diff --git a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableHitFinisher.cs b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableAccentedHit.cs similarity index 89% rename from osu.Game.Modes.Taiko/Objects/Drawable/DrawableHitFinisher.cs rename to osu.Game.Modes.Taiko/Objects/Drawable/DrawableAccentedHit.cs index 3f7361b62c..e251daae7d 100644 --- a/osu.Game.Modes.Taiko/Objects/Drawable/DrawableHitFinisher.cs +++ b/osu.Game.Modes.Taiko/Objects/Drawable/DrawableAccentedHit.cs @@ -8,7 +8,7 @@ using osu.Framework.Input; namespace osu.Game.Modes.Taiko.Objects.Drawable { - public abstract class DrawableHitFinisher : DrawableHit + public abstract class DrawableAccentedHit : DrawableHit { /// /// The lenience for the second key press. @@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable private double firstHitTime; private Key firstHitKey; - protected DrawableHitFinisher(Hit hit) + protected DrawableAccentedHit(Hit hit) : base(hit) { } @@ -70,7 +70,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable return false; // If we're not holding the first key down still, assume the intention - // was not to hit the finisher with both keys simultaneously + // was not to hit the accented hit with both keys simultaneously if (!state.Keyboard.Keys.Contains(firstHitKey)) return false; diff --git a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj index fcabccc9ca..d6b2fb6364 100644 --- a/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj +++ b/osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj @@ -53,7 +53,7 @@ - +