Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
a0966305d4
Remove unnecessary new event
2017-12-30 14:46:44 +09:00
Aergwyn
f547c7986d
created option to override values before UpdateState is called
2017-12-29 17:50:55 +01:00
Dean Herbert
27cb445c24
Always recrusively apply custom sequence to nested hitobjects
2017-12-29 17:48:05 +09:00
Aergwyn
dbcf87267d
Merge branch 'master' into standard-hd-support
2017-12-27 21:26:39 +01:00
Aergwyn
4c2554595e
implement hidden (mostly)
...
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
smoogipoo
9690591593
Make taiko use namespaced hitsounds
...
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
smoogipoo
0fb620a8d3
Make HitObject.Samples non-nullable
2017-12-25 16:41:18 +09:00
smoogipoo
68d76d4380
Fix taiko strong hits not being handled
2017-12-23 20:58:09 +09:00
Dean Herbert
aeafa5645a
Make Samples null by default and prepopulate in mania
2017-12-23 18:06:46 +09:00
Dean Herbert
2db68df999
Simplify DrawableHitObject's sample load code
2017-12-23 17:20:14 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Dean Herbert
ff0927e71b
Remove unnecessary newline
2017-12-23 16:23:33 +09:00
Dean Herbert
46865bbacd
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
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# Conflicts:
# osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
smoogipoo
a303bf71cf
Give control over screen space conversion to DrawableHitObject
2017-12-11 22:19:02 +09:00
smoogipoo
b28306d3c0
Fix incorrect SelectionPoint
2017-12-11 18:08:16 +09:00
smoogipoo
4573cc3322
Refactor into a new DragBox class, representing a single drag
2017-12-11 17:45:03 +09:00
FreezyLemon
43c270ea49
Rolled back the bad earlier implementation
2017-12-07 21:18:51 +01:00
smoogipoo
cf859a6cf2
Make the dragger attach to objects it surrounds
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Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
FreezyLemon
bc3f11fdb8
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
2017-11-29 06:24:13 +01:00
smoogipoo
ae8407a3f3
Fix nested hitobject judgements not being removed
2017-11-13 14:00:35 +09:00
smoogipoo
66ee9d1631
Update in-line with framework changes
2017-11-09 17:04:04 +09:00
smoogipoo
348083f589
Update with framework state transformation
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Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
smoogipoo
0620d0bd7a
AllJudged does not need to be virtual anymore
2017-11-02 21:56:09 +09:00
smoogipoo
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
Dean Herbert
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
Dean Herbert
b78c516b74
Merge branch 'master' into scoring-revamp
2017-09-13 20:47:14 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
smoogipooo
d83a2d4dc6
Disable masking optimisations for scrolling hit objects
...
Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00
smoogipooo
92b3e203e8
judgementOccurred should be passed upwards
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So only one hit object is ever judged in a single frame.
2017-09-12 18:50:30 +09:00
smoogipooo
a38e0062a4
Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
2017-09-12 18:49:50 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
Dean Herbert
d7ac02d090
Ensure judgements aren't updated when ArmedState is not idle
2017-09-12 18:00:41 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
Dean Herbert
7b92bbfa86
Merge branch 'master' into mania-hit-explosions
2017-09-11 17:34:14 +09:00
smoogipooo
0cadee998c
Set default AccentColour for hit objects
2017-09-11 13:44:05 +09:00
smoogipooo
2086ed209d
Fix hold note tick input.
2017-09-11 04:51:44 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
f158ce814c
Fix state never getting set.
2017-09-06 17:20:41 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
smoogipooo
7a5708ce92
Further support for null judgements.
2017-08-21 15:35:16 +09:00
smoogipooo
d83c218e08
Remove various scrolling container optimisations (removing when not alive).
2017-08-09 16:19:09 +09:00
Dean Herbert
ee7bb1b4f5
Don't set RelativePositionAxes when setting ScrollingAxes
...
(cherry picked from commit debe13629f
)
2017-08-08 13:02:23 +09:00
smoogipooo
f3c05fe232
CI fixes.
2017-08-07 17:34:57 +09:00
smoogipooo
933740664c
SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
2017-08-07 16:43:54 +09:00
smoogipooo
a3efca9c35
Reduce implementation overhead in actually positioning hitobjects and making them scroll.
2017-08-07 16:02:38 +09:00