mirror of
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Merge remote-tracking branch 'origin/master' into taiko_bash_drawable
Conflicts: osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
This commit is contained in:
commit
a7cea811f4
@ -1 +1 @@
|
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Subproject commit f85c594c182db2b01233e29ca52639b7baa00402
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Subproject commit 2d8a6c1699ff1acd3915fc28e8906dabf1b145a3
|
212
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
Normal file
212
osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
Normal file
@ -0,0 +1,212 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Screens.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseTaikoHitObjects : TestCase
|
||||
{
|
||||
public override string Description => "Taiko hit objects";
|
||||
|
||||
private bool kiai;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
AddToggle("Kiai", b =>
|
||||
{
|
||||
kiai = !kiai;
|
||||
Reset();
|
||||
});
|
||||
|
||||
Add(new CentreHitCircle(new CirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(100, 100)
|
||||
});
|
||||
|
||||
Add(new CentreHitCircle(new AccentedCirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(350, 100)
|
||||
});
|
||||
|
||||
Add(new RimHitCircle(new CirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(100, 300)
|
||||
});
|
||||
|
||||
Add(new RimHitCircle(new AccentedCirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(350, 300)
|
||||
});
|
||||
|
||||
Add(new SwellCircle(new CirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(100, 500)
|
||||
});
|
||||
|
||||
Add(new SwellCircle(new AccentedCirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Position = new Vector2(350, 500)
|
||||
});
|
||||
|
||||
Add(new DrumRollCircle(new CirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Width = 250,
|
||||
Position = new Vector2(575, 100)
|
||||
});
|
||||
|
||||
Add(new DrumRollCircle(new AccentedCirclePiece()
|
||||
{
|
||||
KiaiMode = kiai
|
||||
})
|
||||
{
|
||||
Width = 250,
|
||||
Position = new Vector2(575, 300)
|
||||
});
|
||||
}
|
||||
|
||||
private class SwellCircle : BaseCircle
|
||||
{
|
||||
public SwellCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
Piece.Add(new TextAwesome
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
TextSize = SYMBOL_INNER_SIZE,
|
||||
Icon = FontAwesome.fa_asterisk,
|
||||
Shadow = false
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
|
||||
private class DrumRollCircle : BaseCircle
|
||||
{
|
||||
public DrumRollCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.YellowDark;
|
||||
}
|
||||
}
|
||||
|
||||
private class CentreHitCircle : BaseCircle
|
||||
{
|
||||
public CentreHitCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
Piece.Add(new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(SYMBOL_INNER_SIZE),
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.PinkDarker;
|
||||
}
|
||||
}
|
||||
|
||||
private class RimHitCircle : BaseCircle
|
||||
{
|
||||
public RimHitCircle(CirclePiece piece)
|
||||
: base(piece)
|
||||
{
|
||||
Piece.Add(new CircularContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(SYMBOL_SIZE),
|
||||
BorderThickness = SYMBOL_BORDER,
|
||||
BorderColour = Color4.White,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
Piece.AccentColour = colours.BlueDarker;
|
||||
}
|
||||
}
|
||||
|
||||
private abstract class BaseCircle : Container
|
||||
{
|
||||
protected const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
|
||||
protected const float SYMBOL_BORDER = 8;
|
||||
protected const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
|
||||
|
||||
protected readonly CirclePiece Piece;
|
||||
|
||||
protected BaseCircle(CirclePiece piece)
|
||||
{
|
||||
Piece = piece;
|
||||
|
||||
Add(Piece);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -194,6 +194,7 @@
|
||||
<Compile Include="Tests\TestCaseReplay.cs" />
|
||||
<Compile Include="Tests\TestCaseScoreCounter.cs" />
|
||||
<Compile Include="Tests\TestCaseTabControl.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoHitObjects.cs" />
|
||||
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
||||
<Compile Include="Tests\TestCaseTextAwesome.cs" />
|
||||
<Compile Include="Tests\TestCasePlaySongSelect.cs" />
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Modes.Osu
|
||||
createAutoReplay();
|
||||
}
|
||||
|
||||
internal class LegacyReplayFrameComparer : IComparer<LegacyReplayFrame>
|
||||
private class LegacyReplayFrameComparer : IComparer<LegacyReplayFrame>
|
||||
{
|
||||
public int Compare(LegacyReplayFrame f1, LegacyReplayFrame f2)
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
@ -16,6 +17,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
RelativePositionAxes = Axes.X;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
CreateCircle()
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -42,5 +48,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
|
||||
{
|
||||
UpdateScrollPosition(Time.Current);
|
||||
}
|
||||
|
||||
protected abstract CirclePiece CreateCircle();
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,25 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of circle piece which is drawn at a higher scale as an "accent".
|
||||
/// </summary>
|
||||
public class AccentedCirclePiece : CirclePiece
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount to scale up the base circle to show it as an "accented" piece.
|
||||
/// </summary>
|
||||
private const float accent_scale = 1.5f;
|
||||
|
||||
public AccentedCirclePiece()
|
||||
{
|
||||
SymbolContainer.Scale = new Vector2(accent_scale);
|
||||
}
|
||||
|
||||
public override Vector2 Size => new Vector2(base.Size.X, base.Size.Y * accent_scale);
|
||||
}
|
||||
}
|
156
osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
Normal file
156
osu.Game.Modes.Taiko/Objects/Drawable/Pieces/CirclePiece.cs
Normal file
@ -0,0 +1,156 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
|
||||
{
|
||||
/// <summary>
|
||||
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
|
||||
/// <para>
|
||||
/// The body of this piece will overshoot its parent by <see cref="CirclePiece.Height"/> to form
|
||||
/// a rounded (_[-Width-]_) figure such that a regular "circle" is the result of a parent with Width = 0.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public class CirclePiece : Container
|
||||
{
|
||||
private Color4 accentColour;
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return accentColour; }
|
||||
set
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
innerBackground.Colour = AccentColour;
|
||||
|
||||
triangles.ColourLight = AccentColour;
|
||||
triangles.ColourDark = AccentColour.Darken(0.1f);
|
||||
|
||||
resetEdgeEffects();
|
||||
}
|
||||
}
|
||||
|
||||
private bool kiaiMode;
|
||||
/// <summary>
|
||||
/// Whether Kiai mode effects are enabled for this circle piece.
|
||||
/// </summary>
|
||||
public bool KiaiMode
|
||||
{
|
||||
get { return kiaiMode; }
|
||||
set
|
||||
{
|
||||
kiaiMode = value;
|
||||
|
||||
resetEdgeEffects();
|
||||
}
|
||||
}
|
||||
|
||||
public override Anchor Origin
|
||||
{
|
||||
get { return Anchor.CentreLeft; }
|
||||
set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
|
||||
}
|
||||
|
||||
protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
|
||||
protected readonly Container SymbolContainer;
|
||||
|
||||
private readonly Container innerLayer;
|
||||
private readonly Container innerCircleContainer;
|
||||
private readonly Box innerBackground;
|
||||
private readonly Triangles triangles;
|
||||
|
||||
public CirclePiece()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = TaikoHitObject.CIRCLE_RADIUS * 2;
|
||||
|
||||
// The "inner layer" is the body of the CirclePiece that overshoots it by Height/2 px on both sides
|
||||
AddInternal(innerLayer = new Container
|
||||
{
|
||||
Name = "Inner Layer",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
innerCircleContainer = new CircularContainer
|
||||
{
|
||||
Name = "Inner Circle",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Children = new Framework.Graphics.Drawable[]
|
||||
{
|
||||
innerBackground = new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
triangles = new Triangles
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
},
|
||||
new CircularContainer
|
||||
{
|
||||
Name = "Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 8,
|
||||
BorderColour = Color4.White,
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
}
|
||||
},
|
||||
SymbolContainer = new Container
|
||||
{
|
||||
Name = "Symbol",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// Add the overshoot to compensate for corner radius
|
||||
innerLayer.Width = DrawWidth + DrawHeight;
|
||||
}
|
||||
|
||||
private void resetEdgeEffects()
|
||||
{
|
||||
innerCircleContainer.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = AccentColour,
|
||||
Radius = KiaiMode ? 50 : 8
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -53,11 +53,13 @@
|
||||
<Compile Include="Judgements\TaikoJudgement.cs" />
|
||||
<Compile Include="Judgements\TaikoHitResult.cs" />
|
||||
<Compile Include="Objects\Bash.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\AccentedCirclePiece.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableBash.cs" />
|
||||
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
|
||||
<Compile Include="Objects\DrumRoll.cs" />
|
||||
<Compile Include="Objects\DrumRollTick.cs" />
|
||||
<Compile Include="Objects\Hit.cs" />
|
||||
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
|
||||
<Compile Include="TaikoDifficultyCalculator.cs" />
|
||||
<Compile Include="Objects\TaikoHitObject.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Database
|
||||
|
||||
using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize))
|
||||
using (var reader = new StreamReader(lzma))
|
||||
score.Replay = new LegacyReplay(reader);
|
||||
score.Replay = score.CreateLegacyReplayFrom(reader);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -46,13 +46,13 @@ namespace osu.Game.Modes
|
||||
}
|
||||
}
|
||||
|
||||
public override ReplayInputHandler GetInputHandler() => new LegacyReplayInputHandler(Frames);
|
||||
public override ReplayInputHandler CreateInputHandler() => new LegacyReplayInputHandler(Frames);
|
||||
|
||||
/// <summary>
|
||||
/// The ReplayHandler will take a replay and handle the propagation of updates to the input stack.
|
||||
/// It handles logic of any frames which *must* be executed.
|
||||
/// </summary>
|
||||
public class LegacyReplayInputHandler : ReplayInputHandler
|
||||
protected class LegacyReplayInputHandler : ReplayInputHandler
|
||||
{
|
||||
private readonly List<LegacyReplayFrame> replayContent;
|
||||
|
||||
@ -163,7 +163,7 @@ namespace osu.Game.Modes
|
||||
return currentTime = time;
|
||||
}
|
||||
|
||||
private class ReplayMouseState : MouseState
|
||||
protected class ReplayMouseState : MouseState
|
||||
{
|
||||
public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list)
|
||||
{
|
||||
@ -172,7 +172,7 @@ namespace osu.Game.Modes
|
||||
}
|
||||
}
|
||||
|
||||
private class ReplayKeyboardState : KeyboardState
|
||||
protected class ReplayKeyboardState : KeyboardState
|
||||
{
|
||||
public ReplayKeyboardState(List<Key> keys)
|
||||
{
|
||||
@ -182,7 +182,7 @@ namespace osu.Game.Modes
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum LegacyButtonState
|
||||
protected enum LegacyButtonState
|
||||
{
|
||||
None = 0,
|
||||
Left1 = 1,
|
||||
@ -192,7 +192,7 @@ namespace osu.Game.Modes
|
||||
Smoke = 16
|
||||
}
|
||||
|
||||
public class LegacyReplayFrame
|
||||
protected class LegacyReplayFrame
|
||||
{
|
||||
public Vector2 Position => new Vector2(MouseX, MouseY);
|
||||
|
||||
|
@ -157,7 +157,7 @@ namespace osu.Game.Modes.Mods
|
||||
|
||||
public void Apply(HitRenderer<T> hitRenderer)
|
||||
{
|
||||
hitRenderer.InputManager.ReplayInputHandler = CreateReplayScore(hitRenderer.Beatmap)?.Replay?.GetInputHandler();
|
||||
hitRenderer.InputManager.ReplayInputHandler = CreateReplayScore(hitRenderer.Beatmap)?.Replay?.CreateInputHandler();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,6 @@ namespace osu.Game.Modes
|
||||
{
|
||||
public abstract class Replay
|
||||
{
|
||||
public virtual ReplayInputHandler GetInputHandler() => null;
|
||||
public virtual ReplayInputHandler CreateInputHandler() => null;
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using Newtonsoft.Json;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes.Mods;
|
||||
using osu.Game.Users;
|
||||
using System.IO;
|
||||
|
||||
namespace osu.Game.Modes.Scoring
|
||||
{
|
||||
@ -43,6 +44,13 @@ namespace osu.Game.Modes.Scoring
|
||||
[JsonProperty(@"date")]
|
||||
public DateTime Date;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy replay which is read from a stream.
|
||||
/// </summary>
|
||||
/// <param name="reader">The stream reader.</param>
|
||||
/// <returns>The replay.</returns>
|
||||
public virtual Replay CreateLegacyReplayFrom(StreamReader reader) => new LegacyReplay(reader);
|
||||
|
||||
// [JsonProperty(@"count50")] 0,
|
||||
//[JsonProperty(@"count100")] 0,
|
||||
//[JsonProperty(@"count300")] 100,
|
||||
|
@ -126,7 +126,7 @@ namespace osu.Game
|
||||
|
||||
Beatmap.Value = BeatmapDatabase.GetWorkingBeatmap(s.Beatmap);
|
||||
|
||||
menu.Push(new PlayerLoader(new Player { ReplayInputHandler = s.Replay.GetInputHandler() }));
|
||||
menu.Push(new PlayerLoader(new Player { ReplayInputHandler = s.Replay.CreateInputHandler() }));
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -160,7 +160,7 @@
|
||||
<Compile Include="Overlays\Notifications\ProgressCompletionNotification.cs" />
|
||||
<Compile Include="Overlays\Notifications\ProgressNotification.cs" />
|
||||
<Compile Include="Overlays\Notifications\SimpleNotification.cs" />
|
||||
<Compile Include="Overlays\Options\OptionDropDown.cs" />
|
||||
<Compile Include="Overlays\Options\OptionDropdown.cs" />
|
||||
<Compile Include="Overlays\Options\OptionLabel.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuDropdown.cs" />
|
||||
<Compile Include="Overlays\Options\OptionsFooter.cs" />
|
||||
@ -320,7 +320,7 @@
|
||||
<Compile Include="Overlays\Options\OptionTextBox.cs" />
|
||||
<Compile Include="Overlays\Options\OptionSlider.cs" />
|
||||
<Compile Include="Configuration\ProgressBarType.cs" />
|
||||
<Compile Include="Overlays\Options\OptionEnumDropDown.cs" />
|
||||
<Compile Include="Overlays\Options\OptionEnumDropdown.cs" />
|
||||
<Compile Include="Configuration\RankingType.cs" />
|
||||
<Compile Include="Configuration\ScoreMeterType.cs" />
|
||||
<Compile Include="Configuration\ReleaseStream.cs" />
|
||||
@ -396,4 +396,4 @@
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user