FrameStabilityContainer
RequiresChildrenUpdate
We are already manually calling `base.UpdateSubTree` when we need to. Changing this flag is doing nothing and just adds to the complexity of the implementation.
osu!mania already goes out of its way to order things correctly. Arguably, osu!taiko just did it wrong.
OsuPlayfield
TouchDisableGameplayTaps
Fix various new rider EAP inspections
IScrollingInfo
HitObjectComposer
ModSettingChangeTracker
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
OsuIcon.ModBg
VisualisationMethod
new
GameplaySampleTriggerSource
IGameplayClock
The implementation of this requires a bit of a special case for 0, so makes sense to implement in a central place.
Playfield
I'm open to an alternative. Name it.
HitObjectLifetimeEntry
DrumSampleTriggerSource
ClicksPerSecondCalculator
ClicksPerSecondController
InputCountController
Attach
I've made the flow match `ClicksPerSecondCalculator` as close as possible. Hopefully this reads better.
{KeyCounter -> InputCount}Controller