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Taiko hit objects now snap to hit target

This commit is contained in:
OpenSauce
2023-02-06 13:34:54 +00:00
Unverified
parent 21fa29f47f
commit df1355ea4b
@@ -207,6 +207,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
const float gravity_time = 300;
const float gravity_travel_height = 200;
MainPiece.MoveToX(-X); // Visually snap hit object to hit target
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)