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Commit Graph

295 Commits

Author SHA1 Message Date
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object 2023-02-15 14:48:15 +09:00
Bartłomiej Dach
67b6df3172
Reword ambiguous xmldoc 2023-02-12 13:31:29 +01:00
Dean Herbert
9d09141ab7 Move taiko-specific property out of DrawableHitObject 2023-02-12 16:09:28 +09:00
Dean Herbert
34d1890f1c Change snapping to only apply to classic mod 2023-02-09 18:22:14 +09:00
OpenSauce
df1355ea4b Taiko hit objects now snap to hit target 2023-02-08 10:59:08 +00:00
ekrctb
11e1b22bf5 Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko 2022-11-12 01:56:30 +09:00
Dan Balasescu
8063dcd74a
Merge pull request #21148 from peppy/taiko-barline-separation
Move major barline portion to default implementation to allow for further customisation
2022-11-11 16:40:51 +09:00
Dan Balasescu
1a1a186d22 Merge branch 'master' into taiko-barline-separation 2022-11-11 15:47:06 +09:00
Dan Balasescu
f25a8ee4a6 Merge branch 'master' into taiko-tick-trackiung 2022-11-11 15:41:06 +09:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dean Herbert
aa7d0e2c96 Remove triangles skin specific implementation from base DrawableHit 2022-11-08 15:22:00 +09:00
Dean Herbert
aa61eb8f4b Add note about taiko pooling oversight 2022-11-07 18:32:12 +09:00
Dean Herbert
938a8f865b Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad) 2022-11-07 18:32:12 +09:00
Dean Herbert
2648175275 Merge branch 'taiko-barline-separation' into taiko-fixes-combined 2022-11-07 18:32:09 +09:00
Dean Herbert
1975385cc7 Move first tick tracking logic inside TickPiece 2022-11-07 15:26:34 +09:00
Dean Herbert
c69a4f9333 Move major barline portion to default implementation to allow for further customisation
Of note, this removes the "major" barline triangles from legacy skins. I
think this is more correct, as they did not display in stable.
2022-11-07 14:29:58 +09:00
sw1tchbl4d3
0cffbb7562 Clamp LifetimeStart of HitObject's to their judgement windows 2022-09-27 16:54:24 +02:00
Dan Balasescu
792b410c04 Merge branch 'master' into classic_drumrolls 2022-09-06 16:29:45 +09:00
sw1tchbl4d3
b185194d07 Apply comments by smoogi 2022-08-30 14:44:44 +02:00
Dean Herbert
a215d009fe Update Remove/RemoveRange/RemoveAll calls in line with framework changes 2022-08-29 15:57:40 +09:00
Dean Herbert
ad28bfc9b2 Fix taiko blueprints displaying incorrectly for drum rolls 2022-08-18 17:18:11 +09:00
sw1tchbl4d3
e0426836c1 Make swells and drumrolls optional by default 2022-08-05 16:30:07 +02:00
sw1tchbl4d3
0a0f3c93dd Rename OkResult, rephrase "strong bonus" 2022-07-24 20:55:13 +02:00
Bartłomiej Dach
f47b74a938
Move OkResult from drawable swell to judgement 2022-06-24 13:00:12 +02:00
sw1tchbl4d3
6c8042642a Reduce code duplication 2022-06-20 17:22:41 +02:00
sw1tchbl4d3
98527fec26 Make mod selfcontained 2022-06-19 15:11:12 +02:00
sw1tchbl4d3
a5bf16e873 Make drum rolls and swells optional with Classic mod 2022-06-19 02:10:23 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Bartłomiej Dach
c6adbdd46f
Fix drum rolls nested objects not applying min result on kill 2022-01-16 17:53:37 +01:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments 2021-07-05 23:52:39 +08:00
Dean Herbert
6471ce902d Run RecreatePieces using AddOnce to avoid multiple unnecessary calls 2021-05-21 16:45:28 +09:00
Dean Herbert
0bcd0cda6b Fix taiko drawable hit content not correctly being removed on regeneration 2021-05-21 16:41:40 +09:00
Dean Herbert
7bc8a4bb5f Apply same logic changes to IsStrong status 2021-05-21 16:15:27 +09:00
Dean Herbert
a5ca736e37 Fix RecreatePieces being called more than once 2021-05-21 16:10:48 +09:00
Dean Herbert
40c8378d81 Fix type-to-sample mapping being applied too late 2021-05-21 14:37:22 +09:00
Bartłomiej Dach
370f56eadb Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Bartłomiej Dach
0c5333bd58 Adjust top-level hitobjects to support nested pooling 2020-12-20 17:57:19 +01:00
Bartłomiej Dach
ae6dedacaf Implement nested strong hit application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
d823c77a63 Implement swell tick application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
3bd4279589 Implement drum roll tick application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e3b6eaa390 Implement swell application
Also removes a weird sizing application that seems to have no effect
(introduced in 27e63eb; compare removals for other taiko DHO types in
9d00e5b and 58bf288).
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
8b6bc09b8f Implement drum roll application 2020-12-20 16:26:16 +01:00
Bartłomiej Dach
e32b1c34ca Implement hit application 2020-12-20 16:26:16 +01:00
Bartłomiej Dach
7b350fc8e5 Prepare strongable DHO for HO application 2020-12-20 15:42:24 +01:00