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Rename finisher -> accented.
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@ -8,7 +8,7 @@ using osu.Framework.Input;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public abstract class DrawableHitFinisher : DrawableHit
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public abstract class DrawableAccentedHit : DrawableHit
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{
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/// <summary>
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/// The lenience for the second key press.
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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private double firstHitTime;
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private Key firstHitKey;
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protected DrawableHitFinisher(Hit hit)
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protected DrawableAccentedHit(Hit hit)
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: base(hit)
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{
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}
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@ -70,7 +70,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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return false;
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// If we're not holding the first key down still, assume the intention
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// was not to hit the finisher with both keys simultaneously
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// was not to hit the accented hit with both keys simultaneously
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if (!state.Keyboard.Keys.Contains(firstHitKey))
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return false;
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@ -53,7 +53,7 @@
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\Drawable\DrawableHit.cs" />
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<Compile Include="Objects\Drawable\DrawableHitFinisher.cs" />
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<Compile Include="Objects\Drawable\DrawableAccentedHit.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Bash.cs" />
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<Compile Include="Objects\Drawable\Pieces\AccentedCirclePiece.cs" />
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