
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<Compile Include="Modes\Mods\ModType.cs" />
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<Compile Include="Modes\Objects\Drawables\ArmedState.cs" />
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<Compile Include="Modes\Objects\Drawables\HitResult.cs" />
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<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
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<Compile Include="Modes\Judgements\JudgementInfo.cs" />
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<Compile Include="Modes\Objects\HitObjectParser.cs" />
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<Compile Include="Modes\Objects\NullHitObjectParser.cs" />
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<Compile Include="Modes\Replay.cs" />
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