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Add drawable Hits/StrongHits.
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parent
2211c08441
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Desktop.VisualTests.Tests
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@ -30,7 +31,7 @@ namespace osu.Desktop.VisualTests.Tests
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Reset();
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});
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Add(new CentreHitCircle(new CirclePiece()
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Add(new CentreHitCirclePiece(new CirclePiece()
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{
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KiaiMode = kiai
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})
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@ -38,7 +39,7 @@ namespace osu.Desktop.VisualTests.Tests
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Position = new Vector2(100, 100)
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});
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Add(new CentreHitCircle(new StrongCirclePiece()
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Add(new CentreHitCirclePiece(new StrongCirclePiece()
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{
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KiaiMode = kiai
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})
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@ -106,7 +107,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = SYMBOL_INNER_SIZE,
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TextSize = CirclePiece.SYMBOL_INNER_SIZE,
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Icon = FontAwesome.fa_asterisk,
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Shadow = false
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});
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@ -133,34 +134,6 @@ namespace osu.Desktop.VisualTests.Tests
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}
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}
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private class CentreHitCircle : BaseCircle
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{
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public CentreHitCircle(CirclePiece piece)
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: base(piece)
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{
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Piece.Add(new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(SYMBOL_INNER_SIZE),
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Piece.AccentColour = colours.PinkDarker;
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}
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}
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private class RimHitCircle : BaseCircle
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{
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public RimHitCircle(CirclePiece piece)
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@ -170,8 +143,8 @@ namespace osu.Desktop.VisualTests.Tests
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(SYMBOL_SIZE),
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BorderThickness = SYMBOL_BORDER,
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Size = new Vector2(CirclePiece.SYMBOL_SIZE),
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BorderThickness = CirclePiece.SYMBOL_BORDER,
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BorderColour = Color4.White,
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Masking = true,
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Children = new[]
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@ -195,10 +168,6 @@ namespace osu.Desktop.VisualTests.Tests
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private abstract class BaseCircle : Container
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{
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protected const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
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protected const float SYMBOL_BORDER = 8;
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protected const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
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protected readonly CirclePiece Piece;
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protected BaseCircle(CirclePiece piece)
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@ -6,6 +6,7 @@ using osu.Framework.Screens.Testing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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using osu.Game.Modes.Taiko.UI;
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namespace osu.Desktop.VisualTests.Tests
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@ -22,6 +23,15 @@ namespace osu.Desktop.VisualTests.Tests
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AddButton("Hit!", addHitJudgement);
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AddButton("Miss :(", addMissJudgement);
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AddButton("Centre", () =>
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{
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playfield.Add(new DrawableCentreHit(new Hit
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{
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StartTime = Time.Current + 1000,
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PreEmpt = 1000,
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IsStrong = false
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}));
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});
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Add(playfield = new TaikoPlayfield
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{
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@ -0,0 +1,49 @@
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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/// <summary>
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/// A circle piece used for centre hits.
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/// </summary>
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public class CentreHitCirclePiece : Container
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{
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private CirclePiece circle;
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public CentreHitCirclePiece(CirclePiece piece)
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{
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Add(circle = piece);
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circle.Add(new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(CirclePiece.SYMBOL_INNER_SIZE),
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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}
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});
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circle.AccentColour = colours.PinkDarker;
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}
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}
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}
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17
osu.Game.Modes.Taiko/Objects/Drawable/DrawableCentreHit.cs
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17
osu.Game.Modes.Taiko/Objects/Drawable/DrawableCentreHit.cs
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@ -0,0 +1,17 @@
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using System.Collections.Generic;
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableCentreHit : DrawableHit
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{
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protected override List<Key> HitKeys { get; } = new List<Key>(new Key[] { Key.F, Key.J });
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public DrawableCentreHit(Hit hit)
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: base(hit)
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{
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Add(new CentreHitCirclePiece(new CirclePiece()));
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}
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}
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}
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@ -2,6 +2,9 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Input;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using System;
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@ -16,6 +19,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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/// </summary>
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protected abstract List<Key> HitKeys { get; }
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protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
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private readonly Hit hit;
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/// <summary>
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@ -23,10 +28,18 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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/// </summary>
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private bool validKeyPressed;
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private Container bodyContainer;
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protected DrawableHit(Hit hit)
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: base(hit)
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{
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this.hit = hit;
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AddInternal(bodyContainer = new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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});
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}
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protected override void CheckJudgement(bool userTriggered)
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@ -63,5 +76,26 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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return UpdateJudgement(true);
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}
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protected override void UpdateState(ArmedState state)
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{
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switch (State)
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{
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case ArmedState.Idle:
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break;
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case ArmedState.Miss:
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bodyContainer.FadeOut(100);
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break;
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case ArmedState.Hit:
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bodyContainer.ScaleTo(0.8f, 400, EasingTypes.OutQuad);
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bodyContainer.FadeOut(600, EasingTypes.OutQuint);
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bodyContainer.MoveToY(-200, 250, EasingTypes.Out);
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bodyContainer.Delay(250);
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bodyContainer.MoveToY(0, 500, EasingTypes.In);
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break;
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}
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}
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}
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}
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@ -0,0 +1,17 @@
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using System.Collections.Generic;
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using OpenTK.Input;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableStrongCentreHit : DrawableStrongHit
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{
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protected override List<Key> HitKeys { get; } = new List<Key>(new Key[] { Key.F, Key.J });
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public DrawableStrongCentreHit(Hit hit)
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: base(hit)
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{
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Add(new CentreHitCirclePiece(new StrongCirclePiece()));
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}
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}
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}
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@ -52,7 +52,10 @@
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<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\Drawable\CentreHitCirclePiece.cs" />
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<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
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<Compile Include="Objects\Drawable\DrawableHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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