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Make CirclePiece use relative width (leaving length control to DrawableDrumRoll).

This commit is contained in:
smoogipooo 2017-03-24 20:09:58 +09:00
parent fdd17c1575
commit 2ee68ae75a
2 changed files with 5 additions and 4 deletions

View File

@ -81,19 +81,19 @@ namespace osu.Desktop.VisualTests.Tests
Add(new DrumRollCircle(new CirclePiece()
{
Width = 250,
KiaiMode = kiai
})
{
Width = 250,
Position = new Vector2(575, 100)
});
Add(new DrumRollCircle(new AccentedCirclePiece()
{
Width = 250,
KiaiMode = kiai
})
{
Width = 250,
Position = new Vector2(575, 300)
});
}

View File

@ -14,8 +14,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// <para>
/// The body of this piece will overshoot it by <see cref="CirclePiece.Height"/> to form
/// a rounded (_[-Width-]_) figure such that a regular "circle" is the result of setting Width to 0.
/// The body of this piece will overshoot its parent by <see cref="CirclePiece.Height"/> to form
/// a rounded (_[-Width-]_) figure such that a regular "circle" is the result of a parent with Width = 0.
/// </para>
/// </summary>
public class CirclePiece : Container
@ -71,6 +71,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
public CirclePiece()
{
RelativeSizeAxes = Axes.X;
Height = TaikoHitObject.CIRCLE_RADIUS * 2;
// The "inner layer" is the body of the CirclePiece that overshoots it by Height/2 px on both sides