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mirror of https://github.com/ppy/osu.git synced 2025-01-28 21:23:04 +08:00

Add drawable Swell.

This commit is contained in:
smoogipooo 2017-03-28 15:05:45 +09:00
parent 2211c08441
commit 3f6b17c0bf
6 changed files with 166 additions and 25 deletions

View File

@ -62,7 +62,7 @@ namespace osu.Desktop.VisualTests.Tests
Position = new Vector2(350, 300)
});
Add(new SwellCircle(new CirclePiece()
Add(new SwellCirclePiece(new CirclePiece
{
KiaiMode = kiai
})
@ -70,7 +70,7 @@ namespace osu.Desktop.VisualTests.Tests
Position = new Vector2(100, 500)
});
Add(new SwellCircle(new StrongCirclePiece()
Add(new SwellCirclePiece(new StrongCirclePiece
{
KiaiMode = kiai
})
@ -97,28 +97,6 @@ namespace osu.Desktop.VisualTests.Tests
});
}
private class SwellCircle : BaseCircle
{
public SwellCircle(CirclePiece piece)
: base(piece)
{
Piece.Add(new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = SYMBOL_INNER_SIZE,
Icon = FontAwesome.fa_asterisk,
Shadow = false
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Piece.AccentColour = colours.YellowDark;
}
}
private class DrumRollCircle : BaseCircle
{
public DrumRollCircle(CirclePiece piece)

View File

@ -6,6 +6,7 @@ using osu.Framework.Screens.Testing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests
@ -22,6 +23,7 @@ namespace osu.Desktop.VisualTests.Tests
AddButton("Hit!", addHitJudgement);
AddButton("Miss :(", addMissJudgement);
AddButton("Swell", addSwell);
Add(playfield = new TaikoPlayfield
{
@ -60,6 +62,16 @@ namespace osu.Desktop.VisualTests.Tests
});
}
private void addSwell()
{
playfield.Add(new DrawableSwell(new Swell
{
StartTime = Time.Current + 1000,
EndTime = Time.Current + 5000,
PreEmpt = 1000
}));
}
private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
{
public DrawableTestHit(TaikoHitObject hitObject)

View File

@ -1,15 +1,30 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Game.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableSwell : DrawableTaikoHitObject
{
private const float target_ring_thick_border = 4f;
private const float target_ring_thin_border = 1f;
private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.35f;
/// <summary>
/// The amount of times the user has hit this swell.
/// </summary>
@ -17,10 +32,94 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
private readonly Swell swell;
private readonly Container bodyContainer;
private readonly CircularContainer targetRing;
private readonly CircularContainer innerRing;
public DrawableSwell(Swell swell)
: base(swell)
{
this.swell = swell;
Children = new Framework.Graphics.Drawable[]
{
bodyContainer = new Container
{
Children = new Framework.Graphics.Drawable[]
{
innerRing = new CircularContainer
{
Name = "Inner ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
Masking = true,
Children = new []
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = inner_ring_alpha,
}
}
},
targetRing = new CircularContainer
{
Name = "Target ring (thick border)",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
Masking = true,
BorderThickness = target_ring_thick_border,
Children = new Framework.Graphics.Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
new CircularContainer
{
Name = "Target ring (thin border)",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = target_ring_thin_border,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
}
}
},
new SwellCirclePiece(new CirclePiece())
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
innerRing.Colour = colours.YellowDark;
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
protected override void LoadComplete()
{
base.LoadComplete();
LifetimeEnd = swell.EndTime + HitObject.PreEmpt;
targetRing.Delay(HitObject.StartTime - Time.Current).ScaleTo(target_ring_scale, 600, EasingTypes.OutQuint);
}
protected override void CheckJudgement(bool userTriggered)
@ -32,6 +131,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
userHits++;
innerRing.FadeTo(1);
innerRing.FadeTo(inner_ring_alpha, 500, EasingTypes.OutQuint);
innerRing.ScaleTo(1f + (target_ring_scale - 1) * userHits / swell.RequiredHits, 1200, EasingTypes.OutElastic);
if (userHits == swell.RequiredHits)
{
Judgement.Result = HitResult.Hit;
@ -55,6 +158,18 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Idle:
break;
case ArmedState.Miss:
bodyContainer.FadeOut(100);
break;
case ArmedState.Hit:
bodyContainer.ScaleTo(1.2f, 400, EasingTypes.OutQuad);
bodyContainer.FadeOut(600, EasingTypes.OutQuint);
break;
}
}
protected override void UpdateScrollPosition(double time)

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@ -0,0 +1,35 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
public class SwellCirclePiece : Container
{
private readonly CirclePiece circle;
public SwellCirclePiece(CirclePiece piece)
{
Add(circle = piece);
circle.Add(new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = CirclePiece.SYMBOL_INNER_SIZE,
Icon = FontAwesome.fa_asterisk,
Shadow = false
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circle.AccentColour = colours.YellowDark;
}
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Modes.Taiko.Objects
/// <summary>
/// The number of hits required to complete the swell successfully.
/// </summary>
public int RequiredHits { get; protected set; }
public int RequiredHits { get; protected set; } = 10;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{

View File

@ -57,6 +57,7 @@
<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
<Compile Include="Objects\Drawable\DrawableSwell.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
<Compile Include="Objects\Drawable\Pieces\SwellCirclePiece.cs" />
<Compile Include="Objects\DrumRoll.cs" />
<Compile Include="Objects\DrumRollTick.cs" />
<Compile Include="Objects\Hit.cs" />