..
Scrolling
Cache IScrollingInfo
at a HitObjectComposer
level automatically
2023-10-17 16:42:22 +09:00
DrawableRuleset.cs
Rename ClicksPerSecondCalculator
to ClicksPerSecondController
2023-06-27 16:38:46 +09:00
DrawableRulesetDependencies.cs
Fix various other inspections
2023-10-17 17:48:51 +09:00
DrawableRulesetDependenciesProvidingContainer.cs
Fix nullability inspection on disposal path
2022-11-30 17:49:08 +09:00
FrameStabilityContainer.cs
Remove redundant RequiresChildrenUpdate
usage
2024-01-18 20:13:28 +09:00
GameplayCursorContainer.cs
Automated pass
2023-06-24 01:00:03 +09:00
GameplaySampleTriggerSource.cs
Enforce minimum gameplay sample volume of 5%
2023-10-20 15:50:13 +02:00
HitObjectContainer.cs
Move judgement result revert logic to Playfield
2023-01-19 19:57:13 +09:00
ICanAttachHUDPieces.cs
Rename ClicksPerSecondCalculator
to ClicksPerSecondController
2023-06-27 16:38:46 +09:00
IFrameStableClock.cs
Change FrameStableClock
to inherit IGameplayClock
2022-09-08 18:24:18 +09:00
IHasRecordingHandler.cs
Mark IHasRecordingHandler.Recorder
nullable
2023-06-26 18:52:05 +02:00
IHasReplayHandler.cs
Split out interfaces from RulesetInputManager
and improve xmldoc
2023-06-26 16:34:57 +09:00
IHitObjectContainer.cs
Automated pass
2023-06-24 01:00:03 +09:00
IPooledHitObjectProvider.cs
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
JudgementContainer.cs
Automated pass
2023-06-24 01:00:03 +09:00
JudgementPooler.cs
Split out judgement pooling concepts from OsuPlayfield
for reuse
2024-01-15 20:50:09 +09:00
ModIcon.cs
Just use yellow for system mods
2023-11-06 16:40:57 +01:00
ModSwitchSmall.cs
Just use yellow for system mods
2023-11-06 16:40:57 +01:00
ModSwitchTiny.cs
Just use yellow for system mods
2023-11-06 16:40:57 +01:00
Playfield.cs
Expose a new SSDQ from playfield for skinnable area bounds
2023-07-28 15:47:57 +09:00
PlayfieldAdjustmentContainer.cs
Automated pass
2023-06-24 01:00:03 +09:00
PlayfieldBorder.cs
Automated pass
2023-06-24 01:00:03 +09:00
PlayfieldBorderStyle.cs
Automated pass
2023-06-24 01:00:03 +09:00
ReplayRecorder.cs
Partial everything
2022-11-27 00:00:27 +09:00
RulesetInputManager.cs
Change key overlay to use the ordering provided by rulesets
2024-01-17 17:37:38 +09:00