WebFreak001
46b98702e1
make target animation call more obvious
2018-12-06 12:48:11 +01:00
WebFreak001
3cb91979bd
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
2018-12-06 12:14:48 +01:00
smoogipoo
8eff49bccd
Remove User from Replay
2018-11-30 18:25:14 +09:00
Dean Herbert
d97a15a504
Add IMod and change ShortenedName to Acronym
2018-11-30 17:16:00 +09:00
smoogipoo
b8e60afa69
Move replays to an wrapping Score class
2018-11-28 18:45:17 +09:00
smoogipoo
219929eb47
Score -> ScoreInfo
2018-11-28 18:33:01 +09:00
smoogipoo
09b79d736b
Remove unused usings
2018-11-28 16:33:42 +09:00
smoogipoo
5fd6e6ca77
Re-namespacing
2018-11-28 16:12:57 +09:00
MaxOhn
8a3425948d
Merge branch 'master' of https://github.com/ppy/osu into deflate-branch
2018-11-26 03:45:35 +01:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
jorolf
41a0f9896e
Merge branch 'master' into flashlight-mod
2018-11-15 00:35:42 +01:00
jorolf
7d2958b7b0
split shader, remove unnecessary clutter and fix some bugs
2018-11-15 00:33:13 +01:00
smoogipoo
d594ce3530
Revert "Make SliderPath.ControlPoints read-only"
...
This reverts commit 3b88d94793feafa815abf8a3e7ca9d18d6e92294.
# Conflicts:
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 16:20:38 +09:00
smoogipoo
3b88d94793
Make SliderPath.ControlPoints read-only
2018-11-12 14:03:54 +09:00
smoogipoo
54ab256c8e
Instantiate a new path rather than setting properties on it
...
# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
2018-11-12 13:50:19 +09:00
jorolf
023924396d
Move flashlight code from OsuModFlashlight to ModFlashlight and implement other modes and break time
2018-11-11 18:38:12 +01:00
jorolf
5c09662c14
Allow flashlight size to be variant
2018-11-07 23:40:33 +01:00
jorolf
2cffce805a
add flashlight mod
2018-11-07 00:48:54 +01:00
Dean Herbert
bb2f8deb18
ControlPoint -> PathControlPoint
...
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
WebFreak001
3b08ad0742
Merge branch 'master' of https://github.com/ppy/osu into mod-fl2
...
Changes how OsuModBlinds passes the playfield and how DrawableOsuBlinds
handles the restrictTo parameter.
2018-10-27 16:34:48 +02:00
MaxOhn
69775f62db
Merge remote-tracking branch 'upstream/master' into deflate-branch
2018-10-12 21:34:44 +02:00
MaxOhn
a876beeada
Variable adjustments
2018-10-12 21:34:24 +02:00
MaxOhn
19efa1cafb
Added TestCase, first RepeatPoint now deflates aswell
2018-10-12 20:55:42 +02:00
Jan Jurzitza
460c943958
Merge branch 'master' into mod-fl2
2018-10-12 11:44:55 +02:00
smoogipoo
e130204a3b
Merge remote-tracking branch 'origin/master' into optimise-diffcalc
2018-10-12 12:26:15 +09:00
smoogipoo
83fd251c7b
Pass sub-controlpoints as span slices
2018-10-11 17:44:25 +09:00
Dean Herbert
e0a8157d92
Merge branch 'master' into mod-fl2
2018-10-10 19:48:46 +09:00
MaxOhn
951ac30de8
ArmedState now considered, SliderBody now deflates (TODO: handle slider's nested objects)
2018-10-10 01:36:37 +02:00
MaxOhn
edb69463fd
Trimming whitespace from comment......
2018-10-09 18:52:34 +02:00
MaxOhn
954bcd8c12
Treat non-DrawableHitCircle's similar to OsuModHidden
2018-10-09 18:36:12 +02:00
MaxOhn
1366b53a71
Added traceable mod + HideButApproachCircle function for DrawableHitCircle
2018-10-09 13:16:27 +02:00
Fayne Aldan
edf87bfdd8
Merge branch 'master' into wiggle-repeat-points
2018-10-08 15:23:45 -06:00
MaxOhn
0ae9c78c38
set drawableOnApplyCustomUpdateState private to make AppVeyor happy :)
2018-10-01 12:29:21 +02:00
MaxOhn
0f0ee48bfd
Merge with ppy/osu master
2018-10-01 12:10:42 +02:00
MaxOhn
8b09935c37
previous commit only added scaling-up (oops), this one includes fading
2018-09-30 14:49:52 +02:00
MaxOhn
98042eb7d4
add the default fadeout-while-scaling-up to clicked objects
2018-09-30 14:46:36 +02:00
MaxOhn
9a5127d506
fixed object scale upon hit
2018-09-30 14:29:55 +02:00
Kyle Chang
3cc75bac34
Adjust easings
2018-09-21 20:26:01 -04:00
Kyle Chang
3cb33e53cc
Hid approach circles after rewinding replays
2018-09-21 00:07:09 -04:00
Kyle Chang
bfa430ad8c
Fix judgement backgrounds without breaking other things
2018-09-20 23:51:43 -04:00
Kyle Chang
51d26fb648
Now spin in mod; circles spin in
2018-09-20 19:09:58 -04:00
Kyle Chang
3a0d376645
Merge remote-tracking branch 'upstream/master' into zoom-in
2018-09-20 17:13:11 -04:00
Kyle Chang
1e3599bdde
Disable fade in
2018-09-20 00:23:54 -04:00
Kyle Chang
dbc2eb4771
Create ZoomIn Mod
2018-09-19 00:03:00 -04:00
ekrctb
a3e6973b41
Replace usage of now removed TriggerKeyPress and similar methods.
2018-09-19 11:36:55 +09:00
WebFreak001
c9ea5ce817
Made blinds open during breaks and start
2018-09-16 16:51:18 +02:00
WebFreak001
633e8fafee
Style & const fix
2018-09-16 12:57:54 +02:00
WebFreak001
91b25870ef
Make fruit catcher enter and leave what's behind the blinds
2018-09-16 12:48:36 +02:00
Fayne Aldan
d855e5957a
Don't wiggle repeat points independently
2018-09-15 16:16:37 -06:00
WebFreak001
5f3c0549c9
Sprites in blinds mod & gameplay improvements
...
There are now skinnable actual blinds (shoji screen panels)
The black overlay is still behind them to avoid cheating with skins
The blinds don't open linearly anymore, they are health squared now
When easy mod is on, there is always a little gap open
2018-09-15 23:44:22 +02:00