chayleaf
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3e91d30825
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move StrongNestedHit OnKilled to DrawableStrongNestedHit
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2023-07-15 22:33:16 +07:00 |
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ekrctb
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11e1b22bf5
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Move MaximumJudgementOffset to HitObject
We want to access this property for computing lifetime
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2023-01-19 21:23:55 +09:00 |
|
Dan Balasescu
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7bc8908ca9
|
Partial everything
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2022-11-27 00:00:27 +09:00 |
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Bartłomiej Dach
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7379f6fe20
|
Merge branch 'master' into argon-taiko
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2022-11-12 01:56:30 +09:00 |
|
Dan Balasescu
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f25a8ee4a6
|
Merge branch 'master' into taiko-tick-trackiung
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2022-11-11 15:41:06 +09:00 |
|
Dean Herbert
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1aa0e40f2f
|
Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
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Dean Herbert
|
c908969d9b
|
Rename ISkinComponent to ISkinLookup
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2022-11-09 17:46:43 +09:00 |
|
Dean Herbert
|
938a8f865b
|
Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad)
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
|
1975385cc7
|
Move first tick tracking logic inside TickPiece
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2022-11-07 15:26:34 +09:00 |
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sw1tchbl4d3
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0cffbb7562
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Clamp LifetimeStart of HitObject 's to their judgement windows
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2022-09-27 16:54:24 +02:00 |
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Dan Balasescu
|
f8830c6850
|
Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
|
Bartłomiej Dach
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c6adbdd46f
|
Fix drum rolls nested objects not applying min result on kill
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2022-01-16 17:53:37 +01:00 |
|
smoogipoo
|
f9d5abff8a
|
Update with keybinding changes
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2021-09-16 18:26:12 +09:00 |
|
Bartłomiej Dach
|
370f56eadb
|
Make strong hit DHOs public for pool registration
|
2020-12-20 18:02:34 +01:00 |
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Bartłomiej Dach
|
ae6dedacaf
|
Implement nested strong hit application
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2020-12-20 16:26:39 +01:00 |
|
Bartłomiej Dach
|
3bd4279589
|
Implement drum roll tick application
|
2020-12-20 16:26:39 +01:00 |
|
Bartłomiej Dach
|
512549b4ea
|
Rename DrawableTaikoStrong{-> able}HitObject
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2020-12-14 21:47:31 +01:00 |
|
Bartłomiej Dach
|
091b08b507
|
Scope drawable nested hits more closely to models
|
2020-12-13 14:38:16 +01:00 |
|
Bartłomiej Dach
|
4d444df6b3
|
Rename DHO CreateStrong{-> Nested}Hit
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2020-12-13 13:08:32 +01:00 |
|
Bartłomiej Dach
|
b1635ecd16
|
Reflect can-be-strong split in DHO structure
|
2020-12-13 13:08:30 +01:00 |
|
Bartłomiej Dach
|
1ddc896b76
|
Rename Strong{-> Nested}HitObject
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2020-12-13 12:34:14 +01:00 |
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ekrctb
|
c70b13ecc2
|
Adjust namespace
|
2020-12-07 12:30:25 +09:00 |
|
smoogipoo
|
0414e5c550
|
Add MaximumJudgementOffset to DrawableHitObject, use in more places
|
2020-11-26 01:12:42 +09:00 |
|
Dean Herbert
|
a3dc1d5730
|
Update existing implementations
|
2020-11-04 17:14:23 +09:00 |
|
smoogipoo
|
c45b5690cf
|
Use new hit results in taiko
|
2020-09-29 16:33:38 +09:00 |
|
smoogipoo
|
7dc090cc24
|
Add support for hit explosions
|
2020-04-27 12:23:53 +09:00 |
|
smoogipoo
|
dd36b839b9
|
Refactor
|
2020-04-27 12:01:31 +09:00 |
|
Tim Oliver
|
81c51f0661
|
Merge branch 'master' into taiko-drumroll-party
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
|
2020-04-22 23:15:48 +08:00 |
|
Dean Herbert
|
f36477e39d
|
Add back "filled" property setting
|
2020-04-16 10:04:09 +09:00 |
|
Dean Herbert
|
eb165840cb
|
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
|
2020-04-15 18:03:23 +09:00 |
|
Dean Herbert
|
7fba291134
|
Change inheritance of taiko hit pieces to better allow for skinning
|
2020-04-11 13:33:49 +09:00 |
|
Tim Oliver
|
9d5a977501
|
Added judgement forwarder to drumroll tick object
|
2020-04-08 12:46:02 +08:00 |
|
Dean Herbert
|
f21e47d6d2
|
Move expire to DrawableHitObject
|
2019-09-12 19:29:08 +09:00 |
|
iiSaLMaN
|
843da26dba
|
Use transform management for taiko hit objects
|
2019-08-27 05:03:56 +03:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
smoogipoo
|
732dfde8ed
|
DrawableStrongHandler -> DrawableNestedStrongHit
|
2018-08-14 14:28:40 +09:00 |
|
smoogipoo
|
741ec0021e
|
Rename more judgement-related methods to "result"
|
2018-08-06 11:31:46 +09:00 |
|
smoogipoo
|
38263714a1
|
Cleanups
|
2018-08-03 16:56:46 +09:00 |
|
smoogipoo
|
e8a140930e
|
Migrate drum roll to use nested hitobjects for strong hits
|
2018-08-03 16:35:12 +09:00 |
|
smoogipoo
|
9c2122c0ca
|
Make Rulesets.Taiko use the new judgement result structure
|
2018-08-02 20:36:19 +09:00 |
|
smoogipoo
|
1b7b6f341c
|
Migrate Rulesets.Taiko to the new judgement system
|
2018-08-02 16:09:04 +09:00 |
|
Dean Herbert
|
32a74f95a5
|
Normalize all the line endings
|
2018-04-13 18:26:38 +09:00 |
|
Dean Herbert
|
a42035f494
|
Make DrawableHitObject a CompositeDrawable
No reason for it to be a container.
|
2018-03-15 13:41:06 +09:00 |
|
smoogipoo
|
9d00e5bb7d
|
Make ScrollingHitObjectContainer handle nested hitobjects
|
2018-01-11 15:08:30 +09:00 |
|
smoogipoo
|
6255aaab68
|
Per-hitobject lifetime management
|
2018-01-10 19:17:43 +09:00 |
|
Dean Herbert
|
37d393bca0
|
Update licence headers
|
2018-01-05 20:21:19 +09:00 |
|
Aergwyn
|
ccb69d16d9
|
move HitResult in Scoring namespace to replace HitCount
|
2017-12-30 21:23:18 +01:00 |
|
Dean Herbert
|
d5892cf54e
|
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
|
2017-10-09 20:17:05 +09:00 |
|
smoogipooo
|
ac8ec31b61
|
Make judgements able to be "added" plus make everything compile and run.
|
2017-09-06 17:02:13 +09:00 |
|
Dean Herbert
|
84c22df3f5
|
Combine Judgement.HitResults into one.
|
2017-09-06 17:01:48 +09:00 |
|