ekrctb
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bd3386e770
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Fix previously placed vertices in juice stream placement
A different UX than not fixing vertices.
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2021-07-23 10:18:37 +09:00 |
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ekrctb
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4509c8bcfb
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Use the more consistent lastVertex , with a comment
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2021-07-23 10:13:55 +09:00 |
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ekrctb
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d49d303bae
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Call GetContainingInputManager at LoadComplete
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2021-07-23 10:10:55 +09:00 |
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ekrctb
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9fff304554
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Implement reversing of selected pattern in catch editor
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2021-07-22 17:00:08 +09:00 |
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ekrctb
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dc90e4d24c
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EditorBeatmap.SelectedHitObjects -> SelectedItems (same thing)
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2021-07-22 16:52:47 +09:00 |
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ekrctb
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64102d2972
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Add initial implementation of juice stream placement
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2021-07-22 15:47:23 +09:00 |
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ekrctb
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2beef89c23
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Add empty juice stream placement blueprint (no implementation)
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2021-07-22 15:47:23 +09:00 |
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Dean Herbert
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e8aaf4df16
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Merge pull request #13961 from ekrctb/catch-editor-flip
Implement horizontal flipping of hit objects in catch editor
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2021-07-22 15:27:59 +09:00 |
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Dean Herbert
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1d2fdd9841
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Merge pull request #13937 from ekrctb/selection-editable-path
Add initial implementation of juice stream path editing
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2021-07-22 14:48:02 +09:00 |
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Dean Herbert
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2151c1863e
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Rename variables for catch-specific casting to avoid any confusion
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2021-07-22 14:07:32 +09:00 |
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ekrctb
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19657cd00e
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Guard against empty range in PositionRange
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2021-07-22 13:29:32 +09:00 |
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ekrctb
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7b6981c632
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Don't show the flip button when flipping is a no-op
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2021-07-22 13:29:32 +09:00 |
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ekrctb
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d93bf5be80
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Don't handle mouse down at fixed vertices
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2021-07-22 12:58:39 +09:00 |
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Dean Herbert
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73866c2837
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Merge branch 'master' into catch-editor-flip
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2021-07-21 19:54:39 +09:00 |
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ekrctb
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d2d3214d47
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Implement horizontal flipping of hit objects in catch editor
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2021-07-21 16:07:02 +09:00 |
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ekrctb
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4c8b9c168e
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Use added position range computation in hit object move handling
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2021-07-21 16:06:34 +09:00 |
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ekrctb
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60f876511d
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Add function of computing position range occupied by hit objects
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2021-07-21 16:06:34 +09:00 |
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ekrctb
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cd447f0305
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Add some doc comment to JuiceStreamSelectionBlueprint
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2021-07-21 13:27:07 +09:00 |
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ekrctb
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cc0110aa52
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Add doc comment to VertexState
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2021-07-21 13:17:18 +09:00 |
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ekrctb
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97fba5df58
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Use existing method for the same code
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2021-07-21 12:59:42 +09:00 |
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ekrctb
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ca3dfb2498
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Fix comment
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2021-07-21 12:53:48 +09:00 |
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ekrctb
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8586458704
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Implement vertex deletion in juice stream selection blueprint
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2021-07-19 22:53:32 +09:00 |
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ekrctb
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08f8d4e65e
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Implement vertex addition in juice stream selection blueprint
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2021-07-19 22:53:32 +09:00 |
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ekrctb
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8cc1630655
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Add initial juice stream editing
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2021-07-19 22:53:32 +09:00 |
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ekrctb
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50f9e5f362
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Replace usage of CatcherArea.MovableCatcher with Catcher
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2021-07-19 19:52:40 +09:00 |
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ekrctb
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c347584851
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Use added utility function
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2021-07-19 13:33:46 +09:00 |
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ekrctb
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70c9d7105f
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Add a function to compute hit object position in catch editor
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2021-07-19 13:33:22 +09:00 |
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Bartłomiej Dach
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c5011865fc
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Invert strangely negated condition
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2021-07-10 11:23:38 +02:00 |
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Bartłomiej Dach
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494089e402
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Fix up English in comment
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2021-07-10 11:22:54 +02:00 |
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ekrctb
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995ef953c6
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Modify comment
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2021-07-09 15:13:54 +09:00 |
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ekrctb
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7e14679606
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Expand the selection movement limiting code with detailed comments
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2021-07-09 12:58:08 +09:00 |
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ekrctb
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c937c45360
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Don't move selected objects outside the playfield in catch editor
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2021-07-08 18:49:32 +09:00 |
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ekrctb
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f1aa99e103
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Fix catch selection blueprint not displayed after copy-pasted
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2021-07-07 21:03:26 +09:00 |
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ekrctb
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7d76fcf2b6
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Fix hit object placement not receiving input when outside playfield
The input area is vertical infinite, but horizontally restricted to the playfield due to `CatchPlayfield`'s `ReceivePositionalInputAt` override.
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2021-07-07 16:18:21 +09:00 |
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ekrctb
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115376c538
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Add playfield border to catch editor
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2021-07-07 16:14:45 +09:00 |
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Dean Herbert
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fd46d30f29
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Merge pull request #13795 from ekrctb/juice-stream-selection-1
Add path visualization to juice stream selection blueprint
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2021-07-07 15:24:39 +09:00 |
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ekrctb
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7b21d1ecf9
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Fix juice stream outline disappears away when start position is outside the screen.
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2021-07-06 19:50:32 +09:00 |
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ekrctb
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2ba3003934
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Add nested fruit outlines to juice stream selection blueprint
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2021-07-06 17:15:51 +09:00 |
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ekrctb
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7833a1b09a
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Allow FruitOutline to be used for nested hit objects
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2021-07-06 17:15:27 +09:00 |
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ekrctb
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0fa7716ced
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Show path of juice stream in selection blueprint
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2021-07-06 16:46:12 +09:00 |
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ekrctb
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7ef7c5148f
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Add ScrollingPath for visualization of the real path of a JuiceStream
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2021-07-06 16:41:53 +09:00 |
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ekrctb
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175d666906
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Use getters of OriginalX and XOffset
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2021-07-06 15:32:32 +09:00 |
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ekrctb
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125e143401
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Fix banana shower placement outline initial opacity
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2021-06-23 10:27:40 +09:00 |
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ekrctb
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5a5cb39c9f
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Add some comments about logic
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2021-06-23 10:27:40 +09:00 |
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ekrctb
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69c8865a04
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Use more consistent method names
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2021-06-23 10:19:25 +09:00 |
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ekrctb
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a9b8736f70
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Order field and properties consistently
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2021-06-23 10:18:44 +09:00 |
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ekrctb
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e96814bb86
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Remove comment about using skin for blueprint
As the current game-wise direction is not using skin elements in blueprints.
The design of the blueprint could be improved somehow, though.
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2021-06-23 09:37:30 +09:00 |
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ekrctb
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1a7bfafc69
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Add icon for composition tools
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2021-06-23 09:34:11 +09:00 |
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ekrctb
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21331d3a13
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Disable caught object stacking in editor
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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e8907b53a8
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Add basic banana shower placement tool
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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4d7a877795
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Add basic fruit placement tool
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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0078d7dc18
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Add outline to selected fruit
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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c28cd5dd75
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Add basic juice stream selection blueprint
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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b8ccfe6ea7
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Add basic selection blueprint movement logic
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2021-06-22 17:20:13 +09:00 |
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ekrctb
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fbe44dac34
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Add empty catch hit object composer
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2021-06-22 17:20:13 +09:00 |
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