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fdd17c1575
Also using FontAwesome for now to enforce the same size, because otherwise you have to mess around with sprites + the custom graphics. This will all be changed when sprites are fixed to maintain aspect ratios and when glow/border use relative axes. |
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.. | ||
Drawable | ||
Bash.cs | ||
DrumRoll.cs | ||
DrumRollTick.cs | ||
Hit.cs | ||
TaikoHitObject.cs |