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Rename finisher -> accented.

This commit is contained in:
smoogipooo 2017-03-25 20:30:26 +09:00
parent 73d2f91086
commit be4ab13f4d
2 changed files with 4 additions and 4 deletions

View File

@ -8,7 +8,7 @@ using osu.Framework.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public abstract class DrawableHitFinisher : DrawableHit
public abstract class DrawableAccentedHit : DrawableHit
{
/// <summary>
/// The lenience for the second key press.
@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
private double firstHitTime;
private Key firstHitKey;
protected DrawableHitFinisher(Hit hit)
protected DrawableAccentedHit(Hit hit)
: base(hit)
{
}
@ -70,7 +70,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
return false;
// If we're not holding the first key down still, assume the intention
// was not to hit the finisher with both keys simultaneously
// was not to hit the accented hit with both keys simultaneously
if (!state.Keyboard.Keys.Contains(firstHitKey))
return false;

View File

@ -53,7 +53,7 @@
<Compile Include="Judgements\TaikoJudgement.cs" />
<Compile Include="Judgements\TaikoHitResult.cs" />
<Compile Include="Objects\Drawable\DrawableHit.cs" />
<Compile Include="Objects\Drawable\DrawableHitFinisher.cs" />
<Compile Include="Objects\Drawable\DrawableAccentedHit.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
<Compile Include="Objects\Bash.cs" />
<Compile Include="Objects\Drawable\Pieces\AccentedCirclePiece.cs" />