mirror of
https://github.com/ppy/osu.git
synced 2025-03-15 15:27:20 +08:00
Remove RankNotch
This commit is contained in:
parent
5d456c8d68
commit
32b0e0b738
@ -76,9 +76,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
private const double virtual_ss_percentage = 0.01;
|
||||
|
||||
/// <summary>
|
||||
/// The width of a <see cref="RankNotch"/> in terms of accuracy.
|
||||
/// The width of a solid "notch" in terms of accuracy that appears at the ends of the rank circles to add separation.
|
||||
/// </summary>
|
||||
public const double NOTCH_WIDTH_PERCENTAGE = 1.0 / 360;
|
||||
public const float NOTCH_WIDTH_PERCENTAGE = 2f / 360;
|
||||
|
||||
/// <summary>
|
||||
/// The easing for the circle filling transforms.
|
||||
@ -174,7 +174,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.ForRank(ScoreRank.D),
|
||||
InnerRadius = RANK_CIRCLE_RADIUS,
|
||||
Current = { Value = accuracyC }
|
||||
Current = { Value = accuracyC - NOTCH_WIDTH_PERCENTAGE },
|
||||
Rotation = NOTCH_WIDTH_PERCENTAGE * 0.5f * 360
|
||||
},
|
||||
new CircularProgress
|
||||
{
|
||||
@ -183,8 +184,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.ForRank(ScoreRank.C),
|
||||
InnerRadius = RANK_CIRCLE_RADIUS,
|
||||
Current = { Value = accuracyB - accuracyC },
|
||||
Rotation = (float)accuracyC * 360
|
||||
Current = { Value = accuracyB - accuracyC - NOTCH_WIDTH_PERCENTAGE },
|
||||
Rotation = (float)accuracyC * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360
|
||||
},
|
||||
new CircularProgress
|
||||
{
|
||||
@ -193,8 +194,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.ForRank(ScoreRank.B),
|
||||
InnerRadius = RANK_CIRCLE_RADIUS,
|
||||
Current = { Value = accuracyA - accuracyB },
|
||||
Rotation = (float)accuracyB * 360
|
||||
Current = { Value = accuracyA - accuracyB - NOTCH_WIDTH_PERCENTAGE },
|
||||
Rotation = (float)accuracyB * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360
|
||||
},
|
||||
new CircularProgress
|
||||
{
|
||||
@ -203,8 +204,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.ForRank(ScoreRank.A),
|
||||
InnerRadius = RANK_CIRCLE_RADIUS,
|
||||
Current = { Value = accuracyS - accuracyA },
|
||||
Rotation = (float)accuracyA * 360
|
||||
Current = { Value = accuracyS - accuracyA - NOTCH_WIDTH_PERCENTAGE },
|
||||
Rotation = (float)accuracyA * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360
|
||||
},
|
||||
new CircularProgress
|
||||
{
|
||||
@ -213,8 +214,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.ForRank(ScoreRank.S),
|
||||
InnerRadius = RANK_CIRCLE_RADIUS,
|
||||
Current = { Value = accuracyX - accuracyS - virtual_ss_percentage },
|
||||
Rotation = (float)accuracyS * 360
|
||||
Current = { Value = accuracyX - accuracyS - virtual_ss_percentage - NOTCH_WIDTH_PERCENTAGE },
|
||||
Rotation = (float)accuracyS * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360
|
||||
},
|
||||
new CircularProgress
|
||||
{
|
||||
@ -223,15 +224,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = OsuColour.ForRank(ScoreRank.X),
|
||||
InnerRadius = RANK_CIRCLE_RADIUS,
|
||||
Current = { Value = 1f - (accuracyX - virtual_ss_percentage) },
|
||||
Rotation = (float)(accuracyX - virtual_ss_percentage) * 360
|
||||
Current = { Value = 1f - (accuracyX - virtual_ss_percentage) - NOTCH_WIDTH_PERCENTAGE },
|
||||
Rotation = (float)(accuracyX - virtual_ss_percentage) * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360
|
||||
},
|
||||
new RankNotch((float)accuracyX),
|
||||
new RankNotch((float)(accuracyX - virtual_ss_percentage)),
|
||||
new RankNotch((float)accuracyS),
|
||||
new RankNotch((float)accuracyA),
|
||||
new RankNotch((float)accuracyB),
|
||||
new RankNotch((float)accuracyC),
|
||||
new BufferedContainer
|
||||
{
|
||||
Name = "Graded circle mask",
|
||||
|
@ -1,49 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Ranking.Expanded.Accuracy
|
||||
{
|
||||
/// <summary>
|
||||
/// A solid "notch" of the <see cref="AccuracyCircle"/> that appears at the ends of the rank circles to add separation.
|
||||
/// </summary>
|
||||
public partial class RankNotch : CompositeDrawable
|
||||
{
|
||||
private readonly float position;
|
||||
|
||||
public RankNotch(float position)
|
||||
{
|
||||
this.position = position;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChild = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Rotation = position * 360f,
|
||||
Child = new Box
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Height = AccuracyCircle.RANK_CIRCLE_RADIUS,
|
||||
Width = (float)AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 360f,
|
||||
Colour = OsuColour.Gray(0.3f),
|
||||
EdgeSmoothness = new Vector2(1f)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user