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Add TODO.
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@ -62,6 +62,7 @@ namespace osu.Game.Modes.Taiko.Objects
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Velocity = timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier / 1000;
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TickTimeDistance = timing.BeatLengthAt(StartTime);
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//TODO: move this to legacy conversion code to allow for direct division without special case.
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if (difficulty.SliderTickRate == 3)
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TickTimeDistance /= 3;
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else
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@ -100,4 +101,4 @@ namespace osu.Game.Modes.Taiko.Objects
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return ret;
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}
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}
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}
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}
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