Naxesss
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b888185799
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Properly dispose of Stream in bg quality check
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2021-11-10 05:06:11 +01:00 |
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Dean Herbert
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e43d91ad5d
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Fix another case of incorrect null checking in editor verification processing
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2021-11-04 15:18:10 +09:00 |
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Dean Herbert
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1e73b09e57
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Fix another couple of cases of incorrect string null/empty checking
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2021-11-04 14:22:28 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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smoogipoo
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aa380a11c1
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-14 12:02:10 +09:00 |
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Bartłomiej Dach
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c7db286b94
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Merge branch 'master' into file-sanity-checks
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2021-10-14 00:17:29 +02:00 |
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Dean Herbert
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82f7f99f37
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Refactor to use scoped using (and also correctly dispose TagLib portion)
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2021-10-12 10:46:26 +09:00 |
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Naxesss
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f2f97602f2
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Dispose of video resource later
We need the Stream to stay open here because `StreamFileAbstraction` uses it later in the block.
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2021-10-12 00:40:39 +02:00 |
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Naxesss
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47b4d03145
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Dispose of Stream s when used
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2021-10-12 00:13:38 +02:00 |
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Naxesss
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ce69dd3588
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Use Prescan flag for audio length check
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2021-10-11 23:57:23 +02:00 |
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Naxesss
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8f093b9a11
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Use TagLib instead of ManagedBass
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2021-10-11 13:56:26 +02:00 |
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Naxesss
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f0cd18a721
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Only check each video file once
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2021-10-11 13:55:50 +02:00 |
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Naxesss
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6aa054b5fa
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Change to non-BASS error template
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2021-10-11 13:53:23 +02:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Dean Herbert
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b339c149d8
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
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Dean Herbert
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a92d499d7a
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Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo
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2021-10-01 16:55:50 +09:00 |
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Dean Herbert
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693ecdf62a
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Refactor some incorrect/outdated terminology
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2021-09-06 21:32:43 +09:00 |
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Dean Herbert
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d4e5a612ea
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
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2021-09-03 17:11:12 +09:00 |
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Dean Herbert
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a3d9ab1e2e
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Move approach rate to EffectControlPoint
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2021-09-03 16:58:16 +09:00 |
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Dean Herbert
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b29209d13f
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Ensure tool is always set back to select tool when beatmap becomes untimed
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2021-07-19 17:08:40 +09:00 |
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Dean Herbert
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bde35d9f21
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Rename radio button classes to be local to editor
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2021-07-19 16:57:12 +09:00 |
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Dean Herbert
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eac9b1ec7e
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Disable toolbox composition buttons when beatmap is not timed
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2021-07-17 02:30:13 +09:00 |
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Naxess
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3a5912e35e
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Add new checks to verifiers
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2021-07-13 10:53:25 +02:00 |
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Naxess
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6da2a3d51f
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Add zero-length objects check and tests
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2021-07-13 10:50:11 +02:00 |
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Naxess
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dc4285582b
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Fix misplaced "f" in issue message
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2021-07-13 06:07:04 +02:00 |
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Naxess
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c8f58cbf6c
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Add audio in video check and tests
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2021-07-13 04:17:41 +02:00 |
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Naxess
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a4a1919842
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Add too short audio files check and tests
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2021-07-13 03:46:45 +02:00 |
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Naxess
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0a8fd01b99
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Add zero byte check and tests
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2021-07-13 03:45:21 +02:00 |
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ekrctb
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663ffae42f
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Fix hit object selection blueprint potential null reference
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2021-07-08 14:19:00 +09:00 |
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Naxess
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9f9e96ce9e
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Add check for spanDuration <= 0 prior to division
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2021-06-27 15:40:09 +02:00 |
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Naxess
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a4a5325b73
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Improve acceptable difference for repeat edges
Likelihood that `spanDuration` is greater than E+7 is quite low in any realistic case, so this should work fine.
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2021-06-27 15:39:31 +02:00 |
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Naxess
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4cfa0ae5ec
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Improve precision for repeat edges
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2021-06-27 03:26:35 +02:00 |
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Naxess
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2cd7eda3c4
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Add "or equal to" to volume threshold xmldocs
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2021-06-27 02:30:12 +02:00 |
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Naxess
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0c0fd291d9
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Order hitobjects by endtime
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2021-06-27 01:25:03 +02:00 |
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Naxess
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4796b1b208
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Use local variables for hasHitsound & couldHaveHitsound
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2021-06-27 00:04:30 +02:00 |
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Naxess
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5bc08ebadb
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Rename hasHitsounds -> mapHasHitsounds
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2021-06-26 23:49:25 +02:00 |
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Naxess
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d29e6f4695
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Add negligible template to PossibleTemplates
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2021-06-26 23:49:06 +02:00 |
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Naxess
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1913084342
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Use HitSampleInfo.AllAdditions instead of new list
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2021-06-26 23:48:28 +02:00 |
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Naxess
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f78cc9397e
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Factor out edge type logic
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2021-06-26 20:45:31 +02:00 |
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Naxess
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51147405c5
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Make || and && priority explicit
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2021-06-26 20:44:39 +02:00 |
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Naxess
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4b436b774d
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Add few hitsounds check
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2021-06-26 19:20:46 +02:00 |
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Naxess
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d8117fa730
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Add muted objects check
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2021-06-26 19:20:34 +02:00 |
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ekrctb
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9dcd0bf311
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Remove IPlayfieldProvider by caching Playfield
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2021-06-17 10:15:24 +09:00 |
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ekrctb
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ef96ceb4ab
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Introduce IPlayfieldProvider
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2021-06-15 14:43:04 +09:00 |
|
Dean Herbert
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8a76d97b63
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Remove replay logic from DrawableRuleset (and implement in DrawableEditorRulesetWrapper )
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2021-06-02 11:06:30 +09:00 |
|
Dean Herbert
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bbfd7ea23f
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Ensure RegenerateAutoplay is only run once per frame
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2021-05-23 21:20:08 +09:00 |
|
Dean Herbert
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6c4709e7b4
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Fix PlacementBlueprint using the wrong beatmap when applying defaults
Closes #12855.
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2021-05-19 18:34:07 +09:00 |
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Dean Herbert
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a96603f025
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Merge pull request #12782 from smoogipoo/rework-hitobject-blueprints
Rename hitobject blueprints and tie them to HitObjects
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2021-05-18 16:30:58 +09:00 |
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smoogipoo
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882d54a8f8
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Remove now unnecessary Apply() method
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2021-05-18 14:26:26 +09:00 |
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smoogipoo
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e621cfc4ea
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Add Apply() method for applying new DHOs
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2021-05-18 14:14:10 +09:00 |
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