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osu-lazer/osu.Game.Modes.Taiko/Objects
smoogipooo 5bd9147661 Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves.
CreateCircle() lends itself to a few issues:
- It can't be used for drum roll ticks unless it returned a Container instead, at which point the method loses its meaning, and I would rather that constructed in the ctor.
- Writing `return Accented ? new AccentedCirclePiece() : new CirclePiece()` in two places as the body of this method feels wrong - it's something I would expect to be taken care of in the base DrawableTaikoHitObject, but that leads back to #1.
- Swells don't have an AccentedCirclePiece, so #2 becomes more problematic.
2017-03-25 20:53:45 +09:00
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Drawable Remove CreateCircle() - hitobjects should handle the addition of this to their hierarchy themselves. 2017-03-25 20:53:45 +09:00
Bash.cs A bit more protection. 2017-03-22 01:35:39 +09:00
DrumRoll.cs Merge branch 'master' into taiko_drumroll_drawable 2017-03-23 17:55:08 +09:00
DrumRollTick.cs Remove Type. 2017-03-20 13:02:52 +09:00
Hit.cs Add Hit class, make TaikoHitObject abstract. 2017-03-23 11:21:45 +09:00
TaikoHitObject.cs Rename finisher -> accented. 2017-03-24 11:09:01 +09:00