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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Rename notch const to spacing

This commit is contained in:
Andrei Zavatski 2024-02-04 03:02:39 +03:00
parent 397def9ceb
commit 4e5c9ddbfe
2 changed files with 8 additions and 8 deletions

View File

@ -76,9 +76,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
public const double VIRTUAL_SS_PERCENTAGE = 0.01;
/// <summary>
/// The width of a solid "notch" in terms of accuracy that appears at the ends of the rank circles to add separation.
/// The width of spacing in terms of accuracy between the grade circles.
/// </summary>
public const double NOTCH_WIDTH_PERCENTAGE = 2.0 / 360;
public const double GRADE_SPACING_PERCENTAGE = 2.0 / 360;
/// <summary>
/// The easing for the circle filling transforms.
@ -241,10 +241,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
// to prevent ambiguity on what grade it's pointing at.
foreach (double p in notchPercentages)
{
if (Precision.AlmostEquals(p, targetAccuracy, NOTCH_WIDTH_PERCENTAGE / 2))
if (Precision.AlmostEquals(p, targetAccuracy, GRADE_SPACING_PERCENTAGE / 2))
{
int tippingDirection = targetAccuracy - p >= 0 ? 1 : -1; // We "round up" here to match rank criteria
targetAccuracy = p + tippingDirection * (NOTCH_WIDTH_PERCENTAGE / 2);
targetAccuracy = p + tippingDirection * (GRADE_SPACING_PERCENTAGE / 2);
break;
}
}
@ -253,7 +253,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
if (score.Rank == ScoreRank.X || score.Rank == ScoreRank.XH)
targetAccuracy = 1;
else
targetAccuracy = Math.Min(accuracyX - VIRTUAL_SS_PERCENTAGE - NOTCH_WIDTH_PERCENTAGE / 2, targetAccuracy);
targetAccuracy = Math.Min(accuracyX - VIRTUAL_SS_PERCENTAGE - GRADE_SPACING_PERCENTAGE / 2, targetAccuracy);
// The accuracy circle gauge visually fills up a bit too much.
// This wouldn't normally matter but we want it to align properly with the inner graded circle in the above cases.
@ -349,7 +349,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
.FadeOut(800, Easing.Out);
accuracyCircle
.FillTo(accuracyS - NOTCH_WIDTH_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint);
.FillTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint);
badges.Single(b => b.Rank == getRank(ScoreRank.S))
.FadeOut(70, Easing.OutQuint);

View File

@ -79,8 +79,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
public GradedCircle(double startProgress, double endProgress)
{
this.startProgress = startProgress + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5;
this.endProgress = endProgress - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5;
this.startProgress = startProgress + AccuracyCircle.GRADE_SPACING_PERCENTAGE * 0.5;
this.endProgress = endProgress - AccuracyCircle.GRADE_SPACING_PERCENTAGE * 0.5;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;