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Commit Graph

106 Commits

Author SHA1 Message Date
Dean Herbert
a012105dac Fix editor quick delete being triggerable from left mouse button
Closes https://github.com/ppy/osu/issues/10629.
2020-11-10 16:54:37 +09:00
Dean Herbert
d19b799f44 Invert boolean logic 2020-11-04 17:53:03 +09:00
Dean Herbert
9f333ac58a Add the ability to delete slider control points using shift+right click
Closes https://github.com/ppy/osu/issues/10672.

In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Bartłomiej Dach
003994ab75 Bind UpdateVisibility() directly to source of truth 2020-10-31 13:54:02 +01:00
Bartłomiej Dach
202fe09306 Group selection actions back up in SelectionHandler 2020-10-28 22:06:48 +01:00
Dean Herbert
681e88af40
Merge branch 'master' into editor-fix-button-states-after-paste 2020-10-09 20:51:09 +09:00
Dean Herbert
3838f405dd Fix missed usages 2020-10-09 18:50:05 +09:00
Dean Herbert
afed832b19 Tidy up EditorBeatmap slightly 2020-10-08 18:06:49 +09:00
Dean Herbert
ef092de9ba Add missing UpdateHitObject calls and move local to usages (not via bindables) 2020-10-08 18:04:07 +09:00
Dean Herbert
a4e9c85333 Trigger a hitobject update after blueprint drag ends 2020-09-28 15:37:06 +09:00
Dean Herbert
51cc644b7b
Fix set access to SelectionHandler
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2020-09-25 17:42:49 +09:00
Dean Herbert
0f8551e9ea Merge branch 'editor-ternary-states' into new-combo-toggle 2020-09-25 15:36:33 +09:00
Dean Herbert
a6adf8334e Use existing method to update combo state of selection 2020-09-25 14:19:35 +09:00
Dean Herbert
e009264f10 Add new combo toggle to main composer interface 2020-09-25 14:10:30 +09:00
Dean Herbert
44be0ab762 Add basic osu! object to object snapping 2020-09-24 16:24:35 +09:00
Dean Herbert
81f30cd264 Select blueprint if object is already selected at the point of adding 2020-09-12 21:23:11 +09:00
Dean Herbert
22e6df02b6 Fix editor selected hitobjects containing the selection up to five times 2020-09-11 20:27:07 +09:00
Dean Herbert
c3123bf117 Rename drag blueprint selection method for discoverability 2020-09-08 17:22:59 +09:00
Dan Balasescu
288c0402ee
Merge branch 'master' into editor-show-selected-count 2020-07-17 18:00:35 +09:00
Dean Herbert
ea6f257dc2 Add a display of count of selected objects in editor 2020-07-17 17:48:27 +09:00
Dean Herbert
222a22182e Fix double-click incorrectly firing across disparate targets 2020-07-17 17:03:57 +09:00
Dan Balasescu
fd9ac3503f
Merge branch 'master' into fix-editor-drag-selection-while-playing 2020-06-23 21:56:31 +09:00
smoogipoo
e7238e25f9 Fix exception when dragging after deleting object 2020-06-23 20:36:09 +09:00
Dean Herbert
a5eac716ec Make work for all editors based on track running state 2020-06-23 18:42:56 +09:00
Dean Herbert
abe07b742e Fix drag scroll in editor timeline no longer working correctly 2020-06-14 13:20:58 +09:00
Dean Herbert
9a060cfb3a Allow drag selections to occur from outside the playfield 2020-05-27 20:44:15 +09:00
Dean Herbert
d18eb663b1 Add tweening seek support to EditorClock 2020-05-22 16:47:52 +09:00
Dean Herbert
dd09d7830d Cache and resolve editor clock as EditorClock in all cases 2020-05-22 16:44:06 +09:00
Dean Herbert
8a47e2431b Move distance snap grid implementation to OsuHitObjectComposer 2020-05-21 17:13:22 +09:00
Dean Herbert
c46bfc2532 Create SnapResult class to hold various snapping results 2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38 Change snapping to be screen space coordinate based 2020-05-20 21:00:29 +09:00
smoogipoo
cebc0fc046 Attempt to fix multiple selection movements 2020-04-27 20:35:24 +09:00
smoogipoo
4ebb28d3e7 wip 2020-04-23 17:52:54 +09:00
smoogipoo
575b061dd7 Add change state support to more editor components 2020-04-09 22:02:42 +09:00
smoogipoo
958c891d15 Update with framework-side bindable list changes 2020-02-17 15:06:14 +09:00
Dan Balasescu
28cf5c7a59 Add accessor 2020-02-10 14:28:43 +09:00
Dean Herbert
56a091674b Add placement display to timeline 2020-02-07 18:04:10 +09:00
Dean Herbert
8e2159e4eb Ensure selection tool correctly matches selection state
- When a selection is made (via the timeline) the selection tool should become the select tool.
- When the selection tool is changed to anything *but* the select tool, the selection should be cleared.
2020-01-28 15:13:12 +09:00
smoogipoo
811ddb02a4 General refactoring 2020-01-24 17:50:36 +09:00
smoogipoo
28727bbafd Fix crash when deselecting via ctrl+click 2020-01-24 17:30:37 +09:00
Dean Herbert
9d90799447 Remove useless container 2020-01-23 16:20:42 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
c76f76e5aa Fix being able to drag out of the blueprint intending to be moved 2020-01-23 14:30:25 +09:00
Dean Herbert
aa1a226ab7 Remove unused ScreenSpaceStartPosition field 2020-01-23 14:30:25 +09:00
Dean Herbert
cb6e7425ae Make dragbox stateful to fix blueprint movement 2020-01-23 14:30:25 +09:00
Dean Herbert
8a7f7c5e46 Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework 2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
Dean Herbert
c88bdbd4a0 Share selected hitobjects across multiple blueprint containers 2020-01-21 20:46:39 +09:00
Dean Herbert
a888d148b6 Remove remaining cast 2020-01-21 18:01:10 +09:00