Joseph Madamba
c36232bc02
Fix results screen accuracy circle not showing correctly for failed S with no flair
2024-03-07 00:10:30 -08:00
Dean Herbert
06c7483347
Merge branch 'master' into update-framework
2024-03-06 12:36:05 +08:00
Dean Herbert
6455c0583b
Update usage of CircularProgress.Current
2024-03-06 12:13:10 +08:00
Dean Herbert
fe59a3b9be
Merge branch 'master' into medals
2024-02-26 22:49:55 +08:00
Bartłomiej Dach
611e3fe76b
Delay medal display when wanting to show results animation
2024-02-20 16:31:31 +01:00
Andrei Zavatski
fc4234214e
Merge branch 'master' into results-clean
2024-02-06 08:03:10 +03:00
Salman Ahmed
44a594ba05
Simplify playback logic
2024-02-05 01:03:04 +03:00
Andrei Zavatski
4e5c9ddbfe
Rename notch const to spacing
2024-02-04 03:02:39 +03:00
Andrei Zavatski
397def9ceb
Move layout specification outside the GradedCircles class
2024-02-04 02:58:15 +03:00
Salman Ahmed
4dbcb41dd1
Remove unused parameter
2024-02-02 00:44:51 +03:00
Salman Ahmed
5bbaeb6836
Play legacy applause sound only when rank is B or higher
2024-02-01 16:08:36 +03:00
Andrei Zavatski
0c0ba7abef
Adjust values to visually match previous
2024-01-29 06:28:38 +03:00
Andrei Zavatski
3987faa21c
Rework GradedCircles to not use BufferedContainer
2024-01-29 06:13:52 +03:00
Andrei Zavatski
5783838b07
Move graded circles into a separate class
2024-01-29 05:14:24 +03:00
Andrei Zavatski
32b0e0b738
Remove RankNotch
2024-01-29 05:05:18 +03:00
Andrei Zavatski
5d456c8d68
Rework drawing of graded circles
2024-01-29 04:55:21 +03:00
Salman Ahmed
d25262944e
Force results screen to play default D rank applause sound on fail (regardless of skin)
2024-01-27 01:46:43 +03:00
Salman Ahmed
47f0b86018
Fix results screen showing other rank badges on F rank
2024-01-27 01:46:12 +03:00
Dean Herbert
37e370e654
Fix crash at results screen when hidden is enabled and S rank becomes A due to miss
...
Closes https://github.com/ppy/osu/issues/26692 .
2024-01-25 15:02:44 +09:00
Dean Herbert
0cf90677e6
Apply more correct visual offset adjustment
...
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-01-23 19:16:55 +09:00
Bartłomiej Dach
45dc9de1e0
Remove remnant of old implementation of showing "A due to misses"
2024-01-22 19:58:11 +01:00
Dean Herbert
83f9118b22
Adjust results screen to handle S->A rank adjustment when misses are present
2024-01-22 21:43:32 +09:00
Dean Herbert
1cfcaee121
Reorder badges so that SS shows above others
...
This isn't perfect and probably needs much more consideration, but let's
at least give the "better" ranks more visibility by bringing them to the
front.
Of note, this is only important due to the changes to osu!catch
accuracy-grade cutoffs, which brings things closer in proximity than
ever before.
2023-11-29 20:29:52 +09:00
Dan Balasescu
295a1b01d6
Adjust catch score grade cutoffs
2023-11-29 19:05:31 +09:00
Dean Herbert
cf009432cc
Centralise accuracy cutoff constants and add lookup helper methods
2023-02-09 15:41:58 +09:00
Walavouchey
57312279f0
adjust RankNotch
gap size to match original value
2023-02-09 02:20:05 +01:00
Walavouchey
fd93bd3f50
move rank accuracy requirements to class-local constants
2023-02-09 00:46:24 +01:00
Walavouchey
ee40444fd3
use Precision.AlmostEquals
for bounds check
2023-02-08 23:59:19 +01:00
Walavouchey
0531c010eb
display RankBadge
s on on their sector centres
...
the D `RankBadge` does this anyway. the A and S badges are slightly off
centre to prevent overlap with the SS badge
2023-02-08 14:01:40 +01:00
Walavouchey
6ace6bfee1
ensure AccuracyCircle
doesn't land in gaps created by RankNotch
es
2023-02-08 13:20:53 +01:00
Andrei Zavatski
97b6d88f00
Remove SmoothCircularProgress usage in AccuracyCircle
2022-12-03 16:39:44 +03:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
f958010d29
Fix AccuracyCircle
storing accuracy values in float
2022-04-26 04:52:48 +03:00
Susko3
19467e58c1
Remove unused params from BDL methods
2022-01-15 01:06:39 +01:00
Dean Herbert
0667354fbd
Remove unused resolved skin
2021-06-10 17:30:04 +09:00
Dean Herbert
4f8000a574
Combine cases which return the same value
2021-06-10 17:29:36 +09:00
Dean Herbert
31b46afa71
Fix wrong naming scheme for applause samples
2021-06-09 19:35:05 +09:00
Dean Herbert
7d86dafd4f
Simplify tick calculation/playback method
2021-06-09 19:31:53 +09:00
Dean Herbert
57bc34f224
Move const
s closer to usage
2021-06-09 19:24:35 +09:00
Dean Herbert
cb4f366651
Move forgotten private function down more
2021-06-09 19:15:55 +09:00
Dean Herbert
81cecac90b
Move tick rate initialisation to earlier
2021-06-09 19:09:00 +09:00
Dean Herbert
499aba95c0
Simplify sample construction logic and move private functions down
2021-06-09 19:06:37 +09:00
Dean Herbert
21a63efd78
Rename variable back to withFlair
to match parent class
2021-06-09 18:55:29 +09:00
Dean Herbert
330bb7cb45
Remove unnecessary skin lookup logic
2021-06-09 18:55:29 +09:00
Jamie Taylor
054de675ff
allow skinned 'applause' sample to override results screen sfx
2021-06-03 18:35:55 +09:00
Jamie Taylor
582360d0c8
only load the required impact/applause samples
2021-06-03 18:35:51 +09:00
Jamie Taylor
ed012a724b
refactor from using public variables
2021-06-03 18:35:46 +09:00
Jamie Taylor
8dc595d201
move result screen samples to DefaultSkin
2021-06-03 18:35:27 +09:00
Jamie Taylor
63e5bc4543
update sample names and timings
2021-06-03 18:34:33 +09:00