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HasSpecial -> HasHold.
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@ -9,7 +9,7 @@ namespace osu.Game.Modes.Objects.Legacy
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/// <summary>
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/// Legacy Hold-type, used for parsing "specials" in beatmaps.
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/// </summary>
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public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo, IHasSpecial
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public sealed class LegacyHold : HitObject, IHasPosition, IHasCombo, IHasHold
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{
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public Vector2 Position { get; set; }
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@ -6,7 +6,7 @@ namespace osu.Game.Modes.Objects.Types
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/// <summary>
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/// A special type of HitObject, mostly used for legacy conversion of "holds".
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/// </summary>
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public interface IHasSpecial
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public interface IHasHold
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{
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}
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}
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@ -112,7 +112,7 @@
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<Compile Include="Modes\Objects\Types\IHasCurve.cs" />
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<Compile Include="Modes\Objects\Types\IHasRepeats.cs" />
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<Compile Include="Modes\Objects\Types\IHasPosition.cs" />
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<Compile Include="Modes\Objects\Types\IHasSpecial.cs" />
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<Compile Include="Modes\Objects\Types\IHasHold.cs" />
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<Compile Include="Modes\Objects\Legacy\LegacyHitObjectType.cs" />
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<Compile Include="Modes\Replay.cs" />
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<Compile Include="Modes\Score.cs" />
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