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osu-lazer/osu.Game/Rulesets/Objects/Drawables
smoogipoo 9690591593 Make taiko use namespaced hitsounds
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
..
ArmedState.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
DrawableHitObject.cs Make taiko use namespaced hitsounds 2017-12-26 19:55:56 +09:00
DrawableScrollingHitObject.cs Disable masking optimisations for scrolling hit objects 2017-09-13 15:57:40 +09:00
HitResult.cs Combine Judgement.HitResults into one. 2017-09-06 17:01:48 +09:00
IDrawableHitObjectWithProxiedApproach.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
IScrollingHitObject.cs Reduce implementation overhead in actually positioning hitobjects and making them scroll. 2017-08-07 16:02:38 +09:00