1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 04:17:25 +08:00
Commit Graph

169 Commits

Author SHA1 Message Date
Dan Balasescu
aa1a333a4b Merge branch 'master' into taiko_swell_drawing 2017-03-30 14:16:58 +09:00
smoogipooo
1b3e908565 Fix notelocking by pressing a key before the swell's start time. 2017-03-29 16:02:12 +09:00
smoogipooo
3d2c8f19ae Make Swells require alternating key hits. 2017-03-29 15:59:12 +09:00
smoogipooo
7ba7bc18f8 Don't use a List for HitKeys. 2017-03-29 15:35:22 +09:00
Dan Balasescu
7ee7954f62 Merge branch 'master' into taiko_hit_drawing 2017-03-29 15:22:32 +09:00
smoogipooo
37dcc8b71d Rewrite how swell circle piece is instantiated. 2017-03-29 14:52:14 +09:00
smoogipooo
400a57ace6 Fix delay + animations a bit (peppy). 2017-03-29 14:50:10 +09:00
smoogipooo
74e12bd95e Rewrite how drawable-specific circle pieces are instantiated. 2017-03-29 14:01:01 +09:00
smoogipooo
1c503edad1 Add explicit delay + expire (this will be moved into the base DrawableHitObject later). 2017-03-29 13:19:48 +09:00
smoogipooo
1a56c48ddb Don't need CentreLeft anchors. 2017-03-29 13:07:43 +09:00
smoogipooo
d74454141b Remove explicit life time end. 2017-03-29 09:12:21 +09:00
smoogipooo
e518508f2d Better life time ends. 2017-03-29 09:11:07 +09:00
smoogipooo
bbc6a4234a Fix post-merge errors. 2017-03-29 09:08:26 +09:00
smoogipooo
7fc68864be Move swells on top of the playfield when they reach the hit target. 2017-03-29 09:01:40 +09:00
smoogipooo
6bee57c94f Better life time ends. 2017-03-29 08:41:50 +09:00
smoogipooo
45653d7b43 Fix post-merge errors. 2017-03-29 08:32:34 +09:00
smoogipooo
eabcae82c6 Merge remote-tracking branch 'origin/master' into taiko_swell_drawing
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-29 08:30:30 +09:00
Dan Balasescu
0a1b9fe398 Merge branch 'master' into taiko_hit_drawing 2017-03-28 17:25:07 +09:00
smoogipooo
efa7e5cb7d Adjust radius. 2017-03-28 17:14:06 +09:00
smoogipooo
adf2550811 Base playfield height + hit target offset on hit object height. 2017-03-28 17:13:05 +09:00
Dean Herbert
ffbf6888c4 Merge branch 'master' into general_taiko_fixes 2017-03-28 15:40:55 +09:00
smoogipooo
3f6b17c0bf Add drawable Swell. 2017-03-28 15:05:45 +09:00
Dean Herbert
076dd73e84 Merge branch 'master' into rename_accented 2017-03-28 14:22:33 +09:00
smoogipooo
b7d9de57a2 Add rim hits. 2017-03-28 11:18:12 +09:00
smoogipooo
1faff828d1 Move piece to Pieces/. 2017-03-28 11:01:35 +09:00
smoogipooo
3f1e8ddcd1 License headers + general fixes. 2017-03-28 10:51:22 +09:00
smoogipooo
621bcaed59 Add drawable Hits/StrongHits. 2017-03-28 10:33:23 +09:00
smoogipooo
542cff0976 Move consts to CirclePiece. 2017-03-28 10:32:01 +09:00
smoogipooo
4c7e523d18 Rename Accented to Strong. 2017-03-28 10:02:41 +09:00
smoogipooo
4bb60607e1 Add property to make the div2 internal. 2017-03-28 09:50:43 +09:00
Dean Herbert
4e50b28884 Merge branch 'master' into taiko_drumroll_drawable 2017-03-27 12:30:31 +09:00
Dean Herbert
dfd40c6b29 Merge branch 'master' into taiko_drumroll_drawable 2017-03-27 11:51:10 +09:00
Dean Herbert
e81040cfa1 Merge branch 'master' into taiko_bash_drawable 2017-03-27 11:51:08 +09:00
smoogipooo
bcaf2f9758 Use lambda expression. 2017-03-26 00:01:00 +09:00
smoogipooo
7c9900376f Remove validKeys (now in DrawableTaikoHitObject). 2017-03-25 23:54:50 +09:00
smoogipooo
e5c674a051 Merge branch 'better_taiko_keys' into taiko_drumroll_drawable
Conflicts:
	osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-25 23:52:41 +09:00
smoogipooo
d9ecb430ed Remove validKeys (now in DrawableTaikoHitObject). 2017-03-25 23:48:13 +09:00
smoogipooo
6e5db7b75d Merge branch 'better_taiko_keys' into taiko_bash_drawable
Conflicts:
	osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
2017-03-25 23:44:40 +09:00
smoogipooo
989a6ab02b Move validKeys to DrawableTaikoHitObject. Cleanup + reword comments. 2017-03-25 23:43:41 +09:00
Dean Herbert
a774a68456 Merge branch 'master' into taiko_bash_drawable 2017-03-25 22:01:50 +09:00
smoogipooo
cbb6930f76 Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves.
CreateCircle() lends itself to a few issues:
- It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor.
- Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1.
- Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
2017-03-25 20:58:02 +09:00
smoogipooo
e7941859e4 Rename bash -> swell. 2017-03-25 20:57:49 +09:00
smoogipooo
a7cea811f4 Merge remote-tracking branch 'origin/master' into taiko_bash_drawable
Conflicts:
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-25 20:55:14 +09:00
smoogipooo
5bd9147661 Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves.
CreateCircle() lends itself to a few issues:
- It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor.
- Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1.
- Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
2017-03-25 20:53:45 +09:00
smoogipooo
be4ab13f4d Rename finisher -> accented. 2017-03-25 20:30:26 +09:00
smoogipooo
cb189bd006 Merge remote-tracking branch 'origin/master' into taiko_hit_drawables 2017-03-25 20:16:25 +09:00
Dean Herbert
55d7b027d2 Merge branch 'master' into taiko_drumroll_drawable 2017-03-24 21:26:42 +09:00
smoogipooo
2ee68ae75a Make CirclePiece use relative width (leaving length control to DrawableDrumRoll). 2017-03-24 20:10:17 +09:00
smoogipooo
fdd17c1575 Rewrite circle pieces to use custom graphics again.
Also using FontAwesome for now to enforce the same size, because otherwise you have to mess around with sprites + the custom graphics. This will all be changed when sprites are fixed to maintain aspect ratios and when glow/border use relative axes.
2017-03-24 20:08:40 +09:00
smoogipooo
405c6f9691 More explicative xmldoc. 2017-03-24 19:05:45 +09:00