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mirror of https://github.com/ppy/osu.git synced 2026-05-31 01:00:51 +08:00

Fix judgement backgrounds without breaking other things

This commit is contained in:
Kyle Chang
2018-09-20 23:51:43 -04:00
Unverified
parent ece4da0435
commit bfa430ad8c
+6 -4
View File
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string ShortenedName => "SI";
public override FontAwesome Icon => FontAwesome.fa_rotate_right;
public override ModType Type => ModType.Fun;
public override string Description => "Circle spin in. No approach circles.";
public override string Description => "Circles spin in. No approach circles.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModHidden) };
@@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
foreach (var drawable in drawables)
{
// Need to add custom update in order to disable fade
drawable.ApplyCustomUpdateState += ApplyZoomState;
}
}
@@ -43,8 +44,9 @@ namespace osu.Game.Rulesets.Osu.Mods
if (state != ArmedState.Idle) return;
var h = (OsuHitObject)drawable.HitObject;
var appearTime = h.StartTime - h.TimePreempt;
var moveDuration = h.TimePreempt;
var appearTime = h.StartTime - h.TimePreempt + 1;
var moveDuration = h.TimePreempt - 1;
switch (drawable)
{
@@ -63,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Mods
.RotateTo(origRotate+rotate_offset)
.RotateTo(origRotate, moveDuration)
.ScaleTo(origScale * new Vector2(rotate_starting_width, 0))
.ScaleTo(origScale, moveDuration)
.ScaleTo(origScale, moveDuration, Easing.InQuad)
.FadeTo(1);
}