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Fix juice stream outline disappears away when start position is outside the screen.
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parent
2ba3003934
commit
7b21d1ecf9
@ -5,6 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -12,15 +13,11 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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{
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public class NestedOutlineContainer : CompositeDrawable
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{
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private readonly Container<FruitOutline> nestedOutlines;
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private readonly List<CatchHitObject> nestedHitObjects = new List<CatchHitObject>();
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public NestedOutlineContainer()
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{
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Anchor = Anchor.BottomLeft;
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InternalChild = nestedOutlines = new Container<FruitOutline>();
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}
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public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
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@ -36,18 +33,21 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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.OfType<CatchHitObject>()
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.Where(h => !(h is TinyDroplet)));
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while (nestedHitObjects.Count < nestedOutlines.Count)
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nestedOutlines.Remove(nestedOutlines[^1]);
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while (nestedHitObjects.Count < InternalChildren.Count)
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RemoveInternal(InternalChildren[^1]);
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while (nestedOutlines.Count < nestedHitObjects.Count)
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nestedOutlines.Add(new FruitOutline());
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while (InternalChildren.Count < nestedHitObjects.Count)
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AddInternal(new FruitOutline());
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for (int i = 0; i < nestedHitObjects.Count; i++)
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{
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var hitObject = nestedHitObjects[i];
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nestedOutlines[i].UpdateFrom(hitObjectContainer, hitObject, parentHitObject);
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nestedOutlines[i].Scale *= hitObject is Droplet ? 0.5f : 1;
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var outline = (FruitOutline)InternalChildren[i];
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outline.UpdateFrom(hitObjectContainer, hitObject, parentHitObject);
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outline.Scale *= hitObject is Droplet ? 0.5f : 1;
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}
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}
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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}
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}
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@ -6,6 +6,7 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Lines;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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@ -75,5 +76,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
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sliderVertices.Reverse();
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}
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}
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// Because this has 0x0 size, the contents are otherwise masked away if the start position is outside the screen.
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protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
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}
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}
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